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Treasure island dizzy port?


Commodore guy79

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http://plus4world.powweb.com/software/Dizzy_II_-_Treasure_Island_Dizzy

 

It looks like the Plus4 Dizzy games use hires + colour attributes for single foreground colour per cell.

PM overlays could go some way to retaining that look.

The games would be very good VBXE candidates.  I didn't consider 64K Plus4 games much for VBXE since there's a fair chance of memory usage in our IO area that would need to be changed (Plus4 can access it's full 64K better than most).

 

The other sticking point (and a big one) for conversion to stock hardware is that we can only do 128 characters.

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16 hours ago, Irgendwer said:

Only partly: Fandal did the coding, I helped with music, SFX, loading/title screen, in-game color distribution and strange suggestions... ;)

well can i tell you that as a big dizzy game fan this is awesome port - was it coded from scratch or did you guys pull apart the recent commodore plus 4 version and port that?

 

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16 minutes ago, Commodore guy79 said:

did you guys pull apart the recent commodore plus 4 version and port that

Base for the port was the C64 version.

 

Just to share some development insights, this is what the A8 port also could have looked like:

image.thumb.jpeg.b9bf40cb9e61c1ce8b1042155eaa8221.jpeg

 

but this visualization principle, I also described here

 

https://atariage.com/forums/topic/284296-new-game-port-in-the-works-laser-squad/?do=findComment&comment=4140797

 

was dropped due to various reasons.

 

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I am a bit confused here; as far as I know/knew Treasure Island Dizzy is the only Dizzy game on the Atari 8-bit right now, but this discussion seems to be talking about the Dizzy engine for an Atari Treasure Island port?  Wouldn't it be porting the original Dizzy using the Treasure Island Dizzy that already exists for the Atari?

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13 minutes ago, Gunstar said:

as far as I know/knew Treasure Island Dizzy is the only Dizzy game on the Atari 8-bit right now

Nope.

http://a8.fandal.cz/detail.php?files_id=7884

http://a8.fandal.cz/files/binaries/games/d/dizzy_-_the_ultimate_cartoon_adventure.png

 

Edit: See also

https://atariage.com/forums/topic/308666-flop-65-just-released/

(where you "voted" on 6th July with "Thanks"... ;) )

Edited by Irgendwer
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they both look good - i take it the coloured version was too resource intensive... if i understand the post you pointed me to? I do have to wonder how hard it would be make TID or even perhaps FWD using your Dizzy as a base I mean you have it nailed its really good! and dizzy is a pretty big game one of the biggest certainly bigger than Treasure Island and maybe even Fantasy World! also I am supprised you used the C64 version I always assumed the Plus 4 was closer to the Atari 8bit micros - am I incorrect with this line of thaught?

Edited by Commodore guy79
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1 hour ago, Irgendwer said:

Nope.

http://a8.fandal.cz/detail.php?files_id=7884

http://a8.fandal.cz/files/binaries/games/d/dizzy_-_the_ultimate_cartoon_adventure.png

 

Edit: See also

https://atariage.com/forums/topic/308666-flop-65-just-released/

(where you "voted" on 6th July with "Thanks"... ;) )

Yep, I totally forgot! My excuse is a way too chaotic life this year...;) So then the discussion is another, high-res, version of Treasure Island using this game as the basis?

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I'm pretty satisfied with just having the 2 versions we have now, and kind of like the fact that they use different engines and graphic modes for a bit of variety, etc. I haven't play the port of Dizzy yet, but I really like Treasure Island Dizzy, except for the one life thing. But it helps to have the map from Excel magazine. I still haven't finished it, but I haven't had much time for any games for a while now.

 

I haven't had a chance to play any new games that have come out in the last year or so. I've downloaded all the free stuff, and purchased several hard-copy releases, new and vintage, through it all, but have yet to try any of them. I do like the fact that I'll be a kid in a candy store when I finally have a chance to start playing them all.

 

 

Edited by Gunstar
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Yes its sad that some of these games never made it to the Atari but with emulation being so good its just as easy to get the right emulator and play it as it was on the other machine, Hoxs64 and Winvice (or its other OS versions) are pretty damn spot on. I appreciate that its not on your favourite machine and we all like to see stuff done for the Atari but these emulators are out there, seems silly to miss out on a game just because the machine may not be of a particular flavour.

 

The Commodores and the Speccy's have some really excellent emu's..

 

Speaking of Excel magazine, I wonder how Bob is, he was having a pretty torrid time of it, I miss the magazine but I'd rather know that Bob is ok..

Edited by Mclaneinc
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On 9/21/2020 at 6:34 AM, Mclaneinc said:

 

Speaking of Excel magazine, I wonder how Bob is, he was having a pretty torrid time of it, I miss the magazine but I'd rather know that Bob is ok..

I've no idea how Bob is doing, I stopped trying to get a hold of him last winter after sending him PM's on several occasions over the previous year to find out the status on issue 6. I never got any responses and gave up. I sent him a bunch of reviews that he asked for, to go into issue 6, but after a year of delays and he saying it would be out by such and such a date several times, all communication from his side stopped.

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