Fly through the space and destroy the Aliens before they desroy you! You must learn how the eight different Alien races move and attack. Plan you own strategy to get the next level. You must Kill'em all! It's the only way to complete your quest for the mother ship Allia...
It was a simple enough mission, return the ceremonial pants that the Prince of the Agrob system had left behind on his latest diplomatic mission to your home world. The journey to planet G45 was a pretty boring affair. Or so you thought! Not far into your mission, a squadron of ships appears on your radar, but it's not a welcoming committee! After the surprise of shots echoing against your hull, you scramble to get the ship into combat mode, knowing that your simple delivery mission has now turned into a fight for your life!
Allia Quest is Ebivision's second game, written by Igor Barzilai. This new release of Allia Quest features a professionaly printed label and manual, and all five Ebivision games sold through AtariAge feature a uniform label and manual design.
|Number of Players
||Ebivision & Tony "Xot" Morse
||Ebivision & Tony "Xot" Morse
Until recently, I'd never heard of Allia Quest. I stumbled onto some positive comments about Allia Quest so I decided to checked it out.
Wow - I'd never heard of it before, but it's a really decent pattern shmup. Especially when you consider that this game dates from 2001, it is a very impressive homebrew. Honestly I think the name is part of the problem. When I see the name Allia Quest, I think it might be some sort of sword-swinging RPG type game, but this is very much an old school "death from above" space shooter. The game play is interesting, and the graphics are actually quite good for the old VCS.
This game is more than meets the eye. When the first formation of aliens game came at me, I thought "oh, brother. What kind of kiddie shit is THIS?"
Wrong. Next thing I knew, I looked up and TWO HOURS had gone by. What?
I highly recommend this game. It's hard as hell and the variety of alien graphics is great. As Ethan said above, not the greatest game, but a great game nonetheless!
Allia Quest is an excellent vertical shooter featuring large, colorful graphics that would be right at home in the classic arcade game Astro Blaster. The graphics in this game are absolutely superb, including a multi-level star field which gives a very nice sense of depth and movement, and the most impressive title screen I've seen on any 2600 game. The gameplay isn't anything new - you just shoot everything that attacks you and try not to get hit. But it is well executed, and the game is fun and challenging with good replay value. On the downside, there's no indication of how many lives (shields) you have left, and you can't use the fire button to restart after losing a game. Both of these are pretty obvious omissions, but don't detract too much from it being a good game. An additional element - such as needing to refuel periodically (as in Astro Blaster) would have been a nice touch, but even as it stands, Allia Quest is definitely recommended.
Very good game, but you'd better have the patience of Job to play it well. The game is a space shooter that plays like it was inspired by Activision's "Megamania" in that the alien ships are of the unusual variety and move in very rigid formations. However, the targets are quite large. Now, here's why patience is important -- it takes a bit of time to find weaknesses in the patterns of each formation of aliens, and one must adopt the "blast a couple and run" strategy when the enemies make a pass and then wait for them to return to the top of the screen and start another run. Good graphics, great control and decent sound. This isn't the best homebrew out there, but it's still very enjoyable and better than 80 percent of the games released for the 2600 during the console's heyday.