You were the Arch Wizard’s sole apprentice, learning the craft and early in your studies of the arcane arts. The mysteries of magic were just beginning to crystalize in your mind. On a dark night filled with restless dreams you were suddenly awakened by your master. You will never forget the evil gleam in his eyes as he bound you with magic, dragged you from your chamber and cast you into the dungeon.
You rise from the ground, determined to stop his evil plans. Use your magic bolt spell to survive until you can acquire more powerful magic. Gather riches and magical artifacts. Eventually, if you survive long enough, you may face your former master. You may even become a legend, but first you must escape…
...the Wizard’s Dungeon!
After selecting a difficulty level (Easy, Normal, or Hard), you can choose to start a New Game or Continue from the last level you reached. On the menu screen, pressing Select on the console will let you start on any level you like (1-4). The dungeon will be randomly generated for a unique experience each time through.
Find the stairs in each maze to progress to the next level of the dungeon. Beware - each level gets harder and harder! Search for a way out while collecting spells, treasures and magical artifacts. You have no choice but to press on, deeper and deeper you explore…
Pressing Pause on the console, or holding Button 1 and then pressing Button 2, will bring up the map screen and pause the game. If you find the map of each level, some unexplored rooms will be shown, helping guide your way. One of the magical artifacts will show you more of the level than the basic map.
Your health is shown in the upper left. If an enemy touches you, you’ll lose health depending on the monster’s strength. Potions restore up to five points of health. You can find potions hidden in the maze, in chests, or occasionally by fully clearing a room of enemies. Reaching the stairs at the end of a level will also restore your health on easy (all health) and normal (up to ten points) difficulty levels.
If your health drops to zero, you will turn into a ghost (being dead and all), but you have not yet passed to the realm of the dead! A soul in limbo, the health display becomes a 30 second timer. You must find a gravestone before time runs out or your game is over. If your ghost touches a gravestone, you will get revived and can continue on. While you’re a ghost, you can’t use weapons or pick up objects, but you can fly through walls and the enemies can’t touch you.
You start with only the Magic Bolt spell. Hidden in each maze are additional magic spells found on scrolls (Psychic Wave, Lightning, and Fireball). Finding additional scrolls for each spell will increase its power, up to level 4. Once you acquire a spell, you will keep it for the rest of the game. If you die and choose Continue from the menu, you will keep the spells you’ve acquired up to that point. Button 1 fires your spell, Button 2 selects the next available spell.
Finding magical artifacts will level up your Magic Bolt spell, increasing its firing speed, range and damage. Each magical artifact has additional special powers, which you will have to discover.
Find all the gold, gems and other treasures hidden in each maze...some treasures only appear in later levels. Treasures increase your score. Generally speaking, the more rare the treasure, the more points it is worth.
Throughout the dungeon, you’ll encounter a variety of monsters. Some will chase you, some will wander randomly until you get too close. Some are easy to defeat, some require many shots. Experiment to find out which spells work best in which situations, and remember that sometimes the best approach is to run away and live to fight another day!
- Three difficulty levels
- Explore a huge, randomly-generated dungeon
- Learn four unique spells, each with four levels of power
- Collect magical artifacts and priceless treasures
- Battle more than a dozen types of monsters
- Continue from the last level you've reached
Get a Wizard's Dungeon Box!
If you'd like a boxed copy of Wizard's Dungeon, please select "Box Upgrade: Yes" at the top of the page before adding Wizard's Dungeon to your cart. Our boxes are professionally printed and include a box insert to hold your Wizard's Dungeon cartridge in place. We want you to play our games, so we have not sealed or shrinkwrapped the boxes in any way, allowing you easy access to the game cartridge and manual.
These boxes are the same size as boxes Atari produced for their games "back in the day". They look great sitting on a shelf with your other boxed homebrew games, or alongside games from the classic Atari 2600 library. We only have a limited number of boxes for each game, and there is no guarantee they will become available again once our supplies are exhausted.
Included with Wizard's Dungeon is the game cartridge and full-color 16-page manual. You can optionally purchase a professionally printed box (see above).
|Number of Players||1|
|Programming and Design||BydoEmpire|
|Additional Manual Artwork||Dropzone|
|Box, Manual, Label Layout||Tony Morse|