Euchre is an adaptation of the card game of the same name that is popular in the midwestern and northeast United States. For a description of the game and complete rules, please look here (The North American Euchre rules are used.)
Includes cartridge and a full-color, sixteen page manual. Available in NTSC and PAL formats (please specify above when ordering).
|Number of Players||1|
|Label Design||Dave Exton|
I am only knocking it down one star because of the lack of any multiplayer. It would be really fun to see a 4-player version utilizing both sets of paddles, or even a 2-player so you could have a human partner.
Though it obviously lacks the social graces that made playing euchre such a rite of passage in these here parts, Erik Eid's EUCHRE is a satisfying scratch for the euchre itch. I agree with the other readers that riskier trump calls by the computer players would be nice (a tougher difficulty level, perhaps?). Personally, I also miss two-handed euchre, a variation that may simply be too contained to certain regions to warrant representation here; it's a snappy and exciting way to play the game when you can't find two other players, and we even played three-handed euchre, in which two players gang up on the bidder and loyalties necessarily change from hand to hand. But the game play itself is flawless, and the interface is efficient and easy to learn. Well done, Erik!
The reason this ekes a fifth star out of me is the packaging. By this I mean not only the retro typography and REALLY old-school Atari instruction booklet design, but also the play screen itself: blocky digits right out of Atari BACKGAMMON, big, chunky, inaccurately-proportioned playing cards (that is NOT a complaint--the look of those cards feels like a tribute to me!), and no fireworks whatsoever when the game ends, just a sudden switch to the color-change screen saver mode. For me, playing Erik's EUCHRE is like finding a hidden gem while digging through the "old" game pile at Target in the early 1980s.
I must admit that Euchre took me by surprise, and I ended up enjoying it more than I thought I would. The graphics are nothing spectacular, and the sound is only minimal, but the game itself drew me in, and the computer makes for both an excellent partner and opponent.
This card game is perfectly suited for play on the 2600 and game play is straightforward without any of the funky house rules people sometimes enforce such as “Farmer’s Hands” or “Ace-No-Face.” Plus, the dealer is allowed to pass the deal if no trump call is made.
This game is fun but may not be particularly challenging for advanced players. It seems like your computer partner and the opposite teams are rather reluctant to make risky trump calls. The computer players love to draw out trump right away, sometimes stymieing your risky call. And you will find yourself making the trump call, more often than not, regardless of your place after the deal.
Overall, this is an enjoyable and well-done game to play when you are looking for a Euchre game but cannot get the people together to play. Plus, the traditional-style black label and artwork add to the effect that this game could have been issued back in the 2600’s glory days.