Fort Apocalypse Posted June 28, 2022 Share Posted June 28, 2022 Using DPC+ kernel, Missile0, Missile1, and ball aren't showing up for me with COLUM0 and COLUM1 set and have tried with and without the other COLUPF/COLUP0/COLUP1 set along with pfcolors, player0color, player1color. This is my first semi-working DPC+ attempt, so I'm probably doing something wrong. Any ideas? tanks_2022_dpc_dev.bas tanks_2022_dpc_dev.bas.bin Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted June 28, 2022 Share Posted June 28, 2022 Looks like you forgot to set the height: https://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#dpc_missiles Quote The height of each missile is set using missile0height and missile1height. The smallest height that can be used with missile0height and missile1height is two. A missile will seem to disappear when its height is set to zero. And setting the height to one will cause the missile to appear on even rows and disappear on odd rows. See Missiles for more information. 2 Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted June 28, 2022 Author Share Posted June 28, 2022 (edited) 19 minutes ago, Random Terrain said: Looks like you forgot to set the height: https://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#dpc_missiles Thanks!! That did it! missile0height=2 missile1height=2 ballheight=2 Edited June 28, 2022 by Fort Apocalypse 1 Quote Link to comment Share on other sites More sharing options...
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