Nathan Posted January 3, 2022 Share Posted January 3, 2022 The Editor/Assembler manual says the "Part B" diskette contains "a game or application program that can be used as an example." The manual uses Tombstone City as an example, and that's the only one I've ever seen. Were others actually distributed? Quote Link to comment Share on other sites More sharing options...
+Schmitzi Posted January 12, 2022 Share Posted January 12, 2022 Bump ? ? Quote Link to comment Share on other sites More sharing options...
Airshack Posted January 12, 2022 Share Posted January 12, 2022 (edited) On 1/2/2022 at 9:52 PM, Nathan said: The Editor/Assembler manual says the "Part B" diskette contains "a game or application program that can be used as an example." Perhaps this was written prior to the decision to include the game Tombstone City as the one and only example program? The E/A manual has many curious errors and/or misleading entries. Ironically, it reads like an Assembly of many individual offerings which received very little Editing. Edited January 12, 2022 by Airshack 1 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted January 13, 2022 Share Posted January 13, 2022 It is also possible that they considered this option at about the same time they were releasing Tombstonce City, TI Invaders, and Munchman on disk--and then settled on Tombstone City as the only one they were truly willing to release in source code form. 1 Quote Link to comment Share on other sites More sharing options...
Reciprocating Bill Posted January 13, 2022 Share Posted January 13, 2022 I recall reading somewhere that Tombstone City was the only TI-authored game actually developed on 99/4a hardware (versus 990 minis purpose built for 99/4a development). So perhaps that makes it the best candidate for demonstrating assembler development using the E/A package running on 99/4a hardware. 2 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted March 26, 2023 Share Posted March 26, 2023 On 1/13/2022 at 7:13 PM, Reciprocating Bill said: I recall reading somewhere that Tombstone City was the only TI-authored game actually developed on 99/4a hardware (versus 990 minis purpose built for 99/4a development). So perhaps that makes it the best candidate for demonstrating assembler development using the E/A package running on 99/4a hardware. I read the interview with the programmer and he said he was coding during May '81 which would mean he was using a 99/4 with chiclet keys. I'm wondering how many times he swore. 3 Quote Link to comment Share on other sites More sharing options...
+acadiel Posted March 27, 2023 Share Posted March 27, 2023 I've seen the TI Invaders source on disk B before. I don't know if it was an early release or not. Quote Link to comment Share on other sites More sharing options...
Reciprocating Bill Posted March 27, 2023 Share Posted March 27, 2023 20 hours ago, Retrospect said: which would mean he was using a 99/4 with chiclet keys. Of course you're right. I've only laid eyes on a 99/4 once, huge TI branded monitor and all, and that wasn't long after it was introduced and the 4a was a couple years away. So I've never experienced the torment of its keyboard. That and debugging the long string of copied files must have been murder. Was the E/A package released before the advent of the 4a, or was it strictly in-house until the 4a hit the streets with Don Bynum's imprint? Quote Link to comment Share on other sites More sharing options...
Retrospect Posted March 27, 2023 Share Posted March 27, 2023 1 hour ago, Reciprocating Bill said: Was the E/A package released before the advent of the 4a, I'm sure when I watched one of @pixelpedant's videos, the one about the 99/4, he stated the E/A package didn't arrive until 82? I might be wrong I'd have to re-watch that video. They most likely had it in-house before commercial production. It does make me wonder whether the programmer had levels of discomfort, or whether he didn't mind so much as at the time there might not have been too many better options. I suppose if the E/A package he used was the same as the commercial release, it may have been looked upon as a bit of a luxury as it afforded a full screen editor whereby the cursor could be positioned anywhere on the screen. If on the other hand he did all that code line-by-line I think he needs a posthumous pardon. Edit: Also the issue with a lot of 99/4's was keys repeating too fast. Can you imagine if that computer was one of those, all the times it did it, and he had to press Shift and S or whatever keys it was to go back a space. Mind you, I do sometimes sit at the emulator and type into it as though it were "real" without the luxury of copy/paste from notepad. In 99/4 mode too just to get really gritty. The amount of times I've accidentally hit the wrong key combination and reset it is unreal. And I have a crappy chiclet keyboard with no tactile response too. About the closest you could get to what he went through! 2 Quote Link to comment Share on other sites More sharing options...
GDMike Posted March 27, 2023 Share Posted March 27, 2023 I thought auto repeat functions in EA, writer and multiplan didn't exist until revision.?? Quote Link to comment Share on other sites More sharing options...
