Jump to content
Retrospect

Robots Of Death 3

Recommended Posts

ROD_3.zip < Contains Editor/Assembler 5 files, Extended Basic file, and a manual.

 

Robots of Death revision 3 ..... it's a bit of a blast.  

 

Shoot the robots before they catch you, they'll get quicker on each new wave to a point ... watch out for the landmines .... the XY Zappers are back and they fire missiles into the zone ... one of them creates a bomb which drops down the screen after a short time, look out for that bugger!  .... Then of course there's Evil Eddie. He's a right nutter.  He randomly appears during any wave , from any one of four corners of the zone, and locks on to the player.  He can only be killed by leading him into a landmine!  5000 points for killing Eddie, 100 points for killing each Robot.  Robots can only be killed with your player missile.

 

As you progress through the waves, everything gets harder.  The XY Zappers fire more often, the robots are faster and Eddie's frankly bonkers.  Have fun!! :)

  • Like 9
  • Thanks 2

Share this post


Link to post
Share on other sites

You rock my friend! I watched the video so now I get to play this damn thing which has me pretty excited. Way to go in refining a real winner. Cheers!

 

Where's @arcadeshopper when a brother needs a binary file?

Edited by Airshack
  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Thanks Airshack and OLD CS1 ... .yep fast-paced is what I was going for ... vibrant flashing graphics, fast pace, manic gameplay, and lots of blasting and one dickhead that can't even be killed with missiles.  That's what I call a game! lol

  • Like 2

Share this post


Link to post
Share on other sites
7 hours ago, Retrospect said:

one dickhead that can't even be killed with missiles.

Isn’t that the Evil Otto dude from Berzerk? Perhaps a distant relative?

 

I really like the re-generate-player graphics/sound routine. The whole Death by ___ deal is really funny as well. 

83204DE0-ED69-46AC-A8B0-5EAE8A7CE38F.jpeg

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Airshack said:

Isn’t that the Evil Otto dude from Berzerk? Perhaps a distant relative?

 

I really like the re-generate-player graphics/sound routine. The whole Death by ___ deal is really funny as well.

Thanks Airshack  ... it's basically him yeah but I decided to call him Evil Eddie.  He could be considered a cousin. lol.
The "death by ___" routine actually gets quite funny if you run into a landmine.  It'll randomly choose between saying death by landmine , or death by stupidity!  :)

Share this post


Link to post
Share on other sites
1 hour ago, Retrospect said:

I decided to call him Evil Eddie.  He could be considered a cousin. lol.

That's hilarious! Death by stupidity is the one remaining achievement I have yet to acquire, and not due to any lack of stupidity strength. 

 

Very nice how you've combined elements from other games to create something original. To me this is interesting because your game design is really creative vs classic video porting.  

 

Will you be introducing any new tools into your Compiled BASIC workflows?  What are your thoughts on the new TICoded devkit for compiled BASIC?

 

I'm interested in your current tools and workflow...the whole process. You're squeezing a lot out of BASIC...mate! GREAT WORK! 

 

  • Like 1

Share this post


Link to post
Share on other sites
12 minutes ago, Airshack said:

Will you be introducing any new tools into your Compiled BASIC workflows?  What are your thoughts on the new TICoded devkit for compiled BASIC?

I've not really had the time at the moment to look into TICoded yet but it's on my list of to-do's ...

 

14 minutes ago, Airshack said:

Very nice how you've combined elements from other games to create something original. To me this is interesting because your game design is really creative vs classic video porting.

Yeah it works.  Jeff Minter did it with his games, a couple of games he wrote were basically Centipede with added stuff .... in fact Centipede with XY Zappers.  I've taken a lot of cue's from Minter.  :)

 

15 minutes ago, Airshack said:

You're squeezing a lot out of BASIC...mate! GREAT WORK! 

Thanks :)

It's just a method I developed.  During the last couple of games I altered my coding style.  Now that I'm doing it this way I can see that for all my previous games I was doing it wrong.  lol

  • Like 2

Share this post


Link to post
Share on other sites
4 hours ago, Retrospect said:

It's just a method I developed.  During the last couple of games I altered my coding style.  Now that I'm doing it this way I can see that for all my previous games I was doing it wrong.  lol

It that the format that I saw where you use lots of narrow focused sub-routines and a big main game loop that just calls them as needed?

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, TheBF said:

It that the format that I saw where you use lots of narrow focused sub-routines and a big main game loop that just calls them as needed?

Maybe you're thinking of me... As far as I know, that's the way to go!;-)

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, HOME AUTOMATION said:

Maybe you're thinking of me... As far as I know, that's the way to go!;-)

I concur it's the only way to *go.  Sadly, I was not thinking of you. :( 

I saw it first with the Billy Ball Demo that @Retrospect did.

Very solid looking code.

 

*Unless you have threads. :) 

  • Like 3

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...