Defeat the Goblin King!
You have been captured by monsters. Again? Yes, again. How does this keep happening to you?
This time, you were on a mission to kill the evil Goblin King, the latest monster to terrorize the land. But as usual, somehow you got yourself caught by his henchmen. Luckily, the monsters aren't any smarter this time around. Someday it might occur to them to take your sword away. Now you must battle your way out of the prison dungeon, navigate your way through the land, and find and defeat the Goblin King.
Anguna is a top-down Zelda-like fantasy action-adventure game for the Atari 2600, written by Nathan Tolbert. Anguna is loosely based on the original version of Anguna written for the Gameboy Advance in 2008. Development for the Atari 2600 version began in mid-2014.
When you begin the game, you find yourself in a dungeon equipped with nothing but a sword. You must battle enemies, explore to escape your prison, and eventually find the evil Goblin King. As the game progresses, you'll find useful items (bow and arrow, lantern, winged boots, dynamite, etc.) as well as attack and defense powerups. As you defeat enemies, you will gain experience. After gaining enough experience, you level will advance, and your maximum health will increase.
As you explore the world, you will uncover many secrets. Defeating all the enemies in a room may uncover a hidden item or open hidden doors. Some walls are fake – occasionally you can walk through what appears to be a solid wall. Use your map for clues and try to explore every room! Some rooms are dark: you won't be able to see very far until you find the lantern. There are six keys scattered throughout the world. Each can be used to open doors corresponding to the color of the key.
To view your inventory, status, and world map, switch the Color/BW switch to BW. The status screen will be shown. On this screen, you can view your current health, attack and defense power, experience points, inventory, and current password.
Anguna uses a password system and optionally an AtariVox/SaveKey to save your progress.
Anguna 2600 contains features not found in most Atari 2600 games, including:
- A large overworld with multiple dungeons
- An in-game inventory screen with a built-in world map
- An experience points system that allows you to gain levels
- The ability to save your progress with a password or using an AtariVox or SaveKey
- Multiple items, powerups, and keys
Anguna includes game cartridge and full-color, 16-page manual. Anguna is only available in the NTSC television format.
Get an Anguna Box!
If you'd like a boxed copy of Anguna, please select "Box Upgrade: Yes" at the top of the page before adding Anguna to your cart. Our boxes are professionally printed and include a box insert to hold your Anguna cartridge in place. We want you to play our games, so we have not sealed or shrinkwrapped the boxes in any way, allowing you easy access to the game cartridge and manual.
These boxes are the same size as boxes Atari produced for their games "back in the day". They look great sitting on a shelf with your other boxed homebrew games, or alongside games from the classic Atari 2600 library. We only have a limited number of boxes for each game, and there is no guarantee they will become available again once our supplies are exhausted. Click on the images to the right to see larger photos of the box.
|Number of Players||1|
|Code and Design||Nathan Tolbert|
|Cover Art||Tim Lapetino|
Game play consists of finding multiple colored keys as well as items and power ups in the large game world (14x14 grid for 196 total screens!). These help you unlock and access new areas on your journey. You also level up from killing monsters. Each time you level up, you gain more hit points. There are armor and weapon power ups to be found as well that will increase your attack and defense levels.
Moving around and using your sword actually plays very similarly to Secret Quest but much less frustrating. There's also a bow and arrows you can find which allow you to hit enemies safely from a distance when you hold the button down.
Each dungeon and area of the outdoors have their own distinct look and feel which makes navigating the game easy once you get familiar with where things are located. If you get lost, there's also a handy world map on the status screen (Accessed via the color/bw switch on the console).
I don't own an Atari Vox / Save Key (yet) so I've been relying on the password feature. It's a great addition as playing the whole game in one sitting (especially when first starting) would be a lot to do. Entering in your password when starting up is easy and the controls are very responsive. Also if (when) you die, the game goes back to the title screen with the password option selected. When you access the password screen, your last password is already pre-filled so you can easily jump back into the game right where you left off before you died.
I really enjoyed this game and it's easily become one of my top favorites that I own. If you like action/rpg style games, you definitely can't go wrong with this one.
First, the game word is huge, the leveling system is good, and there are plenty of secrets to be found. There is a very good chance that you won't beat this game in one session. In fact, I spent three separate days on it. I'd say you can expect to invest about 5 or 6 hours in total playing it start to finish in your first playthrough.
There is an impressive array of enemies throughout the same, including blobs, snakes, bats, spiders, skeletons and treant type creatures, in addition to boss creatures. Each enemy has different attack patterns, and some can be a pain to kill. The difficulty is pretty high, so expect to die quite a few times on your first playthrough. Fortunately, the game has a password system; when you die (and trust me, you WILL die) the password is automatically entered so you can pick up where you left off (unless you turn the system off).
People are going to make the obvious Zelda comparison (though Secret of Mana seems to be a better comparison in my opinion) so I suggest you play some Zelda music (or Mana music) while playing this game.
As always, the box and manual included with my purchase is top notch. The backstory is amusing, too.
I can't believe this game is only 16k, by the way. Does this open up the possibility of a sequel with 32k or even 64k? Maybe 2600 dialogue or even cutscenes? I now want an Anguna 2. Who's with me?
Action RPG fans will definitely love Anguna. I know I love it.
To those clamoring for a *true* Zelda equivalent for their Atari 2600, here it is.
The beauty of Anguna is that it is as challenging as you want it to be. When you die in Anguna, you don't start over from scratch after dying unless you want to. A comprehensive password system also allows you to take a break and continue the game later.
The detailed inventory/map screen is accessed via the Color/BW switch. This was only inconvenient for me due to the fact that the switch on my system is very finicky, and its hard to get it to stay in BW mode. With a properly working system, however, this system would be perfectly functional.
I would recommend using the "centered" sword option as the non-centered mode can be difficult to grasp.
If you're into Adventure, but are looking for something a little more robust, Anguna is for you!