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Question about High Resolution and Software


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I have only ever owned a color monitor for my ST, a SC1224.

 

This might sound like a strange request, but can people with a high resolution monitor share what software they use that requires a higher resolution?

 

After all these years, I guess I just want to explore software that uses high resolution especially and I would like some suggestions about quality software that takes advantage of this graphics mode. 

 

Thanks in advance!  

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Using a monochrome monitor is a life changer when using productivity software. Pretty much anything that uses the text character set will be a big improvement. Those 200 extra vertical pixels make all the text and even the GEM desktop icons (like the file drawers, trash can, and other icons) look "normal" because they are the correct horizontal/vertical proportion. For example, in real life, file cabinet drawers are usually square, not rectangular. In ST medium, all the text and icons are elongated because it only has 200 vertical pixels instead of 400 vertical pixels.  

 

You really need a mono monitor for desktop publishing graphics software. Back then, color printers were still expensive, so everything DTP was black & white. If everything is B&W and you get 200 more vertical pixels, it's pretty much a no brainer. This means you can see more of your artwork onscreen at once, so you have less scrolling to do, especially when you are zoomed in to fine tune your piece of artwork pixel by pixel.  Since 300 dpi artwork is bigger than your screen, the higher vertical resolution helps you speed up your work. Now, you can do all this in medium or low resolution color, but it wouldn't be as productive (more scrolling) and costly (expensive color printers/ink/photocopying).

 

In the music software area, having 200 extra vertical pixels definitely helps if you are creating music scores/sheet music. In Notator (the most popular/advanced music notation software on the ST), I can squeeze at least twice as many staves onscreen at once compared to color modes. If you're working on a large orchestral score or a multi-track song, having more tracks/staves onscreen at once makes it easier to see where the notes are on each track and where all the notes are related to each other. The dialog boxes also look elongated to the point of almost overlapping each other, so having a mono monitor makes it easier to see everything.

 

The only popular software that I can think of that requires monochrome mode (off the top of my head) is Cubase, but I'm sure there are others that people on here can fill in.

 

Anyway, that's my take.

 

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Higher res was ideal for CAD SW. One example: my friend used it regularly for his business: Platine ST

https://www.stcarchiv.de/stc1986/09_platinest.php

It has only German version.

 

Well, today I don't think that 640x400 px. is something we need. This is interesting mostly from historical reasons.

People with high res. monitor ?  Actually, most of people now have high res monitor, with much bigger res. than ST high. And all it in 16 million colors.  And back to topic: big part of them will display Atari ST monochrome signal. Need only proper cable and VGA input.

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I loved my Mono monitor, it was so clear and bright and made programming also much easier.

My only gripe (minor issue) was why Atari decide to make the screen so small.

I also used it for Word Processor/DTP/CAD packages

 

I still have my original, but it died sometime ago and efforts to resurrect it have so far failed.

As @ParanoidLittleMan says, easy enough to make a mono cable and hook up to a VGA monitor,

I use an old DELL LCD and it look great.

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I don't know of much software that *required* high resolution, and it would be to software developers advantage to offer medium resolution options, if possible.  When I first got an ST, I had only the monochrome monitor.  The only software I recall early was a jigsaw puzzle game (from Germany?) that zoomed out to another puzzle as you solved one.  The music is back and stuck in my head as I think about the game.

 

When we sold ST's, the colour monitors were very expensive.  Our approach was "buy the computer for serious and educational uses, so get a monochrome monitor and plug in a tv if the kids want to play a game".   Due to product revisions, there was a point in time when a 520STfm with additional floppy drive was significantly less expensive than the SC1224 ($599 vs $699, if I recall correctly).  When Atari introduced the 520STfm with a dual sided floppy, they sold off the single sided machines with single sided floppies at a bargain price.  I think originally the SC1224 sold for only about $50 cheaper than the 520STfm.

 

To flip your question (for fun), there was a fairly size able Mac community in town, and one day one of the Mac owners came in to see the ST.  I showed him the ST running as a Mac (Magic Sac?) with the bigger screen monitor and higher resolution, then I showed him the same with the colour monitor, and the blurring of the pixels introduced colours on the screen.  It looked very consistent colour-wise, although medium res was blurry.  He almost peed seeing the Mac software running in colour.  ?

 

 

(I edited my typos.... ?)

