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What have you actually PLAYED tracker for 2022 (Season 15)


carlsson

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I was on vacation so managed to get some quality Classic Gaming time mixed in with the usual Switch and XBox stuff.   I finished out Final Fight and Super Mario World again and dove into Earthbound. 

 

Earthbound strikes me as a pretty divisive game with fans and critics; reviews I read online are overwhelmingly glowing about the game.  I'm committed to finishing the game now that I've put this amount of time into it (I'm getting ready to head to Milky Well), but for me the game doesn't quite have that 'I'll play just a bit more' feel to it.  It's super slow to me in the beginning, overly grindy, and the humor really isn't to my liking; mid-game the game definitely evens out and becomes more appealing to play.

 

Arcade:
Final Fight - 90 minutes
Street Fighter Alpha - 30 minutes
Street Fighter Alpha 2 - 30 minutes

 

SNES:
Donkey Kong Country - 231 minutes
Earthbound - 826 minutes 
Super Mario World - 480 minutes
Super Mario World 2: Yoshi's Island - 236 minutes

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5 hours ago, digdugnate said:

the humor really isn't to my liking;

Earthbound’s weird, off-kilter personality is something like 97% of the reason to play it, so if it’s not sitting right it probably won’t get better. It does get much much easier the further you get. All of the challenge is in the first quarter of the game.

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Odd week for gaming. I predominantly played N-Gage.


Arcade:

Discs of Tron - 15 minutes

Tron - 25 minutes

 

Got lifetime high scores in both, but I still have a long way to go.

 

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Atari 2600:

Air Raiders - 20 minutes

 

Fun and FAST flight sim but I couldn’t figure out how to get out from an enemy’s sights. Maybe it uses both controllers.

 

Zarkstars II: Ground Force - 45 minutes.

 

 

Reactor: 11 minutes

 

 

I failed to play the current high score challenge semifinals games entirely. I thought I was playing 2600 Klax but it turned out to be…

 

Atari 7800:

Klax (prototype): 20 minutes.

Two games of similar length. Yes, with my not sleep deprived eyes, it looks way too good for the 2600, but it also looks pretty crappy for the 7800.

 

 

Atari Lynx:

 

Sky Raider Redux - 45 minutes

 

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Alternated between playing for HSC and playing to advance further in the game.
 

Fairchild Channel F:

 

Hockey - 10 minutes

 

Man, I love that controller.

 

Video Whizball - 45 minutes

 

 

The system’s best game? Perhaps.

 

GCE Vectrex:


A Crush of Lucifer - 20 minutes.

 

The last ever (?) GCE original for the Vectrex, this is an amazing achievement for 1983. Just jumped in without knowing how to play. Looped endlessly. Now that I read the manual I know what to do :)

 

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NEC Turbografx 16:

 

Bonk’s Adventure - 20 minutes.

 

I sold my spare copy so of course I had to play test it first.

 

Nintendo Game Boy Color:

 

Sabrina: The Animated Series: Zapped! - 25 minutes.

 

Developed by WayForward at the same time they were making Shantae, this has met a very different fate on the aftermarket: I bought it loose for $3. It’s easy and a little too clearly intended for kids, but there are some clever moments that make it worth the brief time it lasts.
 

Sega Genesis:

 

Psycho Pinball - 25 minutes. One of my favorite realistic pinball games.

 

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Sega Master System:

 

Submarine Attack - 15 minutes

 

There are way too few games about submarines, and this is one of the prettiest. It is HARD, though. Maybe too hard.

 

Sony PSX:

 

Sony briefly let me give them money again so I bought a number of pinball games on the Vita. Then they cut me off again. Oh well. One of the games I got was:

 

Extreme Pinball - 35 minutes

 

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Not the best pinball sim, and I kind of regretted not getting another game, but it’s okay.
 

And last but not least…

 

Tiger R-Zone:

 

Apollo 13 - 25 minutes.

Got the manual and finally know what I’m doing! Yay! As with Nights, knowing what I’m supposed to do doesn’t seem to help with doing it. Boo.

