2048 - Atari 7800

Price:
$45.00

Quantity:
2048

The objective of 2048 is to create a 2048 tile by moving tiles around a grid and combining them together.

Tiles are combined by moving them together using the controller.

Each successful combination will generate a new tile with the combined value of the two merged tiles as well as a new tile with the initial value of 2 on a random empty square.

The game ends when the player successfully creates a 2048 tile or the board is full and no more moves are available.

2048 Box

Gameplay

If tiles of an equivalent value are pushed together, they will combine to form a new tile of the combined value. You may only combine tiles of equivalent value, for example, you can combine 2 and 2 to make a 4 tile. Tiles will not slide past the edge of the board, or if they hit another tile that they cannot combine with.

The following screenshot shows the start of a new game. The player has two tiles on the board, each with a value of 2.

A downward move would combine the tiles into a 4 value tile and generate a new 2 value tile in an empty square. Each time a valid move is completed by the player, a new tile with a value of 2 is generated in a random free square.

If the player attempts an illegal move, where no tiles can move or combine, the player’s input will be ignored.

Multiple combinations can be made with unique tiles on each move, but you may not combine the same tile twice in one move. This is a “greedy move.” A greedy move is a move where there could be multiple combinations in a single move by the same tile. Each tile can combine only once per move. Greedy moves are not allowed in 2048.

The game ends when the player successfully creates a 2048 tile or when no more valid moves are available (i.e., the board is full and there are no opportunities to combine tiles).

2048 Cart and Manual

Screenshots

2048 Screenshot 2048 Screenshot 2048 Screenshot 2048 Screenshot

AtariVox Support

If you have an AtariVox or SaveKey plugged into the second controller port and the player's score qualifies for the top ten, the player will be invited to enter their initials using the controller. High scores are saved in the AtariVox/SaveKey and then reloaded the next time you power-up the game.

Additional Information

Included with 2048 is the game cartridge, full-color 8-page manual, and a professionally printed box.

Number of Players 1
Controller Joystick Controller
Cartridge Size 48K
2048 Original Concept Gabriele Cirulli
Atari 7800 Conversion (GFX & Code) Lewis Hill
Box and Label Art Bethany Hill
Manual Layout Tony Morse
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