The hit Atari coin-op finally comes home in this exciting and challenging 3-D game for your Atari 5200 System. You control the "Blaster", patrolling the rim of an electric "tube" playfield, in a constant battle with the myriad enemies that are making their way up the tube's rails.
Your enemies are fast, varied and devious. Each class of enemy has its own special attack. All you have are your wits, your Blaster and your devastating, but limited, SUPER ZAPPER. Destroy every enemy and you will warp through the liberated tube, on to an even more challenging one.
Tempest was Atari's first color vector arcade game, released to arcades in 1980. Known for its frantic, addictive gameplay, Tempest was one of Atari's most successful vector arcade games. Versions of Tempest were being developed for Atari's 5200 and 5200 game consoles, but they were never completed or released commercially. A box for the 5200 version of Tempest is actually visible in the 1984 movie Cloak & Dagger.
For 15 years, the existence of an Atari 5200 version of Tempest was thought to be only myth. No prototypes had ever surfaced. A crude 5200 version had come to light, along with a prototype box. Then, in 1999, an unfinished working 5200 prototype appeared on eBay. The game was eventually dumped and the binary freely distributed around the Internet. Another decade has gone by since the game's discovery, and the original Atari 5200 Tempest programmer, Keithen Hayenga, worked to complete Tempest so it could finally see the light of day in completed form!
You can read about the "unfinished" 5200 prototype on AtariProtos.com.
Tempest 5200 includes the game cartridge with glossy label, and twelve page, full-color, glossy manual.
|Number of Players||1|
|Controller||Atari 5200 Joystick Controller or Atari 5200 Trak-Ball Controller|
|Additional Programming||Ken Van Mersbergen, Dennis Debro|
|Manual and Label Design||George Reese, David Exton|
Color and graphics are stellar; but I haven't played it much, basically because player-movement with the CX52 controller is incredibly twitchy. Other reviews indicate it's optimized for the CX53 track-ball; I have 2, but neither work presently. So I guess I'm going to be busy trying to fix those rascals. . . heh.
I suppose I would recommend that Tempest support both the CX52 and the CX53 amply, as was typical with standard titles like Centipede and Missile Command. The whole idea behind the CX52 was to rid oneself of a tangled mess of game-specific controllers.
Still, 5 well-deserved stars! Thank you!
I hope you have a Trak-ball controller if you get this, because its so cool trying this out, and we just don't get Trak-ball games anymore.
For control, I actually pefer the stock CX52. The Trak-ball is fun, but wears me out. :) I remember reading that the developers reworked the control logic to make it more accurate and auto-sync to each unique system setup/pokey calibration. Once they did that, the control became very good in this final version, but the analog can be sensitive until you adjust!
With the stick, you can crawl along slowly or fast once you acclimate to the sensitivity of it. Stop yanking it left and right just barely apply pressure in the direction.
I can't believe how faithful this game is to the coin-op original. It's difficult (just like Atari's original)!
Fantastic control and sound effects. The graphics are excellent and the gameplay is very addicting. Highly recommend!