Jump to content
Goochman

8bit Abbayes des Morts Possible?

Recommended Posts

This game is being ported to the Jag and I believe ST - the C64 version looks and plays really well.  Curious if anyone thinks this could be ported to the 8bit look/play/feel the same as the C64 version?

 

 

 

Share this post


Link to post
Share on other sites

Targeting a VBXE yes, but in hi-rez mode with no hi-rez sprites or colourmap would result in compromising it immensely IMO. 

Share this post


Link to post
Share on other sites

I have played that game on the Spectrum and the C64. It looks and plays great on both platform. Maybe a port of the spectrum version would make more sense, graphics wise. I have seen great modern Spectrum ports on the Atari lately.

Share this post


Link to post
Share on other sites

yes the spectrum ports are great but i find it ironic that the coding originates from a Z80 computer and not a 6502 one..! 🤔

Share this post


Link to post
Share on other sites

The game could be done, if you allow to use 8 lumas of one color plus eor sprites. 

 

Share this post


Link to post
Share on other sites

I also told myself that an A8 version would be great and I've been messing around with G2F and the C64 assets over the last few weeks...

 

Here is the result of my first experiments:

 

adm-a8.gif.9141b478b33042074edcb784ea243f15.gif

 

adm-first-screen.xex

 

I don't know if I'm going to go any further and I think that obviously an A8 version would look less attractive than the C64 one. And of course there would be a lot of work for the graphics department!

 

It would also be possible to use a lower resolution (160 vs 320 pixels), but I have the impression that this would spoil the spirit of the game:

 

adm.png.bcbd0fdb996a2b63ca5b48ecde573a8b.png

 

If someone is interested, he can PM me 🙂

 

adm-firsts-screen.xex

  • Like 12

Share this post


Link to post
Share on other sites

I think it looks pretty nice.

 

I don't think lower resolution would spoil the spirit of the game, necessarily (it all depends on the quality of the conversion), but it would change the look and feel somewhat.

 

It looks like the two XEX's you uploaded are the same. Wasn't the second one supposed to be the low-res test?

 

Share this post


Link to post
Share on other sites
1 hour ago, fantômas said:

I also told myself that an A8 version would be great and I've been messing around with G2F and the C64 assets over the last few weeks...

 

Here is the result of my first experiments:

 

adm-a8.gif.9141b478b33042074edcb784ea243f15.gif

 

adm-first-screen.xex 9.9 kB · 5 downloads

 

I don't know if I'm going to go any further and I think that obviously an A8 version would look less attractive than the C64 one. And of course there would be a lot of work for the graphics department!

e to use a lower resolution (160 vs 320 pixels), but I have the impression that this would spoil the spirit of the game:

 

 

Nice results. The hires doesn't look too flat. And, yes those games "need" hires. 

But for the Atari it would result in much better details, if only one color is used, and the PMg is used for underlay. 

example.jpg.2afe5e4889943cc031ab312cd257e178.jpg

  • Like 1

Share this post


Link to post
Share on other sites

 

7 minutes ago, emkay said:

 

 

Nice results. The hires doesn't look too flat. And, yes those games "need" hires. 

But for the Atari it would result in much better details, if only one color is used, and the PMg is used for underlay. 

example.jpg.2afe5e4889943cc031ab312cd257e178.jpg

 

Very nice, I like black and white.

Share this post


Link to post
Share on other sites

Personally not a fan of high resolution..

with a slight redesign we can have lower resolution sprites and our own unique style !

 

compo.gif.1def5fb0191fd45c9e608cf020289079.gif

  • Like 3

Share this post


Link to post
Share on other sites

@Tix I am a fan of your sprite-designs, but at this particular game i think a coloured high-res version like "Monty On The Run" would suit the original style best.

Edited by Dinadan67
  • Like 1

Share this post


Link to post
Share on other sites

 

11 hours ago, emkay said:

But for the Atari it would result in much better details, if only one color is used, and the PMg is used for underlay. 

example.jpg.2afe5e4889943cc031ab312cd257e178.jpg

An interesting idea indeed!

12 hours ago, MrFish said:

I don't think lower resolution would spoil the spirit of the game, necessarily (it all depends on the quality of the conversion), but it would change the look and feel somewhat.

 

1 hour ago, TIX said:

Personally not a fan of high resolution..

with a slight redesign we can have lower resolution sprites and our own unique style !

 

My first plan was to use a resolution of 160 with 5 colours, keeping in mind the author's intentions as much as possible:

 

"Faith will be your only weapon in this platformer styled like a ZX Spectrum game. Black backgrounds, 1 color sprites and 1 bit sounds are a proper fit for a raw story. The lack of details turn on the player's imagination, creating a unique experience for each player."

 

For screens, this means that you have to redo everything from scratch. A lot of work I had started to do:

 

image.thumb.png.5c3e50e5f61aa8bac650f4178261a594.png

 

14.png.c112326f481dd9502f4656c6db9afa7b.png

 

But during my experiments, I quickly asked myself questions about the design of the sprites. Of course, someone as talented as TIX can probably do something interesting with fewer pixels....

 

The obvious advantage of working with this resolution is that we can use PM for both Jean (the hero) and some of his enemies.
 

 

  • Like 1

Share this post


Link to post
Share on other sites
23 hours ago, MrFish said:

 

 

It looks like the two XEX's you uploaded are the same. Wasn't the second one supposed to be the low-res test?

 

You're right, I got the files mixed up.

Here is the low resolution version improved by TIX sprites.

 

adm_ld.xex

  • Like 6

Share this post


Link to post
Share on other sites

Because of this thread, I played the C64 and ZX versions today. It's a great game, especially on C64 and it would be nice to have it on A8.

Edited by zbyti
typo

Share this post


Link to post
Share on other sites

This game even got a sega megadrive/Genesis port,  A8 version would be cool to have also..😉

Share this post


Link to post
Share on other sites

Tix is a clever guy. He does the right stuff with the lower resolution , as he takes care of the animations. 

The problem is that people mostly judge over a single screenshot. 

 

After more than 40 years it could finally be nice to see a game with depth in hires. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...