2048 - Atari 7800



Box Upgrade:  No        Yes (Add $15.00)      

The objective of 2048 is to create a 2048 tile by moving tiles around a grid and combining them together.

Tiles are combined by moving them together using the controller.

Each successful combination will generate a new tile with the combined value of the two merged tiles as well as a new tile with the initial value of 2 on a random empty square.

The game ends when the player successfully creates a 2048 tile or the board is full and no more moves are available.

2048 Cart and Manual


If tiles of an equivalent value are pushed together, they will combine to form a new tile of the combined value. You may only combine tiles of equivalent value, for example, you can combine 2 and 2 to make a 4 tile. Tiles will not slide past the edge of the board, or if they hit another tile that they cannot combine with.

The following screenshot shows the start of a new game. The player has two tiles on the board, each with a value of 2.

A downward move would combine the tiles into a 4 value tile and generate a new 2 value tile in an empty square. Each time a valid move is completed by the player, a new tile with a value of 2 is generated in a random free square.

If the player attempts an illegal move, where no tiles can move or combine, the player’s input will be ignored.

Multiple combinations can be made with unique tiles on each move, but you may not combine the same tile twice in one move. This is a “greedy move.” A greedy move is a move where there could be multiple combinations in a single move by the same tile. Each tile can combine only once per move. Greedy moves are not allowed in 2048.

The game ends when the player successfully creates a 2048 tile or when no more valid moves are available (i.e., the board is full and there are no opportunities to combine tiles).


2048 Screenshot 2048 Screenshot 2048 Screenshot 2048 Screenshot

AtariVox Support

If you have an AtariVox or SaveKey plugged into the second controller port and the player's score qualifies for the top ten, the player will be invited to enter their initials using the controller. High scores are saved in the AtariVox/SaveKey and then reloaded the next time you power-up the game.

Get a 2048 Box!

If you'd like a boxed copy of 2048, please select "Box Upgrade: Yes" at the top of the page before adding 2048 to your cart. Our boxes are professionally printed and include a box insert to hold your 2048 cartridge in place. We want you to play our games, so we have not sealed or shrinkwrapped the boxes in any way, allowing you easy access to the game cartridge and manual.

These boxes are the same size as boxes Atari produced for their games "back in the day". They look great sitting on a shelf with your other boxed homebrew games, or alongside games from the classic Atari 2600 library. We only have a limited number of boxes for each game, and there is no guarantee they will become available again once our supplies are exhausted.

2048 Box Box

Additional Information

Included with 2048 is the game cartridge and full-color 8-page manual. You can optionally purchase a professionally printed box (see above).

Number of Players 1
Controller Joystick Controller
Cartridge Size 48K
2048 Original Concept Gabriele Cirulli
Atari 7800 Conversion (GFX & Code) Lewis Hill
Box and Label Art Bethany Hill
Manual Layout Tony Morse
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