 

 

Edited by hwrd
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21 minutes ago, TGB1718 said:

I loved my Mono monitor, it was so clear and bright and made programming also much easier.

My only gripe (minor issue) was why Atari decide to make the screen so small.

 

You are totally correct that the screen was small in absolute terms, but when comparing it to the Mac screen at the time (the direct monochrome contemporary), it was a large screen. 

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38 minutes ago, ParanoidLittleMan said:

Ah, eyes : 71 Hz refresh rate was very good for eyes, or ergonomic.

Was great, I even persuaded my workplace to buy a Mega ST with both Mono and Colour screens,

we used CAD package to produce circuit diagrams and board layouts, also to create data modules

that drove an automated test system, files were transferred to HP systems via RS232 due to floppy

disk incompatibility (HP always did things their own way)

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If you have an extra monitor cable it isn't too hard to make an ST to VGA monochrome cable.  The high resolution will work with a standard monitor that has a VGA input.  The older 4/4 screens work better since they maintain the proper height to width ratio.  Years ago I had a multiscan VGA monitor that would sync down to the low/medium color settings.  I built a switchbox that would let me switch between the two.  Now I use it with a VGA to HDMI converter that upscales the low/medium signal to standard HDMI output.

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These software worked much better in hi res:

 

Calamus

Cubase

Pagestream

 

Most word processing software

 

Very few games supported it, the ones I remember:

Starglider

Bolo

Brataccas

Most sierra on-line adventure games (Space Quest, etc)

Megaroids

Oxyd

Shanghai

 

 

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24 minutes ago, bani said:

These software worked much better in hi res:

 

Calamus

Cubase

Pagestream

 

Most word processing software

 

Very few games supported it, the ones I remember:

Starglider

Bolo

Brataccas

Most sierra on-line adventure games (Space Quest, etc)

Megaroids

Oxyd

Shanghai

 

 

Excellent! Thank you! This is kind of what I was looking for. Very helpful!

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1 hour ago, bani said:

 

Very few games supported it, the ones I remember:

Starglider

Bolo

Brataccas

Most sierra on-line adventure games (Space Quest, etc)

Megaroids

Oxyd

Shanghai

 

 

 

It's probably a no brainer, but the Infocom adventures all worked in high resolution. Of course, by their very nature, they are text, so there's really no reason that they wouldn't have.

 

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I had an SM125 BITD.   I bought it so I could use the word processors for my college work. 

 

The only other screen I had was a 14-inch Mitsubishi TV on the RF output.   Fine for games, but terrible for productivity.   A color monitor was beyond my means.

 

As others have stated, all productivity software should run fine in hi-res mode.   I also used it for PC-Ditto where it would "emulate" IBM MDA mode.  I would bring DOS 3 and Turbo Pascal home from college and work on assignments on my 520ST.

 

I seem to recall several Atari Corp games running in hi-res mode.   Battlezone for certain, plus Millipede, Moon Patrol and I think Crystal Castles.  In the past there's been whole threads on games than run in mono.

 

The mono monitor not only was a higher resolution than the color options, but used a much higher refresh rate.  From memory it was close to 70hz so the image was very stable and less likely to cause eye strain.  Not quite as pleasing IMO as a green or amber phosphor monitor, which I could gaze at for hours, but very pleasing nonetheless.

 

The 12" screen was larger than the Macintosh offered at the time, but I recall a rather wide margin around the visible screen that diminished the screen size quite a bit.   You could adjust the monitor to stretch the image closer to the edges, but magazine articles at the time warned this would risk damaging the monitor.   I ignored these warnings and did it anyway, and I don't recall any negative side effects, but I ended up selling my ST set up about a year after I got the SM125 as I was planning to move to PCs since university was all PC-based, and PC-Ditto just wasn't cutting it.

 

 

 

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1 hour ago, oracle_jedi said:

I was planning to move to PCs since university was all PC-based, and PC-Ditto just wasn't cutting it

Not sure of the name, but I think it was called "SideKick", a hardware addon that ran MS-DOS and

used the ST for keyboard/screen/disk and as it was hardware it ran at full PC speed (286 processor)

Don't know if it plugged in the parallel port or DMA port.

 

A friend actually bought one and showed it to us in work.

Edited by TGB1718
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There are quite literally a *ton* of ST games that work in Hi-Res...

