To celebrate the AtariAge release of Anguna, the game's author is having a contest/drawing for an Anguna poster, featuring the Anguna box art designed by Tim Lapetino (author of The Art of Atari)!
You can learn how to enter here. Deadline is August 31st!
Defeat the Goblin King!
This time, you were on a mission to kill the evil Goblin King, the latest monster to terrorize the land. But as usual, somehow you got yourself caught by his henchmen. Luckily, the monsters aren't any smarter this time around. Someday it might occur to them to take your sword away. Now you must battle your way out of the prison dungeon, navigate your way through the land, and find and defeat the Goblin King.
Anguna is a top-down Zelda-like fantasy action-adventure game for the Atari 2600, written by Nathan Tolbert. Anguna is loosely based on the original version of Anguna written for the Gameboy Advance in 2008. Development for the Atari 2600 version began in mid-2014.
When you begin the game, you find yourself in a dungeon equipped with nothing but a sword. You must battle enemies, explore to escape your prison, and eventually find the evil Goblin King. As the game progresses, you'll find useful items (bow and arrow, lantern, winged boots, dynamite, etc.) as well as attack and defense powerups. As you defeat enemies, you will gain experience. After gaining enough experience, you level will advance, and your maximum health will increase.
As you explore the world, you will uncover many secrets. Defeating all the enemies in a room may uncover a hidden item or open hidden doors. Some walls are fake – occasionally you can walk through what appears to be a solid wall. Use your map for clues and try to explore every room! Some rooms are dark: you won't be able to see very far until you find the lantern. There are six keys scattered throughout the world. Each can be used to open doors corresponding to the color of the key.
To view your inventory, status, and world map, switch the Color/BW switch to BW. The status screen will be shown. On this screen, you can view your current health, attack and defense power, experience points, inventory, and current password.
Anguna uses a password system and optionally an AtariVox/SaveKey to save your progress.
Anguna 2600 contains features not found in most Atari 2600 games, including:
- A large overworld with multiple dungeons
- An in-game inventory screen with a built-in world map
- An experience points system that allows you to gain levels
- The ability to save your progress with a password or using an AtariVox or SaveKey
- Multiple items, powerups, and keys
Anguna includes a box, game cartridge, and a full-color, 16-page manual. Anguna is only available in the NTSC television format.
|Number of Players||1|
|Code and Design||Nathan Tolbert|
|Cover Art||Tim Lapetino|