While piloting a spacecraft beyond the edge of human-controlled space, you receive word that humanity is under attack. You must seek out the enemy-infected colonies and save the humans by destroying the mutant creatures terrorizing your people. You must do everything in your power to save the human race! Keep your aim true and defeat the Kraal!
The enemies attack in packs and grow more savage as you approach Earth. Between battles, you travel to the next colony. While traveling, you keep mentally sharp as you dodge debris or try to stay within the confines of the wormhole. Each pack of Kraal has a smart bomb escort that explodes when the pack is destroyed. Alien technology in the debris can collide with your spacecraft, causing unpredictable effects. After destroying three waves of Kraal enemies, the Xin overlords send a Mega Mutant, which is much harder to kill and has special abilities.
- 3 Different Game Modes: Easy, Infinite Play, and Save Earth
- 14 aliens with unique styles of attack
- 4 Mega Mutants with unique styles of attack
- Mini-Game between each wave
- Large variety of Power-Ups
- AtariVox enhanced
High scores can be cleared by pressing fire and pressing up as the Atari is powered on.
Space Game includes game cartridge, full-color 16-page manual, and professionally printed box. Available in NTSC and PAL60 television formats--please select above. If you do not select an option, you will receive an NTSC cartridge by default.
|Number of Players||1|
|Code and Design||Karl Garrison|
|Packaging Design||Maggie Vogel|
Save The Earth
In Save The Earth and Infinite Play the possible Difficulty Switch combos are as follows: b/b, b/A, A/b, A/A. In Easy Mode the Difficulty Switches are disabled.
In Save The Earth you can earn an extra life at 20,000 points. In Infinite Play and Easy Mode you earn extra lives at 20,000 points, and after that at multiples of 100,000.
The enemies, called Kraals in the game, attack in groups of 3. When the final one in the group is destroyed, it drops what are in essence power-ups or power-downs. Study the manual to see what they look like. You will only have a split-second to decide on if you want to pick them up, or avoid them.
POWER-UPS: Fast Ship, Blast Shield, Double Ship (Galaga style), and Wide Missile.
POWER-DOWNS: Slow Ship, Wide Ship, Jammed Cannon (your cannon only fires 50% of the time), Bad Navigation (reversed control inputs), Power Down.
These Power-ups and Power-downs are only in effect for a short while, but there is a helpful color bar that appears just above your score that acts like a timer. It stars off green, then as the timer approaches the end it turns yellow, and then red.
I only have two nits to pick. The first is that there is no rapid fire, but as this game works just fine with a Sega Genesis Controller that's not such an issue (as it's a very responsive controller). The second nit is that you can't pause the game if you are playing on an unmodified 7800 ProSystem.
I wish too that the cart contained Flash Memory, but you can save your scores if you have an AtariVox or a SaveKey inserted in to controller port 2.
An excellent game. The manual and box are real stunners!
Edit: You can indeed pause a game in progress when playing on an unmodified 7800 ProSystem. Once I discovered this I even tried a little experiment. I paused a game in progress, unplugged the controller from the controller port, then plugged it back in. I hit the fire button and the game continued with no problems.