artrag Posted October 15, 2022 Share Posted October 15, 2022 2 hours ago, Asmusr said: But then the colors have to be the same, right? And the top can only be used for sprites. Yes, you have to use the same color gradient in both banks but maybe placing the tiles in reverse order could work as well, blue to black and black to blue? The gradient should be on tile basis though Quote Link to comment Share on other sites More sharing options...
artrag Posted October 15, 2022 Share Posted October 15, 2022 Using sprites for an accurate screen split I successfully had the first 3rd of the screen in screen 1, with tiles and sprites Quote Link to comment Share on other sites More sharing options...
Asmusr Posted October 15, 2022 Share Posted October 15, 2022 1 hour ago, artrag said: Using sprites for an accurate screen split I successfully had the first 3rd of the screen in screen 1, with tiles and sprites Nice, but I don't think lack of double buffering is really an issue here. Quote Link to comment Share on other sites More sharing options...
artrag Posted October 15, 2022 Share Posted October 15, 2022 1 hour ago, Asmusr said: Nice, but I don't think lack of double buffering is really an issue here. I agree, moreover the screen split forces you to arrange the code to work partially on the isr and partially outside so it is a problem when your tasks last multiple frames Quote Link to comment Share on other sites More sharing options...
Asmusr Posted November 19, 2022 Share Posted November 19, 2022 I haven't worked a lot on this for the last month, but here is a video of the current state and the cartridge file so you can try it yourself. Note that shooting doesn't do anything except drawing some lines. battleground8.bin 13 2 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted November 21, 2022 Share Posted November 21, 2022 Very nice! That sounds very promising, wow! 1 Quote Link to comment Share on other sites More sharing options...
+dhe Posted November 23, 2022 Share Posted November 23, 2022 Not TI, but there's a new vector graphics game in town! I love me some vector graphics. https://arstechnica.com/gaming/2022/11/why-i-cant-put-down-ataris-latest-nostalgic-retro-gaming-throwback/ 1 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted November 24, 2022 Share Posted November 24, 2022 On 11/19/2022 at 11:44 AM, Asmusr said: I haven't worked a lot on this for the last month, but here is a video of the current state and the cartridge file so you can try it yourself. Note that shooting doesn't do anything except drawing some lines. battleground8.bin 512 kB · 5 downloads Nice! Is this using the F19A GPU? If not then I am amazed at how fast the lines are being drawn. I assume everything is precalculated? Quote Link to comment Share on other sites More sharing options...
Asmusr Posted November 24, 2022 Share Posted November 24, 2022 2 hours ago, Vorticon said: Nice! Is this using the F19A GPU? If not then I am amazed at how fast the lines are being drawn. I assume everything is precalculated? No it's not using the F18A GPU. 2 Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted November 24, 2022 Share Posted November 24, 2022 The rotation of solids is strange but it is a good idea, because it masks the lack of perspective. Quote Link to comment Share on other sites More sharing options...
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