 

Hope this helps.  :)

 

ST High compatible games

12 Jahrhundert, Das
3D Labyrinth
3D Lab
4-7-11

20000 Leagues Under The Sea
8 Ball

Acidopolis
Adventure
Agros
Alpha Waves
Anduril
Angband
Annals of Rome
Arcade Mania
Arger
Asteroids
AstroPanic 94
AstroPanic

Backgammon
Backgammon Royale
Balance of Power
Balance of Power - The 1990 Edition
Ballerburg
Ballyhoo
BattleZone
Beyond Zork - The Coconut of Quendor
Black & White
Black Box
Black Cauldron, The
Blackjack Plus 3
Blueberry
Bob Winner
Bolo
Borderzone
Borrowed Time
Boston Bomb Club
Brataccas
Breakout
Bride of the Robot
Bundesliga Manager
Bubble Trouble
Bunny Bricks
Bureaucracy

Cards
Castle Combat
Cave Runner II
Checkmate
Chess Champion 2175
Chess Player 2150
Chipgame
Club Backgammon
Coboerse
Coco Coq in Grostesteing
Coco Coq in Base de Grostesteing
CoCoCoPo
Colonel's Bequest, The
Colorado
Columns
Conquests of Camelot
Corruption
Crystal Castles
Crystal of Arborea
Cutthroats

Dam
DataChess II
Deathstrike
DGDB
Donald Ducks Playground
Dozer
Drachen
Drachen von Laas, Die
DST

Eiskalt
Eiskalt II
Electronic Pool
Emmanuelle
Empire: Wargame of the Century
Enchanter - txt only
Enigme a Madrid
Anigme a Oxford
Esprit
Exodrom
Eplode
Extensor

Fall & Fit
Fire Brigade
Fish!
Flight Simulator II
Flip Flop
Flip Side
From Little Acorns
Fussball-ST

Gem AmiGo
General
Gilgalad
Gnome Ranger
Gnome Ranger 2 - Ingrid's Back
GNU Chess 4.0
Gnuchess
Go Board
Gobang
Gold Rush!
Gomoku
GPPD
Great Courts
Guild of Thieves, The21

Halma
Hangman
Hank's Quest - Victim of Society
Hanse
Hascs - serial
Hellowoon - Das Geheimnis des Zauberstabs
Hero's Quest
Hexagon
Hippo Backgammon
Hotshot checkers
Hoyle´s Book of Games Volume 1
Hoyle´s Book of Games Volume 2

Imperium
Indian Mission
Indiana Jones and the Last Crusade
Insel, Die
Invaders
Invers
Inversi
Ishar - Legend Of The Fortress
Ishar II - Messengers of Doom
Ishar III - The Seven Gates of Infinity
Ishido

Jackpot
JET
Jewels of Darkness
Jinxter27

King's Quest - Quest for the Crown
King's Quest II - Romancing the Throne
King's Quest III - To Heir is Human
King's Quest IV - The Perils of Rosella
Kniffel
Knight Orc
Krabat Chess

Lancelot
Lands of Havoc
Legend of Faerghall
Legend of the Sword
Leisure Suit Larry - The Land of the Lounge Lizards
Leisure Suit Larry 2 - Goes Looking for Love
Leisure Suit Larry 3 - Passionate Patti in Pursuit of the Pulsating Pecto
Leonid
Loom
Lucky Luke
Lurking Horror, The18

Mac Pan
Macro War
Magnetic Scrolls Collection, The
Manhunter - New York
Manhunter 2 - San Francisco
Maniac Mansion
Maze, The
Mega-Memory
Megaroids
Metal Mutant
Midi Maze
Midi Maze II
Midi Maze Plus
Millipede
Mind Forever Voyaging, A
Mindshadow
Missile Command (High Res Version)
Mission
Mission X
Monkey Business - mono
Moonmist
Moon Patrol
Mortville Manor
Moving Puzzle
Myth

Nam 1965-1975
No Limit
No Limit 2
Nord and Bert
Not a penny more, Not a penny less

Ogre
Oil Imperium
Online Backgammon
Ooze
Opus No. 1
Other Place
Oxyd (High Res Version)
Oxyd 2 (High Res Version)

