Taylor the Gaming Guy Posted September 5, 2020 Author Share Posted September 5, 2020 How about that one Pac-Man clone for the MSX, "Oh Shit! (or other names like Shit!, Oh No!)." This would be great for ColecoVision, maybe even better for the Super Game Module. Quote Link to comment Share on other sites More sharing options...
Spector Posted September 6, 2020 Share Posted September 6, 2020 On 9/5/2020 at 2:27 AM, Taylor the Gaming Guy said: Dude, I've been thinking the same thing, maybe OPG (Opcode Games), TP (Team Pixelboy), or CVG (CollectorVision) can do that, please make this happen, I've been wanting this to happen. Even Sega-Galaga, Zoom 909 or Zaxxon would be really good. The SG-1000 version of Zaxxon has been released for the Colecovision as Zaxxon II, but the others, like Bomb Jack and Galaga haven't been SG-1000 ported as far as I know. Quote Link to comment Share on other sites More sharing options...
Taylor the Gaming Guy Posted September 6, 2020 Author Share Posted September 6, 2020 18 minutes ago, Spector said: The SG-1000 version of Zaxxon has been released for the Colecovision as Zaxxon II, but the others, like Bomb Jack and Galaga haven't been SG-1000 ported as far as I know. I'm trying to find this port of Zaxxon, but it seems like I can't find it. Quote Link to comment Share on other sites More sharing options...
Spector Posted September 6, 2020 Share Posted September 6, 2020 11 minutes ago, Taylor the Gaming Guy said: I'm trying to find this port of Zaxxon, but it seems like I can't find it. Aargh it's not been released yet! It's completed but they still have to get the cartridges and boxes finished according to the website: http://www.teampixelboy.com/zaxxon_2.php Quote Link to comment Share on other sites More sharing options...
Taylor the Gaming Guy Posted September 6, 2020 Author Share Posted September 6, 2020 1 minute ago, Spector said: Aargh it's not been released yet! It's completed but they still have to get the cartridges and boxes finished according to the website: http://www.teampixelboy.com/zaxxon_2.php Okay then. Quote Link to comment Share on other sites More sharing options...
Taylor the Gaming Guy Posted September 6, 2020 Author Share Posted September 6, 2020 I was also able to find some of Pixelboy's ongoing projects. And I can't wait. Also, I know that Arkanoid for the Coleco has been released, but did anybody try to port the MSX version of the game for Coleco? Quote Link to comment Share on other sites More sharing options...
Spector Posted September 6, 2020 Share Posted September 6, 2020 3 minutes ago, Taylor the Gaming Guy said: I was also able to find some of Pixelboy's ongoing projects. And I can't wait. Also, I know that Arkanoid for the Coleco has been released, but did anybody try to port the MSX version of the game for Coleco? The Arkanoid release for the Coleco by Collectorvision is a port of the MSX version, but you need the Super Game Module to play it. Was the MSX version good? Quote Link to comment Share on other sites More sharing options...
Taylor the Gaming Guy Posted September 6, 2020 Author Share Posted September 6, 2020 Just now, Spector said: The Arkanoid release for the Coleco by Collectorvision is a port of the MSX version, but you need the Super Game Module to play it. Was the MSX version good? The MSX version, I say, it is good and even has the music and sound effects to resemble the arcade version. Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted September 6, 2020 Share Posted September 6, 2020 On 8/28/2020 at 12:04 PM, artrag said: Ask the coder He will agree certainly https://www.usebox.net/jjm/night-knight/ I asked Juan the coder and unfortunately he isn't interested in doing any ports of his games. There is a port of Night Knight in the works for the ZX Spectrum Next but that's being done by another coder. So, Night Knight for the ColecoVision would also have to be done by someone else. Quote Link to comment Share on other sites More sharing options...
Taylor the Gaming Guy Posted September 6, 2020 Author Share Posted September 6, 2020 2 minutes ago, Ikrananka said: I asked Juan the coder and unfortunately he isn't interested in doing any ports of his games. There is a port of Night Knight in the works for the ZX Spectrum Next but that's being done by another coder. So, Night Knight for the ColecoVision would also have to be done by someone else. Oh, maybe somebody can, like Pixelboy, he can do a lot of MSX ports. Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted September 6, 2020 Share Posted September 6, 2020 6 minutes ago, Taylor the Gaming Guy said: Oh, maybe somebody can, like Pixelboy, he can do a lot of MSX ports. I don't believe Luc is taking on any more projects. Quote Link to comment Share on other sites More sharing options...
Miner Jumpman Posted September 18, 2020 Share Posted September 18, 2020 On 8/28/2020 at 7:01 AM, carlsson said: Prisoner of War was already converted to ColecoVision: https://www.teampixelboy.com/prisoner_of_war.php Prisoner of War wasn't converted. The programmer, Francisco Téllez De Meneses, developed for both systems simultaneously. If more programmers do this, there will be stable ports for both systems. 1 Quote Link to comment Share on other sites More sharing options...
youki Posted September 18, 2020 Share Posted September 18, 2020 On 9/5/2020 at 3:01 AM, Neogeoman said: Would love to see an SG-1000 PORT of hero and bomb jack. Both have great colors/sprites/gameplay and of course as with most SG games fantastic music and sounds i think the existing colecovision of Bomb Jack is way better than the SG1000 version. Quote Link to comment Share on other sites More sharing options...
