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LOW RES CAR

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Low Res Car (joystick only version) RC1

 

I finished the joystick only version.

- Bring back  the square counter and the thin line as a road border.

- The car speed can be increased with the joystick.

If no bug appear then this will be the final only joystick version.

Still trying to get a paddle version with the correct level of difficulty.

 

LowResCarJoyRC1.bin

 

justacarnop.bas_14.thumb.png.37f6bd95f62e25a2228d5fd9a18e919d.png

 

ANOTHER difficulty tweak: Now it starts easier, the space car can go through is bigger, but it reduces gradually during the game.

 

LowResCar20201026.bin

 

Update

Some difficulty tweaks.

 

LowResCar20201024.bin

 

 

Very Little update: Horn!

 

LowResCar20201023horn.bin

 

Little Update

 

Now the road is wider, so the variation of position  of the obstacles is bigger.

Also some sound and visual tweaks.

No paddle yet, but almost.

 

LowResCar20201023b.bin <<< RECOMMENDED VERSION

 

LowResCar20201023.bin

 

########################

Hi

Some time ago I programmed a quick and really simple game where you drive a car and avoid obstacles.

Today I found the code and added a titlescreen and game over screen and here I share the 4k rom.

 

LowResCar20201022.bin

 

 

It was just a quick project I wrote during a lunch break so I will not add more features, except maybe a paddle version (and of course correct the bugs that can appear).

 

 

LowResCar20201022.thumb.png.f5765ee85c8f16103e862fd80eecc9ab.png

 

 

 

 

 

Edited by vhzc
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ZeroPage Homebrew will be playing Low Res Car on tomorrow's (Fri Oct 23) stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope everyone can watch!

 

Games:

 

(SET VIDEO TO 1080P60 FOR FULL QUALITY)

 

Edited by ZeroPage Homebrew

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@vhzc My 14 yr old daughter saw me playing this and asked me what it was. Her comment in return was, "Oh it's like Flappy Bird with a car" lol

 

Sent from my SM-N960U using Tapatalk

 

 

 

 

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Just now, sramirez2008 said:

Please add paddle support.😬

Yes, I think I will add it. This version is quite easy, paddle will give some challenge.

 

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11 hours ago, sramirez2008 said:

Like the game over screen. SaveKey support would be nice too. I know...I know, I’m pushing it.😉

6A24D9F1-BC26-4A34-8E45-54E0AB7B846C.jpeg

Nice CRT!

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13 minutes ago, vhzc said:

Nice CRT!

Thanks. I really like Toshiba's. This one is model 14AF44. I have a similar one (14AF42) as a back up. Both CRT's contain S-Video and Component Video connections. 

 

This thread was recently started and a few AA members have added their CRTs. 

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I like the city background in the updated version (10-23), but I miss the visual countdown and animated road in the earlier version (10-22). Also, the later version auto-detects paddles, and I had to change that manually to joystick before I could get it to work.

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8 minutes ago, Karl G said:

I like the city background in the updated version (10-23), but I miss the visual countdown and animated road in the earlier version (10-22). Also, the later version auto-detects paddles, and I had to change that manually to joystick before I could get it to work.

 

Thanks for testing!, I had to change some visuals like animated roads because I am using no_blank_lines now.

I added a rom without paddle detection for easier testing.

 

22 hours ago, vhzc said:

LowResCar20201023b.bin <<< RECOMMENDED VERSION

 

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As always, very nice graphics and a cool crash animation

On 10/23/2020 at 12:00 AM, vhzc said:

It was just a quick project I wrote during a lunch break so I will not add more features, except maybe a paddle version (and of course correct the bugs that can appear)

does a missing PAL version, counts as a bug? 🤔

 

And maybe you can add:

	LDA SWCHB

into overscan, then the exit function on the PlusCart (and hopefully UnoCart soon) will work.

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Actually tried to do the PlusCart reset on game last night and was disappointed it didn't work. Always thought this was a cart thing and didn't need a code addition to the game.

Sent from my SM-N960U using Tapatalk

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13 minutes ago, Prizrak said:

Actually tried to do the PlusCart reset on game last night and was disappointed it didn't work. Always thought this was a cart thing and didn't need a code addition to the game.
 

No cart can read the joystick or the console switches on the 2600 directly. We just have to wait that the 6502 is doing this and then we can peek the value too. Most games (I guess 80%) are reading both values in the game loop (some in the title screen or game over loop), when these games are in the right loop, the exit function will works. 

Edited by Al_Nafuur

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But you can add this functionality to those games that don't support it natively like this one.

Sent from my SM-N960U using Tapatalk

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26 minutes ago, Prizrak said:

But you can add this functionality to those games that don't support it natively like this one.

Sent from my SM-N960U using Tapatalk
 

Yes only adding "LDA  SWCHB" or "LDA SWCHA". The worst case (a paddle only game that don't uses the paddle button and the console switches) would need both.

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Gates moving up and down would be nice.

 

And of course some inertia, I love inertia. :)

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8 hours ago, Thomas Jentzsch said:

Gates moving up and down would be nice.

 

And of course some inertia, I love inertia. :)

 

In fact originally it had moving gates, but it was frustrating hard.

 

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Love your style.

 

An idea for an additional difficulty setting. The car could have dodgy steering and so is always drifting to the right unless you steer in the opposite direction.

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On 10/23/2020 at 12:00 AM, vhzc said:

Update

Some difficulty tweaks.

 

LowResCar20201024.bin 4 kB · 23 downloads

Cool, exit function works with this version.

 

now just the missing PAL version bug has to be fixed 🙂

 

My daughter likes your game, but the gap is too narrow for her, so maybe you could use the difficulty switches to change the size of the gaps:

A-A: very narrow

A-B: normal

B-A: a bit wider than now

B-B: Kids mode

 

btw.

If you have 40-50 bytes left in your ROM, we might add it to the PlusCart High Score Club

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