Fly through the space and destroy the Aliens before they desroy you! You must learn how the eight different Alien races move and attack. Plan you own strategy to get the next level. You must Kill'em all! It's the only way to complete your quest for the mother ship Allia...
It was a simple enough mission, return the ceremonial pants that the Prince of the Agrob system had left behind on his latest diplomatic mission to your home world. The journey to planet G45 was a pretty boring affair. