seemo Posted June 10, 2006 Share Posted June 10, 2006 Hi Everybody, here's Moth, my new 2600 game. It's inspired by the Neuromancer novel/videogame. Read enclosed instructions, and enjoy ! Simone moth.zip Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted June 10, 2006 Share Posted June 10, 2006 Looks interesting! Quote Link to comment Share on other sites More sharing options...
Happy_Dude Posted June 10, 2006 Share Posted June 10, 2006 Very cool. This will be seeing a lot of play mabye you should have someway to tell how much time you have left. (possibly a beeping sound that gets faster as time runs out) It would make it more frantic especially when doing multiple pages. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 10, 2006 Share Posted June 10, 2006 mabye you should have someway to tell how much time you have left.(possibly a beeping sound that gets faster as time runs out) It would make it more frantic especially when doing multiple pages. Yes, maybe some kind of heartbeat. Looks really interesting. Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted June 11, 2006 Share Posted June 11, 2006 This is pretty cool. Your games are really fun and unique. Although it would be nice to have screenshots to go along with the instructions... the way they're written is very clever, but it makes it hard to figure out exactly what you're supposed to do. (I'm more of a "match up the symbols by moving the joystick" kind of guy.) Also, I seemed to get stuck on one screen I couldn't get out of. The one with the two columns of symbols next to each other, where the one on the right is continually scrolling. I guess I must have used up all of my attempts, but it never let me back out of it. It just kept scrolling, and I couldn't match up any more symbols. Incidentally, any chance of Mantra, Jitter and Flow being released on a cart (or carts)? They'd make a great multi-cart. Quote Link to comment Share on other sites More sharing options...
bjk7382 Posted June 11, 2006 Share Posted June 11, 2006 Also, I seemed to get stuck on one screen I couldn't get out of. The one with the two columns of symbols next to each other, where the one on the right is continually scrolling. I guess I must have used up all of my attempts, but it never let me back out of it. It just kept scrolling, and I couldn't match up any more symbols.When I tried it on my cc2 i hit reset to get back to the grid of other symbols. I haven't quite figured this thing out yet, but I will soon enough. Here is the manual formatted to 40 charachters wide for the cuttle cart. moth.txt Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted June 11, 2006 Share Posted June 11, 2006 Your games are really fun and unique. Hm... I thougt the word was "similar", not unique Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted June 11, 2006 Share Posted June 11, 2006 I meant unique compared to other people's games. Nothing wrong with a few variations on a good theme. Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted June 23, 2006 Share Posted June 23, 2006 What's the incentive to build more than the first two modules? Does it help you later on, somehow? Quote Link to comment Share on other sites More sharing options...
seemo Posted July 1, 2006 Author Share Posted July 1, 2006 Hi Everybody, here's v7.1 update. Simone moth7_1.zip Quote Link to comment Share on other sites More sharing options...
seemo Posted August 16, 2006 Author Share Posted August 16, 2006 Hi Everybody, here's the new version of Moth. I enclosed a new 40-characters user manual, along with a preface that should set the 'background' of the game. Have a look at the end of the manual, there's a tips section, I hope it will be helpful Simone moth.zip 1 Quote Link to comment Share on other sites More sharing options...
Godzilla Posted August 26, 2006 Share Posted August 26, 2006 any screen shots? I always like to see what things look like... Quote Link to comment Share on other sites More sharing options...
yuppicide Posted August 26, 2006 Share Posted August 26, 2006 Screenshot appreciated also. Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted August 27, 2006 Share Posted August 27, 2006 (edited) Once an empty slot symbol is activated on the MENU screen, a grid of memory pointers is shown on the screen. To successfully build the module, every pointer has to be assigned until a timer runs out. !!! WARNING !!! Failing to assign every pointer until the timer runs out aborts the build sequence and takes you back to the MENU screen Pointers have to be assigned in pairs, following this procedure : - select a pointer and assign it - select another pointer and assign it, with the same direction of the first pointer If both assigned pointers have the same direction, they are fixed and it is possible to assign another pair of pointers, until every pointer is assigned Edited August 27, 2006 by neotokeo2001 Quote Link to comment Share on other sites More sharing options...
seemo Posted October 20, 2006 Author Share Posted October 20, 2006 Hi Everybody, here's version 7.2 of Moth. I changed the arrows of the build section with numbers, and made some other changes. Also updated the 40 columns user manual for the cuttle cart users. Simone moth7_2.zip Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted February 6, 2019 Share Posted February 6, 2019 (edited) We'll be featuring Moth LIVE on today's ZeroPage Homebrew stream on Twitch at 11AM PT|2PM ET|7PM GMT! Hope everyone can watch!Twitch Stream: https://www.twitch.t...ropagehomebrew/Games Today: - Kaboom! Deluxe (2019 WIP Hack) by Darrell Spice Jr.- Moth (2006) by Simone Serra aka Seemo- Snowball Fight (2019 WIP) by Captain Spazer- Risky Rick (2018 CV) by ArcadeVision EDIT: Updated with video! Edited February 8, 2019 by cimmerian 2 Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted February 8, 2019 Share Posted February 8, 2019 I caught the rerun on YouTube - very fun watching you guys trying to figure out Moth. That's the thing about some of Seemo's games - they can be difficult to figure out because the concepts are often abstract, especially compared to typical 2600 games, but the gameplay is still addictive. In a way, the second part of Moth (that you couldn't quite clear) reminds me of the idea of "racing the beam" in 2600 programming. You almost seem to be chasing a scanline as it moves across and down. I wonder if that's where the idea originated? Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted February 8, 2019 Share Posted February 8, 2019 I can see the gameplay definitely being inspired by the beam racing style of programming that exists on the 2600. It was certainly a challenging level, even once we figured out what to do! In a way, the second part of Moth (that you couldn't quite clear) reminds me of the idea of "racing the beam" in 2600 programming. You almost seem to be chasing a scanline as it moves across and down. I wonder if that's where the idea originated? Quote Link to comment Share on other sites More sharing options...
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