 

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Finally a bit of variety from me this week! In addition to continuing to play through the Ancient Gods Part 1 & 2 expansions for DOOM Eternal on the Switch I also dusted off the Neo Geo MVSX arcade machine and played through a few of my favorite fighting games, and did a couple rounds of Ms. Pac-Man while I was at it. After that I played the 3 games for the second round of the end of season major league tournament in the Atari 2600 high score club, and I feel like I did pretty darn well in all of them! I'm particularly pleased with my score of 161,100 in Road Runner :)

 

 

IMG_20220515_182900.thumb.jpg.948649e89965521d7a0e59cdbda3da07.jpg

 

 

Ineligible
DOOM Eternal (Nintendo Switch) - 555 minutes

 

Arcade
Ms. Pac-Man - 16 minutes

 

Atari 2600
Klax (NTSC Finished Prototype) - 83 minutes
Road Runner - 30 minutes
Xenophobe - 219 minutes

 

Neo Geo AES/MVS
Samurai Showdown II - 30 minutes
The Last Blade - 37 minutes
The Last Blade 2 - 22 minutes


Total Video Game Play Time This Week
992 minutes (16 hours 32 minutes) [437 minutes eligible]

 

Individual System Play Times This Week
Nintendo Switch: 555 minutes
Atari 2600: 332 minutes
Neo Geo AES/MVS: 89 minutes
Arcade: 16 minutes

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This week I played:

 

Beyond the Beyond for Playstation - 339 minutes

Pokemon Red Version for Game Boy - 144 minutes

Super Mario Bros.: Level-Headed v0.3.8 for NES - 126 minutes

 

Progress:

Beyond the Beyond - broke Samson's curse and am back in Marion trying to take it back from Bandore's rule.

Pokemon Red - Still playing the slot machine but now have over 6000 coins.

SMB: Level-Headed - tried more of my first batch of games but they're still all too difficult due to random difficulty settings. I did save state through numbers 0003 and 0006 though and got to see the endings.

Edited by TheGameCollector
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Here's the summary for Week 19, running from May 9 - 15. We logged 4372 minutes of eligible play, playing 56 games on a total of 20 systems.

 

Top 10:

 

1. Earthbound (SNES) - 826 min.
2. Super Mario World (SNES) - 480 min.
3. Beyond the Beyond (PlayStation) - 339 min. (#4)
4. Super Mario World 2: Yoshi's Island (SNES) - 236 min.
5. Donkey Kong Country (SNES) - 231 min.
6. Xenophobe (Atari 2600) - 219 min.
7. Solar Fox (Atari 2600) - 161 min. (#8)
8. Pokemon Red Version (Game Boy) - 144 min. (#2)
9. Gem Hunter (TRS-80 Model I/III) - 130 min.
10. Super Mario Bros: Level-Headed v0.3.8 (NES/Famicom) - 126 min.

 

Pre-NES top 10:

 

1. Xenophobe (Atari 2600) - 219 min.
2. Solar Fox (Atari 2600) - 161 min. (PN#4)
3. Gem Hunter (TRS-80 Model I/III) - 130 min.
4. Klax (Atari 2600) - 83 min.
5. Pac-Man Collection (Atari 7800) - 70 min.
6. Wizard of Wor (Atari 2600) - 68 min.
7. Kaboom! (Atari 2600) - 67 min.
8. Fallpit (Atari 2600) - 63 min.
9. Assembloids (Atari 2600) - 45 min.
9. Video Whizball (Fairchild Channel F) - 45 min.
9. Zarkstars II: Ground Force (Atari 2600) - 45 min.

 

Top 10 systems:

 

1. SNES - 1773 min. (#6)
2. Atari 2600 - 813 min. (#1)
3. PlayStation - 389 min. (#8)
4. Arcade - 295 min. (#5)
5. TRS-80 Model I/III - 180 min.
6. Genesis - 158 min. (#2)
7. NES/Famicom - 146 min. (#4)
8. Game Boy - 144 min. (#3)
9. Atari 7800 - 90 min.
10. Neo Geo AES/MVS - 89 min.

 

Contrary to my predictions, I found time at least for this summary.

 

This week was a strong one for the SNES, with 4 out of the top 5 games, headed by Earthbound. The pre-NES games are a little further behind this week, and surprisingly it isn't Solar Fox but Xenophobe, both on the 2600, to take that title.

