seemo Posted August 29, 2005 Share Posted August 29, 2005 Hi Everybody Here's Jitter, the follow-up to Mantra. Basically it's similar to its predecessor : there's a matrix of symbols, and you have to move the joystick or press fire, according to the current symbol (colored with red). If you do the right action, you'll skip to the next symbol in the matrix, until the matrix is over or an empty cell is encountered : when this happens, you get a score based on the length of the sequence you completed. (for more details, see attached instructions) So, what's new ? - now the player is in control of the game : as soon as he/she moves the joystick, the next cell of the sequence will become the current one - players are rewarded with a 100 points bonus if they move with a steady rhythm (if you are doing it right you'll see colored bands on top/bottom edges of the matrix, and when you complete the sequence you'll hear a different sound) - joystick has to be distinctly tapped once for each symbol - reorganized play 'styles' - 'invasion' (easy) symbols start from top left, and fill the matrix progressively as the player fails to complete the sequences. - 'fragment' (harder) is the same as Mantra's 'classic' and places sequences randomly in the matrix - 'so far' (very hard) is the same as Mantra's 'so far' and places sequences randomly like 'fragment', but hides the symbols following the current one for the current sequence - there's a noticeable pause between sequences - audio has been rearranged - demo and practice options have been removed What hasn't changed ? - graphics - symbol status (blocked/unblocked) Enjoy the Jitter ! Simone P.S: Jitter would not have been possible without many opinions/suggestions I got after posting Mantra here. Thank You ! jitter.zip Quote Link to comment Share on other sites More sharing options...
uosipa llamxew Posted August 29, 2005 Share Posted August 29, 2005 (edited) This is easier than Mantra, but seems to get tough pretty quick too. I just played the default variation so far, but I'll go back and check the others. This is one of those games that reminds me that I have very little eye-hand coordination. [edit] The panic music makes me fail... repeatedly. I just played in fragment mode and I like it even better than Invasion. Another variation you might think about (a third game?) would be to have some sort of drum beat instead of the current audio that indicates when you should hit the direction for maximum points. Just like in Jitter, the speed could gradually increase and the game would get much harder as you endure. Very nice, indeed. Thanks for sharing your game! Edited August 29, 2005 by mojofltr Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted August 30, 2005 Share Posted August 30, 2005 A lot of fun, and definitely much easier (maybe too easy on the Invasion and Fragment styles?). Some of the color schemes make it very hard to see the symbols, though. Quote Link to comment Share on other sites More sharing options...
seemo Posted August 31, 2005 Author Share Posted August 31, 2005 mojofltr : Another variation you might think about (a third game?) would be I HATE you ! BTW, you never know... Thanks for sharing your game! Thank to you, for sharing your impressions vdub_bobby : maybe too easy did you unlock the difficulty switches ? anyway, i can make things a little harder, but my aim was to produce a pleasant gaming experience (and after 8500 points I think it gets quite challenging) Maybe you found jitter too easy because you got used to mantra difficulty... anyway, 'So far' should be harder/more fun. Some of the color schemes make it very hard to see the symbols Could you tell me the levels whose schemes aren't good ? Maybe I'll rework colors for both mantra and jitter once I have a way to get them to a cartridge and work on PAL colors too... Simone Quote Link to comment Share on other sites More sharing options...
Cootster Posted September 7, 2005 Share Posted September 7, 2005 Played this for like 2 solid hours last night, and it's rare for me to play a single VCS game that long. Highly addictive and great game. Don't think I'm that good at it, though, my high score on Invasion was only 633. . . The arrows (particularly the left and right ones) are kinda off-looking. . . Would the arrow designs from the unfinished DiscoTech work in this game? Quote Link to comment Share on other sites More sharing options...
seemo Posted September 9, 2005 Author Share Posted September 9, 2005 Thanks Cootster, I'm happy you liked jitter. About the graphics, I know they are 'blocky'... it's because I used playfield graphics. I downloaded DiscoTech from an old post : the arrows are drawn using player graphics, which have higher definition than playfield graphics. Maybe one day I will rework the kernel, to draw the symbols with player graphics... who knows ? Simone Quote Link to comment Share on other sites More sharing options...
uosipa llamxew Posted September 9, 2005 Share Posted September 9, 2005 I downloaded DiscoTech from an old post : the arrows are drawn using player graphics, which have higher definition than playfield graphics. 928435[/snapback] I'm curious if you still have the link to the thread where DiscoTech is located? I did a search and only came up with two threads that mention the demo... and I don't see it mentioned in the "In Development" section. Quote Link to comment Share on other sites More sharing options...
seemo Posted September 10, 2005 Author Share Posted September 10, 2005 Here you are mojofltr http://www.atariage.com/forums/index.php?showtopic=20748 Simone P.S. : I don't know if it's the very last version... but it's all I came up with. Quote Link to comment Share on other sites More sharing options...
Cootster Posted September 10, 2005 Share Posted September 10, 2005 Thanks Cootster, I'm happy you liked jitter. About the graphics, I know they are 'blocky'... it's because I used playfield graphics. I downloaded DiscoTech from an old post : the arrows are drawn using player graphics, which have higher definition than playfield graphics. Maybe one day I will rework the kernel, to draw the symbols with player graphics... who knows ? Simone 928435[/snapback] Perhaps just shortening the long stripe on the left and right arrows to make it match the one next to it and look more like the up and down arrows would work... Quote Link to comment Share on other sites More sharing options...
seemo Posted October 16, 2005 Author Share Posted October 16, 2005 Hi Everybody, here's a new version of Jitter - symbols are drawn using player graphics - shortened the pause between sequences - changed background colors - difficulty switches are used to change notes and synth Have fun ! Simone jitter.zip Quote Link to comment Share on other sites More sharing options...
uosipa llamxew Posted October 16, 2005 Share Posted October 16, 2005 (edited) I like the new graphics! [edit] I got my butt stomped on level 8, so I set the game on the "fragment" variation -level 3. I think my score was 4319!... Much better than I was doing before. The new graphics are a lot less confusing on my little brain. One thing that I found interesting is that the music speeds up to panicky speeds, but then starts back slowly again, which adds a false "safe" feeling, while the game is still racing! Too addictive! Edited October 16, 2005 by mojofltr Quote Link to comment Share on other sites More sharing options...
seemo Posted October 23, 2005 Author Share Posted October 23, 2005 Hi, here's a little update - 'animated' symbols - pause between sequences is longer for fragment/so far modes Simone jitter.zip Quote Link to comment Share on other sites More sharing options...
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