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Arcade Pong


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#1 djmips OFFLINE  

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Posted Tue Jul 4, 2006 4:48 PM

Hi, over the last few days I've taken vdub_bobby's Arcade Pong kernel (very nice) and I've fleshed it out a little. I've published some of the versions and some introspection in my Blog

I'm pleased with the way the sounds came out and I'm very happy with the way Bob's kernel can display large scores on the playfield like the original arcade Pong.

Here is the current WIP.



I'm planning on finishing up the gameplay next.

cheers,

- David

 

(update 2019) Here in the first post I've also attached the very latest build. The oldest build (APongJuly04_A.bin) is kept for posterity.

Attached Files


Edited by djmips, Wed Feb 13, 2019 5:37 AM.


#2 Atariboy2600 OFFLINE  

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Posted Tue Jul 4, 2006 7:12 PM

Finaly a REAL Arcade Pong port (sorry Flashback 2 Pong) but yea so far its looks like the real deal here on grafx I played Pong from late 70s to early 80s in NY arcade. Hope this comes out okay :cool:

#3 Nabuko78 OFFLINE  

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Posted Tue Jul 11, 2006 11:45 PM

Hi. I was looking for the original version of the Arcade Pong done by vdub_bobby but I can't find it. It seems that I had other version in which the ball bounce in the walls, but I lost it :o and when I thought I found it again it was the same game but ball isn't bouncing in the walls, in fact the ball is absorbed by them! no wall collision. Do you have it? Please I need it! Btw I like your Pong redo, I will put them together in my homebrew games folder. Promise.

#4 vdub_bobby OFFLINE  

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Posted Wed Jul 12, 2006 9:10 AM

The original version of Arcade Pong wasn't a game, just a demo. I believe I posted it in the hacks forum.

And David, good work so far! Glad to see you doing this. :thumbsup:

#5 djmips OFFLINE  

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Posted Wed Jul 12, 2006 12:25 PM

OK, here is the latest version:

- fractional velocity/position for ball
- improved point detection
- improved ball on screen and y bounce top/bottom
- paddle velocity zones (table driven)
- check paddle/ball collision before updating paddle position
- prevent double triggers on paddle collision

Attached File  APong.bin   4KB   380 downloads

Still need to work on serve delays, ball speed changes, game over dection, game start, attract mode, and paddle range.

And the source.

Attached File  APong.zip   5.71KB   255 downloads

#6 vdub_bobby OFFLINE  

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Posted Wed Jul 12, 2006 12:48 PM

Now it's pong!

:thumbsup:

#7 Atariboy2600 OFFLINE  

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Posted Thu Jan 25, 2007 3:32 PM

Hey any news on this game I still making that label for you^_^

#8 djmips OFFLINE  

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Posted Thu Jan 25, 2007 4:37 PM

Yes, I will be posting a 'final' version in the next week or so. Hopefully sooner.

#9 birdie3 OFFLINE  

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Posted Fri Jan 26, 2007 3:33 PM

Wicked!! I have been looking forward to this one big time!!

#10 Atariboy2600 OFFLINE  

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Posted Sat Jan 27, 2007 1:15 AM

Yes, I will be posting a 'final' version in the next week or so. Hopefully sooner.


Im almost done on the label art for it Ill post it very soon tonight^_^

Edited by Atariboy2600, Sat Jan 27, 2007 1:15 AM.


#11 Atariboy2600 OFFLINE  

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Posted Sat Jan 27, 2007 2:08 AM

Well here's the final poster art I drew it all on the tablet only and I used a 70s retro style art work for the label. Ill post the label front and end soon. :D

Attached Thumbnails

  • arcade_pong_poster.jpg


#12 djmips OFFLINE  

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Posted Sat Jan 27, 2007 2:34 AM

DUDE.... All I need are some tasty games, a cool buzz, and I'm fine.

#13 Atariboy2600 OFFLINE  

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Posted Sat Jan 27, 2007 2:58 AM

DUDE.... All I need are some tasty games, a cool buzz, and I'm fine.


Heh heh, yea well anyway heres the label front and end in FULL image. Hope you like :cool:

Attached Thumbnails

  • a26_pong_label.jpg
  • a26_pong_end.jpg

Edited by Atariboy2600, Sat Jan 27, 2007 3:05 AM.