 

We have no less than three new members to the 1000 Minute Club:

 

#488 Super Mario World 2: Yoshi's Island (SNES) - 1224 min.

#489 Donkey Kong Country (SNES) - 1207 min.

#490 Wizard of Wor (Atari 2600) - 1062 min.

 

We're getting closer and closer to having 500 games in that club. When I took over the classic tracker in January 2019, we had 353 games so +137 in a matter of a little short of 3.5 years. It is the same amount as in the earlier days, so no significant increase or decrease in number of new games to join the club.

 

Some additional stats:

 

9 games with 10000+ minutes

39 games with 5000+ minutes

91 games with 3000+ minutes

193 games with 2000+ minutes

490 games with 1000+ minutes

567 games with 900+ minutes

660 games with 800+ minutes

761 games with 700+ minutes

898 games with 600+ minutes

1089 games with 500+ minutes

1346 games with 400+ minutes

1699 games with 300+ minutes

2302 games with 200+ minutes

3514 games with 100+ minutes

4893 games with 50+ minutes

6136 games with 30+ minutes

8726 games with 10+ minutes

7 games with 0 minutes (but listed for completeness)

Total 10743 games in the tracker right now

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Arcade games. Mostly. USAAF Mustang makes its debut. Seems it's only ever been mentioned a single time in the history of the forum before now, interestingly. Go play it on Arcade Archives because it's awesome!

 

G/MD
Same! Same! Same! - 26

 

Arcade
Fighting Hawk - 6
Hellfire - 10
Saigo no Nindou - 47

This was released internationally as Ninja Spirit, but it seems the Japanese version is less generous with both powerups and checkpoints, and it sends you back further when you die than the international versions. The international Ninja Spirit isn't available on ACA, just the Japanese version.
Slap Fight - 22
Thunder Dragon 2 - 65
USAAF Mustang - 29

Edited by Steven Pendleton
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Alright, Here are my times:

 

Atari 2600:

Crossbow- 1 minute

Beany Bopper- 3 1/2 minutes

Lock n' Chase- 7 minutes

Fast Food- 5 1/2 minutes

Q*bert- 6 minutes

Joust- 6 1/2 minutes

 

Colecovision-

Bump n' Jump- 9 minutes

Centipede- 16 minutes

Defender- 12 minutes

Galaxian- 5 minutes

Donkey Kong- 5 1/2 minutes

Burgertime (prototype)-6 minutes

 

NES/Famicom:

Double Dragon- 12 minutes

Arkanoid- 8 minutes

Defender 2- 6 minutes

Batman- 4 minutes

Gauntlet- 14 minutes

Super Mario Bros.- 4 minutes

Castlevania 1- 12 minutes

 

Game Boy

Caesar's Palace- 7 minutes

 

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Here are my times for this past week (May 16th through 22nd) on classic systems:

 

Atari 2600:

Frostbite - 50 min. in 2 sessions

Matchie1 - 2 min.

Space Invaders Arcade - 2 min.

Suicide Mission - 6 min.

 

Atari 8-bits:

BERT - 18 min.

Space Invaders - 5 min.

 

Commodore 64:

Mario Bros. (Atarisoft) - 15 min.

 

I played quite a few games this week, but not for too long. I revisited Frostbite for the Atari 2600 after a port for the 8-bits was shown in a Youtube video. The game is quite nice (similar to Frogger), but gets fast after some time. Then I played "Matchie1" which was linked to from a thread on Atariage about a bug on the Atari2600 pertaining to score mode where the foreground of the playfield appears in P0 and P1 colors, but the 2nd half of the last pixel in the left half presumably appears in color PF. The game is the 2600 version of a puzzle game I played on the PC before, but I forgot its original name.

Then I tried Space Invaders Arcade by Thomas Jentzsch until I noticed that the invaders don't shoot back at the player.

The last game on the Atari 2600 was Suicide Mission, which is an interesting variant on Asteroids.

 

On the Atari 8-bit, I tried BERT, which was written in BASIC (really?) in 10 lines and is a simplified version of Q*Bert. The logic of coloring in the cubes is the same as in the arcade, but you only get 1 round per level, and the game ends after Level 5. Also, there's just one enemy, a purple ball rolling down the pyramid. I also played the original Atari 8-bit version of Space Invaders which is interesting because the formation comes out of a rocket on the left, however it moves faster than on the arcade original. All in all, this is quite a few notches above the arcade original... unless you are a purist and want to play a really authentic version.

