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Retrospect

Lunar Mission 2

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mission classic.zip

 

This is nothing official, just a fun hack .... Lunar Mission Classic .... uses original Lunar Rescue graphics and sound, and it's all black & white.  

 

I believe the original machine from 1979 used black and white graphics with a colour overlay for the screen, course this meant that as you go down the screen your ship would change colour!  

To do: Write Lunar Mission 2 manual.  

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1 hour ago, Retrospect said:

This is nothing official, just a fun hack .... Lunar Mission Classic .... uses original Lunar Rescue graphics and sound, and it's all black & white. 

Official or not :)  It is quite great, thank you!

Mission Classic_32k8.bin

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On 11/18/2020 at 1:12 PM, Retrospect said:

Thanks :)
Yes. I'm a long, long way away from being able to code in Assembly. 
 

This is a great game, quite worthy of module status. It is difficult to imagine it being originally XB, compiled or otherwise.

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classic 2.zip

 

Thankyou!  Here's another version of the Classic theme of Lunar Mission - this one has a bonus screen at the end of every level, where the player shoots a UFO that gets smaller and bounces the opposite direction, scoring points for the player with each hit.  Sounds familiar? Yes I got the idea straight from TI Invaders! ;)

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58 minutes ago, ti99iuc said:

Hey @Retrospect, it is nice the classic too!  I am sorry, I had not seen it before, just now realized 😛
Now we have something similar to a SAGA 😛 

LMCollection-32K-8.bin LMCollection-32K-8.rpk

 

Awww Maaaan, now I gotta open up the cart and re-burn!  (Actually that's not a problem, just kidding)  

So, Ciro... is there and updated label for this too?  I'll wait for an answer, because I don't want to make a video that's already out-of-date.

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Has anyone managed to get all of the shots fired at the bonus saucer yet?  It is as yet an untested part of the game, as I can't hit the saucer everytime! 🤣

 

I can hit it twice and then miss every time.  It's a tricky bugger, when you hit it, it bounces the other way but it's speed increments by a factor of two each time.

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Hi guys.

 

Regarding my original Lunar Mission 1 .... I don't remember it being so slow!  I tried to play it yesterday when I downloaded Ciro's multi-cart bin file.  What was I thinking releasing something so steady-going?  By the time my lunar shuttle reached the bottom of the screen it was time to go to bed!

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On 11/26/2020 at 9:07 AM, arcadeshopper said:

32k memory required, 8 = non inverted..

 

That sounds logical, but in the past, the size shown has also been associated with the size of the .BIN image.

 

For instance:    Example #1:  << CLICK HERE >>

                         Example #2:  << CLICK HERE >> 

 

Since the posted image size was 128K, not 32K, in piqued my interest.

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27 minutes ago, Omega-TI said:

 

That sounds logical, but in the past, the size shown has also been associated with the size of the .BIN image.

 

For instance:    Example #1:  << CLICK HERE >>

                         Example #2:  << CLICK HERE >> 

That was to distinguish them from the other files with the same name. I don't think that should be the standard.

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