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Flicker...


eddhell

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this has probably been discussed before, but were there ANY Activision titles on the 2600 that suffer from too much sprite flicker?  I think this is one thing that pushed their games above competitors, they deliberately designed games to either work around or avoid too many sprites on a line (ala Pac-man ghosts), yet were able to maintain the fun/competitive/replay factors....

 

I can't think of a single one right off hand, but I've never had the later black label games - Double Dragon, Rampage, etc., I don't really count them because they weren't activision originals.

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It's mostly smart design. A few Activision titles do have flicker, but it's intended design (like good bars and waterfall on pitfall) I'm sure some have players flicker, but I can't think off the top of my head.

 

Ghostbusters, double Dragon and rampage all seem fine to me.

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