meltdown71835 Posted May 27, 2002 Share Posted May 27, 2002 Just wondering for programming purposes. Quote Link to comment Share on other sites More sharing options...
Albert Posted May 27, 2002 Share Posted May 27, 2002 Probably only the Jaguar and Lynx, which really aren't "classic" in the sense of the old systems like the 2600, 5200 and 7800. Maybe the 7800 has some scaling capabilities, I don't know, but probably nothing sophisticated. What are you hoping to do? ..Al Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted May 28, 2002 Share Posted May 28, 2002 Agreed in that scaling was not even implemented in the Sega Genesis, let alone older classic systems 2600 and 5200. However, for what its worth, the sprites on the 5200 / Atari 8bit can indeed be scaled in a way, from normal size to double to quadruple -- you can see the 'scaling' effect put to use in Star Raiders. This effect is accomplished by a mere register change, nothing else -- hence, I think it is indeed crude scaling. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted May 28, 2002 Share Posted May 28, 2002 quote: Originally posted by Cafeman: However, for what its worth, the sprites on the 5200 / Atari 8bit can indeed be scaled in a way, from normal size to double to quadruple -- you can see the 'scaling' effect put to use in Star Raiders. This effect is accomplished by a mere register change, nothing else -- hence, I think it is indeed crude scaling. The 2600 has the same "scaling" capabilites. Quote Link to comment Share on other sites More sharing options...
Sheddy Posted May 28, 2002 Share Posted May 28, 2002 quote: The 2600 has the same "scaling" capabilites. It can also flip/mirror them. Shame they didn't keep that for the 8-bit Quote Link to comment Share on other sites More sharing options...
meltdown71835 Posted May 28, 2002 Author Share Posted May 28, 2002 There was a topic at www.gamefaqs.com about if its possible to do a fps on a Atari 2600 but scaling may be a problem. Quote Link to comment Share on other sites More sharing options...
Room 34 Posted May 28, 2002 Share Posted May 28, 2002 quote: Originally posted by meltdown71835: There was a topic at www.gamefaqs.com about if its possible to do a fps on a Atari 2600 but scaling may be a problem. Ah... you mean like this? I think the 2600's "scaling" capabilities are first demonstrated in "Star Ship" with the space objects (quasi-Enterprises and weird space pigs or whatever they're supposed to be) getting closer to your ship. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted June 9, 2002 Share Posted June 9, 2002 Ahh...the 2600 Doom fiasco. Maybe someday... I never considered player/missile width to be "scaling" in the true sense of the word...simly because the height is not stretched (on the 8-bit) or it has no height at all (on the 2600). BTW It's true the Sega Genesis has no scaling/rotation, but this function was added in the Sega CD addon. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 9, 2002 Share Posted June 9, 2002 quote: Originally posted by Nukey Shay: I never considered player/missile width to be "scaling" in the true sense of the word...simly because the height is not stretched (on the 8-bit) or it has no height at all (on the 2600). On the 2600 the height has to (or: can) be controled by software, which means, it is capable. Quote Link to comment Share on other sites More sharing options...
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