Pawn, The
Perfect Match
Perry Mason - The Case of the Mandarin Murder
Phantasie 1
Phoenix
Planetfall
Play Me
Police Quest - In Pursuit of the Death Angel
Police Quest II - The Vengeance
Pooz
Power Struggle
Proflight
Pro Tennis Tour
Psion Chess

Red Alert : Europe
Red Alert : USA
Renaissance
Riddle & Rime's
Riskant!
Robert in The Fire Factory
Robotron 2084
Rocket Defense
Rody & Mastico serial
Runner's Revenge

Sargon III
Scapeghost
Schrott Invaders
Seastalker
Second World, The
Secret of Monkey Island, The
Shanghai
Sigma
Silicon Dreams - compilation - Snowball, Eden, Worm
Snake Pit 2
Sorceror's Appraisal, The
Space Quest - The Sarien Encounter
Space Quest II - Vohaul's Revenge
Space Quest III - The Pirates of Pestulon
Space Trek
Space War
Spacefighter Two
Spacola
Special Delivery
ST Checkers
Springer
Starblade
Starglider
Starglider II
Stone Age
STetris
Sumkuvit II
Suspect28

Tennis (High Res Version)
Tetris (Mirrorsoft)
Tetris - PD
Tex McPhilip - Road To Divinity
Time and Magik
Titan Find  - Demo
Tonight the Shrieking Corpses Bleed
Tracker

Ultima II - Revenge of the Enchantress
Ultima III - Exodus
UMS
URI Quest

Vector Invasion
Vegas Craps
Vegas Gambler
Vermeer
Voodoo Girl Queen of the Darned

Wall Street Wizard
Wall$treet
Wallball
Wind Surf Willy
Winnie The Pooh ..
Wizard Royal
Wonderland

YAGC
Yuppi's Revenge

Zarge
Zak McKracken and the Alien Mindbenders
Zork - The Undiscovered Underground
Zork I - The Great Underground Empire
Zork II - The Wizard of Frobozz
Zork III - The Dungeon Master

 

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@DarkLordWow! Thanks! I had no idea there were this many games in Hi-Res! Seeing this makes me wonder about programming in monochrome. How difficult was it? Is the code completely different? 

 

I've ordered a monochrome VGA cable that will connect to a modern display. Meanwhile, I'm going to dive into this list and play some of these in Hatari.

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The main differences are if you handle screen processes manually, I believe if you use "A Line" routines

to move stuff around this will be done for you.

Same for any built in processes (AES,VDI)

 

Have a look at this, attached is the 'C' program, it will run in any resolution, just a screen saver I wrote back in 1989

so don't be too critical of the code :)

Press any key twice to exit.

 

WRAITH.PRG WRAITH.C

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For me it was color for games and high-res for real work..  unless the work involved color of course :)   The monochrome monitor was crisp and easy on the eyes.   I also always never liked ST's medium res all that much.   Weird pixel aspect, not enough colors to be very useful.   Icons were not aspect-corrected and looked funny in med res.

 

When it comes to games there were two types  1) Low res games that also work in high-  but these are usually 320x200 games that dither some pixels for shading in high-res and don't look the greatest.   Others that were designed specifically for high-res could look stunning.

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On 3/7/2022 at 3:07 AM, TGB1718 said:

The main differences are if you handle screen processes manually, I believe if you use "A Line" routines

to move stuff around this will be done for you.

Same for any built in processes (AES,VDI)

 

Have a look at this, attached is the 'C' program, it will run in any resolution, just a screen saver I wrote back in 1989

so don't be too critical of the code :)

Press any key twice to exit.

 

WRAITH.PRG 4.56 kB · 2 downloads WRAITH.C 5.68 kB · 3 downloads

Thanks, @TGB1718! I really appreciate you sharing the code, especially. I have been checking out some monochrome games on @DarkLord's list, and watching some YouTube video's on the Atari ST Nostalgia channel. He has a whole playlist of monochrome games. It seems when those games aren't specifically in hi-res, there are potential issues with sprites blending into the background, etc. I think it must provide some interesting programming challenges. 

 

Seeing more software in hi-res does make me realize that there is a certain charm to it. It is certainly easier on the eyes in many cases, and I figure if one is going to be using productivity software, it's essential.

 

I'm intrigued by the potential in games programming, however. I'm teaching myself 68K assembly right now, and I just might take myself in that direction to see what interesting things I can discover. 

 

Thanks, again, everyone!

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