I fear it is too late for myself and my crew...
...My hope is whomever finds this message can learn from our misfortune and perhaps be better prepared for the challenges that await.
There is an ancient legend passed down by deep space travelers. The legend of the Wizard of Wor. It tells of an evil wizard who studied in the sciences of dimensional travel and teleportation. It is said that the Wizard possesses the ability to entrap travelers at any point in space and teleport them to his labyrinthian planet. A planet populated by an array of malevolent creatures, all teleported there against their will. The wizard entertains himself by watching these creatures battle each other in a struggle for survival in the land of Wor.
The first time I heard this story I was a young recruit in the star academy. An old, veteran star pilot shared the tale with me over a few pints in the local spaceport. A rite of passage designed to spook young recruits.
Or so I thought.
En route to a lucrative mining job in the Midway 1980 asteroid cluster, our ship’s navigation computer suddenly malfunctioned. It reported our coordinates to be light years off our programmed course before losing all power. Our lifeless ship soon crashed into the jagged surface of the planet below.
Somehow my crew and I managed to survive the crash. We salvaged what we could and set out on foot to climb the tallest peak for a better vantage point. From this perspective we could see a landscape defined by an endless, sprawling maze that reached to the horizon and beyond!
Get Ready, Go!
At the beginning of each dungeon, the Worriors are located in the start area. To enter the maze, press up on the joystick. A Worrior cannot be harmed while in the start area, but only has 10 seconds before being forced into the maze.
Once in the maze, use the joystick to guide the Worrior through maze and attack the monsters. Guide your Worrior to the red tunnel to warp from one side to the other. The red tunnel can only be used when it is open (it will show a red arrow) and closes for a few seconds once it is used. The enemies can also use the tunnel so be on the lookout!
The Wizard has created 99 devious dungeons that he dares you to enter! There are many types of dungeons that your Worriors will need to master to move on to the next and continue your battle with the Wizard!
- Novice, Standard, and Advanced Skill Levels
- Arcade speech support when AtariVox plugged into Port 2
- Play against human or computer opponents
- Built-in Pause Feature
- Built-in Maze Editor
- Supports QuadTari Adapter for simultaneous two-player and AtariVox support
- High-Score Tables stored in AtariVox or SaveKey (if present)
Wizard of Wor Arcade adds a special feature that allows you to create your own mazes using the MAZE EDITOR!
There are three custom mazes that are included with the game that can be modified using the editor. These custom mazes are then included in the game and may be chosen randomly during the first seven dungeons (except for Dungeon 4 which is always The Arena).
The default custom mazes were submitted by AtariAge users devwebcl ("Bulla Maze"), Ferf13 ("Logan's Run"), and Machine ("Specner's Couch").
Wizard of Wor Arcade Poster
Dave Dries' beautiful artwork for Wizard of Wor Arcade is featured on a 10" x 14" poster and including free with the game!
If you have an AtariVox or SaveKey plugged into joystick port 2, up to five high scores are saved for each skill level. The current skill level, game mode, and number of players are also saved. To reset all scores on the AtariVox/Savekey for Wizard of Wor Arcade, press and hold RESET while powering on the game.
Additionally, if you're using an AtariVox or AtariVox+, you'll hear speech from the original arcade game while playing!
Wizard of Wor Arcade is a Melody-enhanced game that takes full advantage of the CDF mode in the Melody. Wizard of Wor Arcade includes game cartridge, beautifully illustrated 12-page manual, professionally printed box, and a 10" x 14" poster featuring the Wizard of Wor Arcade box artwork!
Available in NTSC and PAL60 television formats--please select above. If you do not select an option, you will receive an NTSC cartridge by default.
|Number of Players||1 - 2|
|Cartridge Size||32K CDF|
|Code and Design||John W. Champeau|
|Speech and Sound Effects||Mike Haas and Ross Keenum|
|Packaging Illustration and Design||Dave Dries|
One problem though. My Atari Vox works for about 2 mins then it resets itself and does not work. Am I the only one with this problem? My Vox works with all my other Vox games.
This game is a blast and you have to try all the options. Having a second player excels the fun, if you don't have one, the computer can provide one.