Spies in the Night
Well, hello there!! My name is Starling, Ray Starling. I love sounding all James-Bondy. I'm here to tell you a little secret. I have an odd job, by odd job I mean I kill people and blow things up. Now killing people for money is frowned upon and anyone with any common sense would turn their backs on it. For me, this job, THIS JOB, is my crowning moment. How many people can say that the President of the United States hand-picked YOU for your unique resume.
You see, there are a bunch of bad guys in a military base doing bad things to some good people. I am going to stop them. Now here's my plan, one I hope you agree with. So listen up and let me tell you...
You are a spy in a trench coat and fedora trying to infiltrate and destroy the target base, but there is a rotating lighthouse in the distance. If the beam falls upon you and you aren't completely hidden behind the wall, a sniper will end your life in a hail of bullets. You must destroy that lighthouse first.
Push the joystick left and right to walk in that direction. The fire button will make your player duck. This is helpful to hide behind shorter segments of the broken wall.
Cross to the right side of the screen to move to the next section. The broken wall is randomly generated each time. Once you pass a certain number of screens, the level will advance and the wall sections will become more sparse.
There is no limit to the number of lives you have. If you die, just push the fire button to try again from the left side of the screen. There is a timer that counts down on each level. Try not to get shot as it will waste some time.
Make it to the end of the level with time to spare and you can blow up the lighthouse.
Spies in the Night includes game cartridge and 4-page manual.
|Number of Players||1|
|Programming||Jared Gray West|
|Manual Design||Grazi Mello|
|Manual Text||Scott Dayton|
It is one of those games you could figure out without a manual. The premise is simple-- use the broken walls as cover to hide from the spotlight as you move left to right, inching closer to the lighthouse as quickly as possible before time runs out. If you are spotted, you are turned into Swiss Cheese and you have to start the screen over, losing time in the process. In later stages, other bullets fly across the screen to add to the challenge. It is very satisfying to blow up the lighthouse!
If this had been made in the 1980s, it would have been one of those games up there with Yar's Revenge or Adventure, games many talked about and regularly enjoyed.
It is a simple game but the graphics are top notch for a 2600 and the controls are very good. This is definitely a must have.