Defeat the Goblin King!
This time, you were on a mission to kill the evil Goblin King, the latest monster to terrorize the land. But as usual, somehow you got yourself caught by his henchmen. Luckily, the monsters aren't any smarter this time around. Someday it might occur to them to take your sword away. Now you must battle your way out of the prison dungeon, navigate your way through the land, and find and defeat the Goblin King.
Anguna is a top-down Zelda-like fantasy action-adventure game for the Atari 2600, written by Nathan Tolbert. Anguna is loosely based on the original version of Anguna written for the Gameboy Advance in 2008. Development for the Atari 2600 version began in mid-2014.
When you begin the game, you find yourself in a dungeon equipped with nothing but a sword. You must battle enemies, explore to escape your prison, and eventually find the evil Goblin King. As the game progresses, you'll find useful items (bow and arrow, lantern, winged boots, dynamite, etc.) as well as attack and defense powerups. As you defeat enemies, you will gain experience. After gaining enough experience, you level will advance, and your maximum health will increase.
As you explore the world, you will uncover many secrets. Defeating all the enemies in a room may uncover a hidden item or open hidden doors. Some walls are fake – occasionally you can walk through what appears to be a solid wall. Use your map for clues and try to explore every room! Some rooms are dark: you won't be able to see very far until you find the lantern. There are six keys scattered throughout the world. Each can be used to open doors corresponding to the color of the key.
To view your inventory, status, and world map, switch the Color/BW switch to BW. The status screen will be shown. On this screen, you can view your current health, attack and defense power, experience points, inventory, and current password.
Anguna uses a password system and optionally an AtariVox/SaveKey to save your progress.
Anguna 2600 contains features not found in most Atari 2600 games, including:
- A large overworld with multiple dungeons
- An in-game inventory screen with a built-in world map
- An experience points system that allows you to gain levels
- The ability to save your progress with a password or using an AtariVox or SaveKey
- Multiple items, powerups, and keys
Anguna includes a box, game cartridge, and a full-color, 16-page manual. Anguna is only available in the NTSC television format.
|Number of Players||1|
|Code and Design||Nathan Tolbert|
|Cover Art||Tim Lapetino|
First, the game word is huge, the leveling system is good, and there are plenty of secrets to be found. There is a very good chance that you won't beat this game in one session. In fact, I spent three separate days on it. I'd say you can expect to invest about 5 or 6 hours in total playing it start to finish in your first playthrough.
There is an impressive array of enemies throughout the same, including blobs, snakes, bats, spiders, skeletons and treant type creatures, in addition to boss creatures. Each enemy has different attack patterns, and some can be a pain to kill. The difficulty is pretty high, so expect to die quite a few times on your first playthrough. Fortunately, the game has a password system; when you die (and trust me, you WILL die) the password is automatically entered so you can pick up where you left off (unless you turn the system off).
People are going to make the obvious Zelda comparison (though Secret of Mana seems to be a better comparison in my opinion) so I suggest you play some Zelda music (or Mana music) while playing this game.
As always, the box and manual included with my purchase is top notch. The backstory is amusing, too.
I can't believe this game is only 16k, by the way. Does this open up the possibility of a sequel with 32k or even 64k? Maybe 2600 dialogue or even cutscenes? I now want an Anguna 2. Who's with me?
Action RPG fans will definitely love Anguna. I know I love it.
To those clamoring for a *true* Zelda equivalent for their Atari 2600, here it is.
The beauty of Anguna is that it is as challenging as you want it to be. When you die in Anguna, you don't start over from scratch after dying unless you want to. A comprehensive password system also allows you to take a break and continue the game later.
The detailed inventory/map screen is accessed via the Color/BW switch. This was only inconvenient for me due to the fact that the switch on my system is very finicky, and its hard to get it to stay in BW mode. With a properly working system, however, this system would be perfectly functional.
I would recommend using the "centered" sword option as the non-centered mode can be difficult to grasp.
If you're into Adventure, but are looking for something a little more robust, Anguna is for you!