#14 djmips OFFLINE  

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Posted Sat Jan 27, 2007 3:04 AM

Yeah, I think they're awesome.... (dude) :D

#15 Atariboy2600 OFFLINE  

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Posted Sat Jan 27, 2007 3:10 AM

Yeah, I think they're awesome.... (dude) :D



BTW heres my tip in making this label as I was drawing it I was playing my MP3 songs of

Styx - Come Sail Away.
Jean_Knight - Mr.Big Stuff.
Manfred Mann - Blinded By The Light.
KC & The Sunshine Band - Do The Hustle.
Earth, Wind and Fire - September.
The Tramps - Disco Inferno.

helps me in thinking up some 70s art style^_^

#16 Nathan Strum OFFLINE  

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Posted Sat Jan 27, 2007 3:42 AM

Gnarly label, dude. (Or should that be groovy? I was never sure of the cutoff date there.)

I always find listening to certain types (genres, eras) of music helps me when I'm drawing, too.

#17 djmips OFFLINE  

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Posted Thu Feb 1, 2007 3:05 AM

Here's a great video on the original Atari Arcade Pong (part of a series)



#18 Nathan Strum OFFLINE  

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Posted Thu Feb 1, 2007 5:23 AM

Cool interview. Yet more time I'll have to spend watching YouTube now. ;)

#19 8bitclassics OFFLINE  

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Posted Sat Mar 3, 2007 2:37 PM

Wow, one of your best labels AtariBoy. Looking forward to the final release.

Corey

#20 ComputerSpaceFan OFFLINE  

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Posted Tue Oct 12, 2010 6:30 PM

I realize it's been three and a half years since this post was updated but did this version of Arcade Pong ever get completed? I just tried the bin file and aside from a few little bits that need to be fixed up, it's an incredible remake of the arcade machine.

Did it get released or is there a post somewhere else with a completed version?

#21 djmips OFFLINE  

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Posted Tue Oct 12, 2010 8:25 PM

I realize it's been three and a half years since this post was updated but did this version of Arcade Pong ever get completed? I just tried the bin file and aside from a few little bits that need to be fixed up, it's an incredible remake of the arcade machine.

Did it get released or is there a post somewhere else with a completed version?


AHA! I had forgotton about this. I will take a look at this and see where things are.

#22 ComputerSpaceFan OFFLINE  

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Posted Tue Oct 12, 2010 10:01 PM

The sounds are what really impress me, I'd swear the cabinet was hiding right behind my TV somewhere.
Any chance of a single-player option?

#23 Corby OFFLINE  

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Posted Wed Oct 13, 2010 6:16 PM

Is looking for his wallet.....

#24 djmips OFFLINE  

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Posted Fri Nov 26, 2010 2:49 AM

The sounds are what really impress me, I'd swear the cabinet was hiding right behind my TV somewhere.
Any chance of a single-player option?


No chance of a single-player option. The purpose is to make an accurate recreation of the original Arcade Pong with no bells and whistles.

#25 djmips OFFLINE  

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Posted Fri Nov 26, 2010 3:00 AM

I'm not sure where this latest version compares to the last I posted but the most recent changes are:

- selectable game to 11 or game to 15.
- game once again starts at 0-1 at boot-up demo mode
- serve ball position slightly more acurate to Arcade

Other changes from the posted version are probably:

- added attract mode
- serve delay like arcade pong
- speed increase depending on hit count like arcade
- rewrote paddle hit logic to be more like arcade
- score is higher res
- adjusted ball speeds to be like arcade

Hopefully this is a better version but bug reports are appreciated.

EDITS:

(I have noticed a bug in this release, sometimes the ball can bounce off of the right paddle and not switch directions, that is it will bounce off to the right for a point for the left paddle)

Additional release notes:

In this version I moved the default for the the paddles to be in the second port. In Stella this is: P0 Controller Paddles in Right Port.

The selection for games to 11 or 15 is the Player 0 difficult switch.

I've added apong.zip which contains the apong.bin.cfg for stella which defaults the controls - mouse or left/right arrow for left paddle, up/down arrow for right paddle.

Attached Files


Edited by djmips, Fri Nov 26, 2010 3:01 PM.





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