Trapped in a bizarre, alien high-tech structure and surrounded by robots, your Humanoid moves from cell to cell as you face a band of deadly mechanical monsters. Odd marching skeletons clunk toward you. Robotic tanks trundle into position. Face your enemy and fire, or be doomed by their fatal touch! Eliminate all automatons and proceed to the next assembly.
Stay alert! Your enemies now fire deadly blasts. In Berzerk, all walls absorb shots from you or the robots. In Frenzy, some cell walls ricochet the blasts--both yours and the robots--so watch where you fire! Worst of all is Evil Otto, the bouncing menace who passes through walls and destroys any creature on contact. It's a bizarre battle for survival as Evil Otto bounces toward you! Will you make it?
Atari 7800 veteran Bob Decrescenzo brings arcade classics Frenzy and Berzerk home to the 7800, complete with all the details you'll find in the arcade games. Both games are reproduced with careful attention to detail to match their arcade counterparts as closely as possible. The original speech from the arcade that helped make both games so memorable is also included!
For a new challenge, there are two-player cooperative and competitive gameplay modes. In cooperative modes, both players try to achieve a single high score and share six lives. In two-player competitive mode, each player has their own set of scores and lives. In competitive mode, you even get points for shooting your opponent!
- One or Two Players
- Head-to-Head or Cooperative Two Player Modes
- Choose from Frenzy or Berzerk
- Both games include speech from the arcade
- Frenzy includes all four interactive maze elements (Big Otto, Power Plant, Central Computer and Robot Factory).
Frenzy is professionally packaged with a an eight-page, full-color manual and game cartridge. Frenzy supports both NTSC and PAL television formats.
Get a Frenzy Box!
If you'd like a boxed copy of Frenzy, please select "Box Upgrade: Yes" at the top of the page before adding Frenzy to your cart. Our boxes are professionally printed and include a box insert to hold your Frenzy cartridge in place. We want you to play our games, so we have not sealed or shrinkwrapped the boxes in any way, allowing you easy access to the game cartridge and manual.
These boxes are the same size as boxes Atari produced for their games "back in the day". They look great sitting on a shelf with your other boxed homebrew games, or alongside games from the classic Atari library. We only have a limited number of boxes for each game, and there is no guarantee they will become available again once our supplies are exhausted. Click on the images to the right to see larger photos of the box.
|Number of Players||1 - 2|
|Additional Programming||Matthias Lüdtke|
My biggest gripe is that the breakable walls are not colored differently than the non-breakable ones like in the arcade game. It makes it hard to differentiate the two when things get hectic. Again, maybe there is a legitimate hardware limitation to blame for this, I don't know.
Secondly, the hit detection on the skinnier enemy types is a little off when shooting them from directly above or below. I can't tell you how frustrating it is to nail one right in the skull and have it just pass through. There doesn't seem to be a surefire way to eliminate these enemies from this angle. In an already difficult game, adding this handicap makes for some very frustrating moments.
The game also suffers some pretty significant slowdown when the screen is full of enemies, but I can let that slide a little bit given the hardware.
If you know not to expect perfection, this is a worthwhile cart to have in the collection, but there are far better arcade ports for the 7800.
The addition of Berzerk and some extra modes is a nice touch, but I just can't feel like I should enjoy it more than I do. The original Frenzy is a five star game, but this port isn't quite as stellar.
I'd give Frenzy a 3 if I could rate it separately. My issue with Berzerk is back, but with several more to add. The enemies are very skinny so if you're trying to shoot them from above or below, they are a very small target. And on many levels there's too many enemies! For me, it's too frustrating to be fun.
My first experience with Frenzy was on the ColecoVision emulator ColemDOS during the mid-90's. It was missing from my original cartridge collection in the 80's. Throughout the years though, I have racked up some considerable game time via MAME for the Arcade game and AtariMax cart on my ColecoVision, as well as through emulation for the console. I have had a good taste of the game, Frenzy.
The Atari 7800 port is quite excellent. The higher 320 resolution mode is utilized and the game really shines. All A.I. behavior was carefully ported over including nuances of corner and ricochet shots. Interactive maze elements are present: Big Otto - check. Central Computer - check. Power Plant - check. Robot Factory - check.
The variety of modes are fantastic just like some of the 7800's excellent retail arcade ports such as Joust and Centipede. Meaning one and two players (alternating) modes, of course are present; additionally, the two player cooperative and competitive is where it really gets interesting for the two-player modes.
Frenzy under the 7800 in its own right goes above and beyond in being a fantastic port; however, we are only halfway through the greatness contained on the cartridge, as Berzerk is present as well in all its glory too. Although a simpler game than Frenzy, Berzerk is my preferred choice between the two (Insert stronger nostalgic factor here).
Berzerk is playing second fiddle to no one and the differences as would be experienced in the Arcade are all present here as well. While walls are either of a reflective or can be shot away under Frenzy, in Berzerk they are just deadly to the touch.
There are different Ottos too. Berzerk's is just flat out 'Evil' and indestructible, while Frenzy's is 'Crazy', can be destroyed, but will re-materialize with a vengeance.
So, play with two players as a team, as enemies, or take the robots (/skeletons/tanks) on solo, enjoy speech similar to their Arcade counterparts, and enjoy having Frenzy (and Berzerk) as an excellent addition to the 7800 library.
I can I say this was a great buy. I especially am glad that I own the boxed version. The manual and box quality are top notch. I'm also very fond of the port. They even got the voice working without a Pokey Audio Chip! That's impressive in itself, but even better than that, it really feels like the arcade version. It's a little slower, but all in all it's the most faithful port I've seen.
Adding in Berzerk was another great addition. Berzerk is the game I played the most outside of Pitfall II on the 2600, and I'm quite happy with this port. I wish the games played just a little faster, but I can't really say anything negative about this port.
Really, my recommendation is that you buy this game immediately. If you're not up for spending the money on the box and manual, it is available in cart only form now for $30. Either way, you won't be disappointed.
Yet, somehow I did go wrong...BY NOT BUYING IT SOONER THAN I DID!
Holy crap, ARE YOU KIDDING ME??? Voice effects on the TIA chip?!? (I know it's not the POKEY because I did an A/V mod that unintentionally turned my POKEY volume almost all the way down and TIA volume all the way up!)
ARE YOU KIDDING ME??? THE OPENING TUNE?!?! (I won't spoil it for those who haven't bought it, but good God....good freakin' God!! Some people will instantly recognize it from....somewhere. :) )
As usual, excellent conversion!
Therefore, let it be known, that this is the first time, I have nothing negative to say about a homebrew video game. "Frenzy" (to put it 80's style) is AWESOME!!!
In addition, you also get "Berzerk" on this cartridge, which is equally well done. I really appreciate Bob DeCrescenzo for adding "Berzerk", because it is actually my favorite.
I don't have anything more to say - which is record for me as I usually don't shut up! Yes, this game is that good!