You are purchasing a pre-order copy of Super Cobra Arcade. Pre-order games will ship in early December and should arrive in time for Christmas for those located in the US. Orders will be shipped in the order they were placed, so the sooner you place your order, the sooner you'll receive your copy. You will be charged immediately for your purchase.
Any other items purchased with your order will ship at the same time as pre-order games.
Invade the Base and Carry Away the Booty!
Pilot your helicopter across 10,000 miles of challenging terrain!
Vaporize enemy depots and collect precious fuel to complete your mission.
Armed with cannons and bombs, strafe ground targets and take out airborne enemies.
Tanks, guided missiles, falling mines, spinning drones and homing meteors assault you at every turn.
Invade the enemy base and carry away the booty!
Super Cobra Arcade is a classic arcade game in which the player must navigate their helicopter across a side-scrolling terrain through eleven unique stages. Each stage has its own challenges and obstacles, including tanks, targets, rockets, guided missiles, falling mines, fuel tanks, flying saucers and meteors. The player must avoid or destroy these hazards while maintaining the ship's limited fuel supply. The objective is to reach the end stage, invade the enemy's base and carry away the booty while trying to earn a high score.
How To Play
To play Super Cobra, use the joystick to navigate your ship over the terrain while avoiding the enemy attacks. Press the fire button to launch missiles and drop bombs (gamepads use button B to fire missiles and button C to drop bombs). Points are scored for traveling a certain distance and destroying enemy installations. Additional fuel is gained by destroying the fuel tanks. A player starts with 3 helicopters; a bonus chopper is awarded at 10,000 points and every 50,000 points. The game ends when all helicopters have been destroyed.
- Novice, Standard, Advanced, and Expert Modes
- Two-button support with Genesis-compatible Gamepad
- Built-in Pause Feature
- Single Shot or Burst Shot Modes
- High-Score Tables stored in AtariVox/SaveKey (if present)
Super Cobra Poster
Nathan Strum's beautiful artwork for Super Cobra Arcade is featured on a 10" x 14" poster and including free with the game!
If you have an AtariVox or SaveKey plugged into joystick port 2, up to 10 high scores are saved for each skill level. The current skill level is also saved. To reset the high score table for the current skill level, while on the Score Ranking screen press and hold RESET, then press SELECT. All scores are reset to 10,000 points.
You are purchasing a pre-order copy of Super Cobra Arcade. This means that the game will not ship until early December. The game is complete, we have all printed materials on hand (boxes, manuals, labels), and components to build the games (cartridges and circuit boards), but our schedule does not allow us to start shipping games until December. Orders will be shipped in the order they were placed, so the sooner you place your order, the sooner you'll receive your copy. You will be charged immediately for your purchase.
Any other items placed with your order will ship at the same time as pre-order games.
Super Cobra Arcade is a Melody-enhanced game that takes full advantage of the CDF mode in the Melody. Super Cobra Arcade includes a box, game cartridge, beautifully illustrated 8-page manual, and a 10" x 14" poster featuring the Super Cobra Arcade box artwork! Available in NTSC and PAL60 television formats--please select above. If you do not select an option, you will receive an NTSC cartridge by default.
|Number of Players||1|
|Controller||Joystick or Genesis-compatible Gamepad|
|Cartridge Size||32K CDF|
|Code and Design||John W. Champeau|
|Level Generation & Code||Thomas Jentzsch, Darrell Spice, Jr.|
|Graphics and Level Design||Nathan Strum|
|Music and Sound Effects||Michael Haas|
|Label, Box, and Manual Design||Nathan Strum|
|Manual Text||Nathan Strum|
I love all the attention to detail that was placed into Super Cobra Arcade. A few such examples are the starfield simulation, animated explosions, animated score table, great sound effects, Easter eggs, colors mirroring the arcade, rockets change colors after launching, and difficulty ramp ups. The word "Atariage" displays on the base stage rather than "Konami" and John Champeau even threw In the word "Champ" in reference to his company.
Full video review here: https://youtu.be/Dlre_IFXtA4