 

Finally, I played the Atarisoft version of "Mario Bros." on the C-64 for recording the sounds of it, and I got pretty far already in the first (and only) game... I think to Level 13 or 14, which shows that I got used to the arcade original, and this C-64 version (unlike the one by Ocean) isn't too far from the original.

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Arcade - All played via MiSTer

(all games 70's & 80's)

Amazing Maze - 13 minutes

Armor Car - 8 minutes

Astro Flash - 4 minutes

Attack Force - 3 mins

Balloon Bomber - 12 mins

Battle Road - 3 mins

Birdiy - 22 mins

Black Hole - 7 mins

Blasto - 14 mins

Gorodki - 26 mins

Grobda - 4 mins

I'm Sorry - 30 mins

Q*Bert - 45 mins

 

CoCo 3

Rupert Rhythm - 20 minutes

 

Commodore 64

Miner 2019er, yes 2019 :) - 150 minutes

 

 

TRS-80 Model I

Alpha - 65 minutes - This game really burned my ass...I enjoyed it :) This game was in CLOAD magazine, Dec. 1980. It can be played online here -> https://willus.com/trs80/?-a+-10+-p+388+q=alpha
image.png.0980f4cb68d0b6ab3e4fdcedde9805d5.png

 

Gem Hunter - 40 minutes

 

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My time was primarily in the Atari 7800 this week with a tiny bit of arcade since I had some time on my hands for appointments/etc.  I'm really digging (no pun intended) the ports of the 'classic' games on the 7800.

 

Also edited to add I dorked around with Yoshi's Island some last week as well.

 

Arcade:

Q*Bert -- 60 minutes

 

Atari 7800:

Dig Dug -- 120 minutes

Food Fight -- 120 minutes

Ms. Pac-Man -- 120 minutes

 

SNES:

Super Mario World 2: Yoshi's Island -- 240 minutes

Edited by digdugnate
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FM Towns:

Splatterhouse - 14 minutes

 

NES:

Crystalis - 64 minutes

 

PC-9801:

Diamond Players - 25 minutes

HR2 - 183 minutes

Night Slave - 45 minutes

 

I've been doing a lot of overtime alongside working on some of my more "pain in the butt" hardware. Finally took a break on both and oh hey, I have time to play some games again!

I picked up a Towns 20F, it works but I know it's going to need a new power supply (paid for a board and backplane connector last week) and at least a FRAM Rescue IPL card + SCSI2SD/BlueSCSI/RaSCSI/whatever, probably a Wizard ODE as some stuff won't boot from SCSI. Just to test it I do own three games: two weird eroge titles and Splatterhouse. Splatterhouse won that choice by miles, best part is it's pretty much just the arcade game. I beat it in 14 minutes and 18 seconds. Neat.

Crystalis is the NES game I think I have the best memories of from when I was younger? I always had a box for the game but never the game itself. Nowadays I have the game and I love it, it may be linear as all heck but it's a cool game. I also suck at it. I got myself to Brynmaer and pretty much stopped there, I'll go farther next time I have some free time.

And then PC98 stuff, pretty much I had 39 different PC98s in my house at one point. Over this year I've gotten it down to 11. I plan on selling or giving away six more of those within the next three months. A lot less PC98 means I can do things like actually buy some games, for example a baseball game with a pretty crazy MT-32 soundtrack, a game about using a minituarized C programming language to code robots to build a tall tower, and that one about the space lesbians in mechsuits where you can turn off the adult content and just enjoy yourself. I also got a LAPC-N and SC-55MkII so it's been really cool finally checking out MIDI, never did play with it until just last week.

No idea when I'll get more game time but hopefully soon enough! The X68K and Towns are both top-priority to fix, I'll have to play some more PC98 to test systems and new expansions made by the community, and I've been itching to get some more Kirby so maybe I'll buy the SFC titles? I guess we'll see in time. All else failing I'll be playing stuff in late-July as I'll be getting ready to go to CCAG (Table 18, wanna buy a fully-serviced PC98 for $125?) and I need to test everything coming with me!

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