“Cat burglars” are nothing new, but these burglars are actual cats! Having perpetrated a rash of thefts, they’ve stashed their loot in a series of abandoned mansions. You’re Mappy – the city's finest police officer – and you've been chosen to crack the case! Unfortunately, you’re also a mouse... and you’re outnumbered. This is not going to be easy!
Your mission is to infiltrate the cat burglars’ lairs and retrieve the stolen loot. You won’t be able to apprehend the cats, but you can stun them by slamming doors on them and turning their own booby-traps against them. But don’t let them catch you – if even one of those cats gets their paws on you, you’ll be cat chow!
How To Play
Use the joystick to guide Mappy through the mansions and retrieve the stolen goods. Collect the loot in pairs (the matching item blinks) for big points. Collect all ten to advance to the next level.
Move off a platform to jump onto the trampolines below and move left/right to jump to another floor. Mappy can't be caught by a cat while he's on the trampolines so use them also to escape enemies in pursuit. Be careful though, as trampolines will weaken with each jump and landing on a red trampoline will break and Mappy will fall to his doom! On each floor there are doors that can be opened or closed by pressing the button while facing the door. Doors can be opened from a distance and used to knock back the cats and stun them temporarily. Opening a flashing door will emit a microwave that will capture any cats in it's path and give Mappy a break to escape to a safer area.
On later levels, there are bells located on each end of the mansion. Hit these bells to drop them onto the cats below and stun them for a few seconds. On other levels there will be blinking trap doors. Move Mappy over these traps to open them up and drop the cats down to stun them!
Every so often a Bonus level will allow Mappy to take a break and gain some extra points. Try to pop all the balloons before time runs out for high score.
Mappy is a port of the unique arcade game of the same name, brought over to the 2600 by John W. Champeau, whose previous Atari 2600 efforts include Super Cobra Arcade, Scramble, Conquest of Mars, and Lady Bug. Mappy is stunningly accurate to the original arcade game in terms of gameplay, graphics, and sound, even featuring the arcade game's catchy music thanks to Michael Haas and Darrell Spice, Jr. Nathan Strum created gorgeous artwork for the game featured on the label, manual, box, and the included 10" x 14" poster. Mappy supports the AtariVox for saving high scores, and takes advantage of our advanced Melody board to push the Atari 2600 to its limits.
- Novice, Standard, Advanced Skill Levels
- Set Loot to be in Random or Same positions on each level
- Built-in Pause Feature
- Features music from the Arcade Classic!
- Includes Bonus Rounds
- High-Score Tables stored in AtariVox or SaveKey (if present)
Nathan Strum's beautiful artwork for Mappy is featured on a 10" x 14" poster and including free with the game!
If you have an AtariVox or SaveKey plugged into joystick port 2, up to five high scores are saved for each skill level. The current skill level and last initials are also saved. To reset all scores on the AtariVox/Savekey for Mappy, press and hold RESET while powering on the game.
Mappy is a Melody-enhanced game that takes full advantage of the CDF mode in the Melody. Mappy includes game cartridge, beautifully illustrated 12-page manual, and a 10" x 14" poster featuring the Mappy box artwork! Available in NTSC and PAL60 television formats--please select above. If you do not select an option, you will receive an NTSC cartridge by default.
Get a Mappy Box!
If you'd like a boxed copy of Mappy, please select "Box Upgrade: Yes" at the top of the page before adding Mappy to your cart. Our boxes are professionally printed and include a box insert to hold your Mappy cartridge in place. We want you to play our games, so we have not sealed or shrinkwrapped the boxes in any way, allowing you easy access to the game cartridge and manual.
These boxes are the same size as boxes Atari produced for their games "back in the day". They look great sitting on a shelf with your other boxed homebrew games, or alongside games from the classic Atari 2600 library. We only have a limited number of boxes for each game, and there is no guarantee they will become available again once our supplies are exhausted. Click on the images to the right to see larger photos of the box.
|Number of Players||1|
|Cartridge Size||32K CDF|
|Code and Design||John W. Champeau|
|Music and Sound Effects||Mike Haas|
|Music driver||Darrell Spice, Jr.|
|Code optimization||Thomas Jentzsch|
|Label, Box and Manual Design||Nathan Strum|
|Manual Text||Nathan Strum|
For the uninitiated, you do not want to stay in one place for very long or you'll lose lives quickly.
Once you learn the game mechanics, it's a challenging game with many levels that kept me coming back for more. Easily earns the 5 starts I'm giving it.
Champ games did a great arcade conversion with Mappy.
You can not do any better with an arcade port of Mappy for the 2600 in terms of graphics, sound, and gameplay.
This one gets my MUST BUY recommendation.
This is one of the best games ever released for the 2600. Quite frankly this game would have bowled me over if it had been released on the 7800, but the 2600? An amazing feat of programming and technical wizardry. The graphics and sound are excellent.
I have to admit that I've never played a "Mappy" game before, so when Atari Age began offering it I did a search of "Mappy" videos on Youtube. This game has been ported to so many systems, yet this version holds its own every step of the way. Graphics. Sound (including incredible music). Play-ability. All are outstanding!
What about the packaging I don't hear you ask. Well, I'll tell you anyway. The artwork on the box, label, and poster are excellent. Add to to all this AtariVox support and Melody-board enhancement, and what you've got is another winner from Champ Games.
This games 32K cartridge uses a technology called DPC , which is sort of an extension of a special chip that was used to create Pitfall II. It is described on Atariage as a
"Melody-enhanced game that takes full advantage of the CDF mode in the Melody".
I am impressed with all the attention to detail that was placed into Mappy. The title screen colors match the arcade, the character sprites are all animated, there is an attract mode, the fact that there is a high score table for each difficulty, the amazing sound sampling, the bonus rounds, arcade accuracy, impressive packaging, all add up to what I believe is the best Atari 2600 homebrew released in 2018!
Everything from the arcade game is here. All the music, sound effects, bonus rounds, little cut-scenes. all of it.
I don't buy much 2600 homebrew, as I'm more of a 5200 guy, but this would even be impressive as a 5200 game. My one complaint with the game is that the way that scrolling is implemented causes a lot of "blind" situations that don't exist in the arcade game, but that's a very minor issue with what is a truly fantastic port.
The game itself is phenomenal and shows off the 2600 in the best possible way.
I'm constantly impressed by what Champ Games does on the 2600, and I will always buy their releases because of the great quality they put into their games!