How Far Can You Invade Our Scramble System?
Pilot your starship through a hostile, alien terrain featuring six unique stages.
Monitor a limited fuel supply while you encounter various obstacles and enemies.
Rockets, fuel tanks, flying saucers, and meteors are only some of the obstacles to challenge you within each stage.
Armed with lasers and bombs, fight your way to the well-defended enemy base.
Destroy the base to defeat the enemy and move on to the next mission!
Scramble is based on the classic arcade game of the same name, in which the player must navigate their ship across a side-scrolling terrain through six unique stages. Each stage has its own challenges and obstacles, including ground targets, rockets, fuel tanks, flying saucers and meteors. The player must avoid or destroy these hazards while maintaining the ship's limited fuel supply. The objective is to reach the end stage and destroy the enemy's base while trying to get a high score.
How To Play
To play Scramble, use the joystick to navigate your ship over the terrain while avoiding the enemy attacks. Press the fire button to launch missiles and drop bombs (gamepads use button B to fire missiles and button C to drop bombs). Points are scored for traveling a certain distance and destroying enemy installations. Additional fuel is gained by destroying the fuel tanks. A player starts with 3 ships; a bonus ship is awarded at 10,000 points and every 50,000 points. The game ends when all ships have been destroyed. Good luck!
Atari 2600 Version
Scramble was developed for the Atari 2600 by a small team of experienced developers and artists. Scramble's primary developer is John W. Champeau, whose previous Atari 2600 releases include Lady Bug and Conquest of Mars. For this project, John chose to use the advanced DPC+ mode of our Melody board, allowing him to push the Atari 2600 to its limits and produce a remarkably accurate arcade translation. Nathan Strum, who has created incredible artwork for many AtariAge homebrew games, provided in-game graphics and level design. Bob DeCrescenzo, known for his numerous, high-quality Atari 7800 games, supplied music, sound effects and the sound driver. The beautifully illustrated box, cartridge label, manual and poster were created by Dave Dries, whose previous work includes Space Rocks, Dungeon, and Phantom II / Pirate.
Great care was taken to make the Atari 2600 version of Scramble as true to the arcade as possible! If you're a fan of the original arcade game, you'll love this version. The graphics are quite impressive for the 2600, while gameplay and sound effects are spot-on. Plug in a Sega Genesis-compatible gamepad and you can fire your lasers and bombs independently, just as in the arcade. With an AtariVox or SaveKey plugged into the second controller port, Scramble will save your ten highest scores. For variety, you can choose from several gameplay modes, as well as single and burst shot modes.
- Novice, Standard, Advanced, and Expert Modes
- Two-button support with Genesis-compatible Gamepad
- Built-in Pause Feature
- Single Shot or Burst Shot Modes
- High-Score Table stored in AtariVox/SaveKey (if present)
Dave Dries' beautiful artwork for Scramble is featured on a 10" x 14" poster we are including free with the game!
If you have an AtariVox or SaveKey plugged into joystick port 2, up to 10 high scores are saved for each skill level. The current skill level is also saved. To reset the high score table for the current skill level, while on the Score Ranking screen press and hold RESET, then press SELECT. All scores are reset to 10,000 points.
Scramble is a Melody-enhanced game that takes full advantage of the DPC+ mode in the Melody. Scramble includes a box, game cartridge, beautifully illustrated 8-page manual, and a 10" x 14" poster featuring the Scramble box artwork! Available in NTSC and PAL60 television formats--please select above. If you do not select an option, you will receive an NTSC cartridge by default.
|Number of Players||1|
|Controller||Joystick or Genesis-compatible Gamepad|
|Cartridge Size||32K DPC+|
|Code and Design||John W. Champeau|
|Graphics and Level Design||Nathan Strum|
|Music, Sounds Effects, and Sound Driver||Bob DeCrescenzo|
|Additional Sound Effects||Michael Haas|
|Label, Box, and Manual Design||Dave Dries|
|Manual Text||Dave Dries and Nathan Strum|