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little alignment problem


jab

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Hi , I want use missile0 to complete the player0 sprite on the right. But if i set missilile0y=player0y (the high is the same) i have this effect:

missile0.png.879c683019304862402ba7a6d07fa8c9.png

 

if i use missile1y=player0y i have this effect (correct alignment)

 

missile1.png.4ac3718e7bc7a2da49f987b9723f2e4b.png

I don't want use missile1 because the colour of the sprite1 is different from sprite0.

There is some trick to resolve the problem?

 

thanks

Alberto
 

Edited by jab
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Unfortunately, there's not really a fix for that, as the bB kernel draws the missiles on different scanlines. One workaround would be to swap how you use player0 and player1, and then you can use missile1 to extend player1, and everything will line up. 

 

If the above is not an option e.g. because of abject priority, it could probably be resolved with a small kernel customization to change the order that the missiles are drawn so that player0 lines up with missile0. I could take a look at that for you if you want to go that route.

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