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Bill Loguidice

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Bill Loguidice last won the day on May 17 2023

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About Bill Loguidice

  • Birthday 10/11/1972

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    Armchair Arcade Managing Director
  • Gender
    Male
  • Location
    Burlington, New Jersey, USA
  • Interests
    Writing, classic and modern video and computer gaming and collecting, bodybuilding, creative pursuits, etc.

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  1. I haven't tried it, but it seems more like a Thrust-style game from what I've seen. I don't think that's a bad thing personally as I tend to like those types of games, but I suppose it would have been nice to have a modern reimagined Lunar Lander game if they could figure out how to update it sufficiently while keeping the core mechanic.
  2. I'm sorry, but I agree with him and don't think it's trolling. I'm glad you and some others like the VCS 800, but it's not something good for casual usage. You have to want to tinker and be a particular type of Atari fan to get the most out of the system for the price. For 99%+ of consumers, they're better off with standard consoles and/or PCs that have far more content and are far easier to work with. As for the game, I'm definitely interested (not for my VCS 800, of course), but will wait for an eventual sale. I don't personally consider it a $30 value, but I'll definitely get it when it comes more into line with what I would like to pay.
  3. I no longer have one. I could potentially buy one and send it in, but it would be easier to minimize the back and forth. (And I did send a message on your site)
  4. Not me. I'm looking for someone who's offering it. My hands are never good with small, fiddly things.
  5. Anyone interested in offering a turnkey service where they sell pre-upgraded Microvisions?
  6. Yeah, there's no way. These are their standard SKUs that are no longer tied to IP. It's probably some type of limited edition bundles, if anything.
  7. I guess I'm interested in the TATE grip. That's certainly needed.
  8. Well, I was way off. I guess they did just introduce a new console and handheld. No clue what's different yet, though. I read that they may go on sale on Funstock with a limited edition 2,000 units a bit later today. If they're the same hardware, just cheaper, that's a hard pass.
  9. I still think it has a good chance of being their biggest-selling title, even moreso than the Duke Nukem collections. These things sell on name recognition and nostalgia as much as actual playability.
  10. I'll just repeat my Reddit comments because that's about the effort that this is worth... "Nice that the console is pre-yellowed." "I know that the super-indie developers mean well, but based on what they produced for iiRcade, they're just not going to be polished titles. It's mind-boggling how unnecessary and non-competitive their Android box is, so I guess it fits in well with the current state of Amico."
  11. Technically, circa 1963 for the Mother of All Demos by Douglas Engelbart and then in practical use by Xerox in business environments in the 70s. For home use, it was again Xerox with a 1981 mouse, but it really didn't start to be given much notice until Apple's Lisa launch in 1983. Of course, many 8-bit computers and beyond did eventually get mice of their own in one form or another.
  12. Along those same lines, Tomb Raider Collection 1 and Thalamus Collection 1 have been leaked on Amazon.
  13. It's one thing to shovel out digital store content, since anyone with minimal investment can get their apps published, and it really doesn't matter whether or not they sell (versus the minimal investment, relatively speaking), but it's something else entirely to manufacture a physical good in a reasonably cost-effective volume. If those don't sell, you're really in trouble. I'm sure they're still sitting on a ton of mostly empty game boxes, not even counting the ones, like mine, that were returned. And unless they find a way to make the controllers work universally, rather than just with their apps, that presents a similar issue. We can assume that the mobile games, in total, have sold maybe in the low thousands across all SKUs. What percentage of those individuals would even be interested in the controllers, even putting aside the idea that I'm sure many of those purchases were one-offs done simply out of morbid curiosity rather than genuine interest in the games themselves? And who is still going to be playing these games long-term if the controllers do actually come out? They're not exactly deep experiences you want to revisit. So yeah, that's a long-winded way of saying how many controllers, minimum, can they actually manufacture, and how many of those can they actually sell, especially if they won't function as controllers for anything else (not that that would help THAT much, but certainly would make it easier for SOME people to purchase one).
  14. Not to derail anything, but I've NEVER liked that joystick. It's beloved by so many, but despite all the versions I have, from original to the remakes that are included with various things, I never found it especially usable. It's basically the defacto Commodore joystick. For me, I'd rather have an Epyx 500XJ (Konix Speedking) any day of the week. The positioning is even workable for easy access to two buttons. It's a shame that, despite having many of the Epyx games licensed now, no one seems to have pursued what it might take to recreate that design.
  15. Correct. I have four. I like the d-pad on the older Xbox One controller (and had extras of those), so that's what I paired. I successfully paired Switch and PS controllers, as well as Xbox Series S/X without issue as well. If you want to switch, you just need to plug the dongle into your computer, run the software, and tell it which controller to pair with. Not a big deal, fortunately. I also put a tiny colored sticker on the dongle and its matching controller so I don't mix up what I paired with what.
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