pixelpedant Posted March 27, 2023 Share Posted March 27, 2023 55 minutes ago, Retrospect said: I'm sure when I watched one of @pixelpedant's videos, the one about the 99/4, he stated the E/A package didn't arrive until 82? I might be wrong I'd have to re-watch that video. They most likely had it in-house before commercial production. Yeah, E/A didn't hit store shelves (i.e., achieve general commercial distribution) until Spring '82, though that having said, I know they had it on hand and functioning at Winter CES '82 (so January). And if I recall correctly, the Pittsburgh UG (and maybe a couple other UGs - I don't have my notes handy right now) got a prototype demo in Fall 81. Both Extended BASIC and Editor/Assembler had very lengthy "debuts", to the extent that it was a long time between their first being demonstrated to the TI faithful, and their reaching large-scale production and widespread commercial distribution. 3 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted March 27, 2023 Share Posted March 27, 2023 Thanks @pixelpedant. @GDMike I'm not sure there, I always thought it was down to the hardware not the software but again I'd be wrong. I've seen videos of that 99/4 doing some insane over-repeats. This was due to the keys bottoming out and registering three presses at times more. I'd be curious to use one! 2 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted March 28, 2023 Share Posted March 28, 2023 On 1/3/2022 at 5:52 AM, Nathan said: The Editor/Assembler manual says the "Part B" diskette contains "a game or application program that can be used as an example." The manual uses Tombstone City as an example, and that's the only one I've ever seen. Were others actually distributed? My version of the Editor/Assembler manual had no mentioning of "a game or application program that can be used as an example". I'm guessing I was "out" early ?😐 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted March 28, 2023 Share Posted March 28, 2023 On 1/3/2022 at 5:52 AM, Nathan said: The Editor/Assembler manual says the "Part B" diskette contains "a game or application program that can be used as an example." The manual uses Tombstone City as an example, and that's the only one I've ever seen. Were others actually distributed? 14 hours ago, acadiel said: I've seen the TI Invaders source on disk B before. I don't know if it was an early release or not. Tombstone is more straight forward, while Invaders is leaning toward spaghetti.😬 4 Quote Link to comment Share on other sites More sharing options...
+dhe Posted March 29, 2023 Share Posted March 29, 2023 It would be nice if someone could attach both disk images to this thread. 2 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted March 29, 2023 Share Posted March 29, 2023 6 hours ago, dhe said: It would be nice if someone could attach both disk images to this thread. Editor_Assembler_Part_A.dskEditor_Assembler_Part_B.dsk It's nice to be nice. 6 Quote Link to comment Share on other sites More sharing options...
jrhodes Posted March 29, 2023 Share Posted March 29, 2023 (edited) Can anyone post the Part B disk version with TI Invaders source, for completeness? Edited March 29, 2023 by jrhodes Quote Link to comment Share on other sites More sharing options...
+mizapf Posted March 29, 2023 Share Posted March 29, 2023 Once more for awareness, this is on WHTech, and if we find someone with the other variant, I'll be happy to upload it there. https://ftp.whtech.com/Diskettes/Cartridge_Disks/Editor_Assembler/ I know that the WHTech FTP server is a mess in most parts, but we try hard to get some order into that repository. So if you are looking for disk images I'd recommend to have a look at the Diskettes folder for a start. Maybe we need some kind of better front-end, a link collection for example. 4 Quote Link to comment Share on other sites More sharing options...
GDMike Posted March 30, 2023 Share Posted March 30, 2023 1st step to find a willing person. But id recommend a searchable spreadsheet, if I were to do it... but I'm still sick and not feeling well. Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted March 30, 2023 Share Posted March 30, 2023 Order is less important to me. Ability to search is crucial - to me. 😋 There once were a text file a the top, which was just the usual listing of directories and files. I downloaded that, and used it often to search for what I was looking for. I haven't looked, but it there a way to "dir" (display list of files and subdirectories in a directory) the fpt.whtech.com ? 1 Quote Link to comment Share on other sites More sharing options...
apersson850 Posted March 30, 2023 Share Posted March 30, 2023 When did the p-system launch to everybody? There is the equivalent of the Editor/Assembler package inside it. Quote Link to comment Share on other sites More sharing options...
+mizapf Posted March 30, 2023 Share Posted March 30, 2023 3 hours ago, sometimes99er said: Order is less important to me. Ability to search is crucial - to me. 😋 There once were a text file a the top, which was just the usual listing of directories and files. I downloaded that, and used it often to search for what I was looking for. I haven't looked, but it there a way to "dir" (display list of files and subdirectories in a directory) the fpt.whtech.com ? It would be helpful to have a Webdav server connected to ftp.whtech.com. Then you could mount it as a network drive. 2 Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted March 30, 2023 Share Posted March 30, 2023 5 minutes ago, mizapf said: It would be helpful to have a Webdav server connected to ftp.whtech.com. Then you could mount it as a network drive. You can open ftp.whtech.com in Windows Explorer and probably any other directory/file manager. ...lee 2 Quote Link to comment Share on other sites More sharing options...
HOME AUTOMATION Posted March 30, 2023 Share Posted March 30, 2023 (edited) Normally, I'd use these... sitelist.txt (link) ti-filename_pc-filen..>(link) ti-diskname_pc-filen..>(link) How's about this... ti-filename_pc-filen..>(link) ...I don't use EXCEL. ...Best to open long text files w/Wordpad! Edited March 30, 2023 by HOME AUTOMATION ...yeah 4 Quote Link to comment Share on other sites More sharing options...
GDMike Posted March 30, 2023 Share Posted March 30, 2023 (edited) Tipi can also link to these. But I think only 3 max?? I wish their was another page in tipi for url$ Edited March 30, 2023 by GDMike Quote Link to comment Share on other sites More sharing options...
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