Taylor the Gaming Guy Posted September 18, 2020 Author Share Posted September 18, 2020 1 minute ago, youki said: i think the existing colecovision of Bomb Jack is way better than the SG1000 version. Okay then, since it's on the SGM. Quote Link to comment Share on other sites More sharing options...
Taylor the Gaming Guy Posted September 18, 2020 Author Share Posted September 18, 2020 1 minute ago, youki said: i think the existing colecovision of Bomb Jack is way better than the SG1000 version. I even put the demo on MSX. Quote Link to comment Share on other sites More sharing options...
youki Posted September 18, 2020 Share Posted September 18, 2020 1 hour ago, Taylor the Gaming Guy said: Okay then, since it's on the SGM. Bomb Jack on Colecovision do NOT require the SGM. Quote Link to comment Share on other sites More sharing options...
Taylor the Gaming Guy Posted September 18, 2020 Author Share Posted September 18, 2020 3 minutes ago, youki said: Bomb Jack on Colecovision do NOT require the SGM. Oh, Okay. Quote Link to comment Share on other sites More sharing options...
Neogeoman Posted September 19, 2020 Share Posted September 19, 2020 4 hours ago, Taylor the Gaming Guy said: I even put the demo on MSX. I played both of them, I think the sg1000 bomb jack has it beat. Like most SG games the music and sounds are way better. Plus the sprites are more defined with better use of colors. The coleco version has no sound effect or music when you clear a screen it just goes silent and then onto the next screen, found that kinda week. No sense of accomplishment. The sg even has a sound for when bomb jack loses a life plus he flips over on his head. That's a nice little touch and attention to detail. Plus it's not as floaty, but that's just my opinion Quote Link to comment Share on other sites More sharing options...
youki Posted September 20, 2020 Share Posted September 20, 2020 On 9/19/2020 at 3:12 AM, Neogeoman said: I played both of them, I think the sg1000 bomb jack has it beat. Like most SG games the music and sounds are way better. Plus the sprites are more defined with better use of colors. The coleco version has no sound effect or music when you clear a screen it just goes silent and then onto the next screen, found that kinda week. No sense of accomplishment. The sg even has a sound for when bomb jack loses a life plus he flips over on his head. That's a nice little touch and attention to detail. Plus it's not as floaty, but that's just my opinion i agree with you concerning sounds ( however i prefer the theme (Magnetic Field from Jean Michel harre) in colecovision version which not the one from arcade but same as C64 version. ) But in term of gameplay i don't share your opinion. The colecovision is really closer to the arcade version then the SG 1000 one. Quote Link to comment Share on other sites More sharing options...
Taylor the Gaming Guy Posted September 20, 2020 Author Share Posted September 20, 2020 3 hours ago, youki said: i agree with you concerning sounds ( however i prefer the theme (Magnetic Field from Jean Michel harre) in colecovision version which not the one from arcade but same as C64 version. ) But in term of gameplay i don't share your opinion. The colecovision is really closer to the arcade version then the SG 1000 one. Okay, I do agree, also, the theme is used in a lot of ports in Bomb Jack, but I don't know why it was never released for the arcade and the ones that used arcade music. Quote Link to comment Share on other sites More sharing options...
NIAD Posted September 21, 2020 Share Posted September 21, 2020 Bomb Jack and Hero have been done already on the CV, so I see absolutely no reason to revisit them especially since the other versions mentioned can easily be played thru emulation. There’s only one game worth a new release and sounds like that one will be coming soon. Aside from that, enhanced versions with all new levels would be the only thing that peeks my interest (ie: Gorf and Venture Super Games being worked on by CollectorVision) akin to what Coleco did with their Zaxxon and DK Jr. Super Games. Quote Link to comment Share on other sites More sharing options...
Taylor the Gaming Guy Posted October 16, 2020 Author Share Posted October 16, 2020 Does anybody think of actually putting bootleg games, like Korean, onto the ColecoVision like Super Boy (I, II, and III), Cyborg Z, and Dr. Hello? Quote Link to comment Share on other sites More sharing options...
Taylor the Gaming Guy Posted October 22, 2020 Author Share Posted October 22, 2020 I did do a SG-1000 conversion of Congo Bongo, it gave me a blue screen. Quote Link to comment Share on other sites More sharing options...
Taylor the Gaming Guy Posted October 31, 2020 Author Share Posted October 31, 2020 On 8/28/2020 at 11:38 AM, Pixelboy said: If you're in the mood to port an MSX homebrew to the ColecoVision, may I suggest Night Knight? It's a recent release similar to Miner 2049er that looks kinda fun. Otherwise, I would suggest porting "Do! Run Run" (known as Super Pierrot on the MSX) which looks rather good when compared to the arcade version. Do change the title screen to match the arcade game, please. There's also The Fairyland Story on MSX which may be interesting to port, given that it has many levels. Fans of Bubble Bobble may enjoy that one. A port of Lunar Ball could be interesting, or maybe Konami's Boxing. Just my two cents. Hey Pixelboy, I don't know if it exists or not, but would it be possible to port Sony's Coaster Race to the Super Game Module with the driver expansion or controller? Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted October 31, 2020 Share Posted October 31, 2020 I suppose it's possible. I'd leave the publishing part to someone else, honestly. Quote Link to comment Share on other sites More sharing options...
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