Seawolf represents Atari 2600 programmer Manuel Rotschkar's third Atari 2600 title, and it was entered as his 4K entry in the 2004 MiniGame Competition. This game is influenced and inspired by the Midway Sea Wolf and Sea Wolf II arcade games as well as the Astrocade and 8-bit home versions, but is not a direct port. Seawolf also borrows elements from Broderbund's Seafox.
In Seawolf you command a submarine lurking below the surface of the ocean, where you need to attack enemy convoys while avoiding depth charges and other dangers. But use your resources wisely, as you don't want to be a sitting duck when you run out of torpedoes, or worse, fuel! And watch out for the Red Cross ships, as they have a surprise for you if you accidentally target them!
Seawolf features four difficulty settings, with a matching color-coded score display so you can tell which difficulty setting you are playing at quick glance. Seawolf is the first Atari 2600 homebrew to feature 24 pixel wide multicolor sprites.
Seawolf includes a beautiful label designed by Dave Exton, who also created a stunning, full-color eight page manual to accompany the game. Seawolf is available in both NTSC and PAL formats, please select above when ordering.
Get a Seawolf Box!
If you'd like a boxed copy of Seawolf, please select "Box Upgrade: Yes" at the top of the page before adding Seawolf to your cart. Our boxes are professionally printed and include a box insert to hold your Seawolf cartridge in place. We want you to play our games, so we have not sealed or shrinkwrapped the boxes in any way, allowing you easy access to the game cartridge and manual.
These boxes are the same size as boxes Atari produced for their games "back in the day". They look great sitting on a shelf with your other boxed homebrew games, or alongside games from the classic Atari 2600 library. We only have a limited number of boxes for each game, and there is no guarantee they will become available again once our supplies are exhausted. Click on the images to the right to see larger photos of the box.
|Number of Players||1|
|Label Design||Dave Exton|
|Manual Design||Dave Exton|
There are four game variations, or skill levels, and the challenge ramps up pretty quick. I don't think I ever topped 7000 points. After awhile though, the game can seem a bit repetitive, and I wish there was a bit more music, other than the opening tune.
Once again, Xype did an excellent job on the label and the manual artwork. I only wish I could have gotten one of the limited-edition blue cartridges, but those probably sold out long ago.
Challenge is fairly high and I find myself juuust missing the fuel before my fuel and torpedo's run out. But I know I can get it if I try harder! I find myself coming back to this game over and over again. The only slight drawback (personal opinion only) is that the repetitive music can start to drive you mad after awhile. I highly recommend this game. You can't beat the $20 price tag either.
Game System: 1978 Atari VCS "Light Sixer" (ROM loaded from computer via Arcadia Supercharger)
When you first load the game, you are greeted with an 8-bit rendition of the theme from Das Boot (youtube.com/watch?v=dkgtA30tZn8). If you're anything like me, then that alone should be enough to warrant giving this game a try. I've never played the arcade original, but i assume the game play is mostly faithful. My main issue with the game is that it seems to lack a difficulty curve; the ships all seem to move at random speeds to begin with instead of starting out slow and getting faster as you rack up more points. This can make the game totally frantic right from the start if the RNG happens to produce a lot of fast moving ships at the beginning of your game. Thankfully, the difficulty can be adjusted somewhat. Setting the left difficulty switch to "B" seems to disable the destroyers that drop depth-charges on you, which makes for a slightly less chaotic game. All-in-all this is a solid game with a few little niggles that keep it from being truly amazing.
find a way to keep game going a little longer and perhaps get a full fuel refill after the first one. I found that firing a lot of double shots would sink more ships. So because of that and ratings of the other reviewers, I give it a 4.
A shooter that rewards strategy over button-mashing is always a welcome addition to my gaming rotation. You'll have to be a crack-shot and be quick about it, if you are to last very long.
Seawolf is smart shooter that gradually introduces new and more challenging elements to its gameplay (or you can start with everything at once if you like) and provides enough challenge to keep you coming back, but not enough to run you off. The game is rewarding and high scores are earned, but the replayability is high and you'll while away many hours trying to beat your best.
This game belongs in every collection.
The first thing I noticed when I booted the game up for the first time was the amazing graphics. Everything was easily identified and vividly detailed. It reminded me of Activision's best work! There is also a cool tune that plays when the game is first booted up that really put me in the right mood. The sound effects work great and sound as close as the real thing as the 2600 can allow.
The gameplay is perfectly executed, and much more fun that the original. Your job is to take out as many ships as you can, without running out of fuel or torpedoes. It sounds simple, but Manuel has added lots of wonderful new features, like several different kinds of ships, each with their own characteristics. There are battleships that take multiple hits to destroy, ones that drop depth charges, Red Cross boats that bounce your torpedoes back, etc. Every 1,000 points you get, you get a chance to refill on fuel and torpedoes. If you run out of either, you lose a life.
There's a lot of strategy, too. You can bounce your torpedoes off of Red Cross Ships and into another ship, for instance. If you fire too much, you'll run out of torpedoes; but if you fire too little, you'll run out of fuel before you can get more!
The game also makes great use of the Difficulty Switches. One switch controls game features. The B setting introduces new game features slowly, and the A setting throws everything at you from the start. The other switch controls who is stronger, you or the ships.
All in all, this game is a real treat. I couldn't imagine it playing any better. It's loads of fun, the graphics and sounds are great, it has lots of replay value, and the gameplay is stimulating.
Replay Value: 10/10
Fun Factor: 10/10
Collin's Thoughts: Get it. Get it NOW!
This was my first homebrew, and I must say, I chose wisely. This game is spot on in every way. It has all the wonder of the great Atari classics, and is a game I could see myself playing for many years to come.
Let me begin with the positives. The graphice are superb, the extra large sprites are real, real dope. The control is excellent, "responsive" doesn't cover it. Strategy is required to prevail. Furthermore, the cartridge and manual are done really well.
Now for the negative. Notice the singular "negative". The game play just didn't move me! Yeah, it's fast-paced, yeah, it's a challenge. But it really doesn't go anywhere. In that respect it reminded me of "Astroblast".. a real challenge with no pay-off to speak of. I just sat there and kept blasting away for hours!
I'll break it down like this: if you like River Raid (and you will be in very respectable company if you do), you will definitely like this. I don't care for River Raid but I respect the opinions of a lot of people that do!
Bottom line: the game is worth having just for the technical beauty of it, but if you're like me, you won't play this one for days and days.. maybe just hours and hours!
Having an opening song is great! Also the manual is very well done.
Seawolf is a high quality title, and is also very fun to play.
Two thumbs up here!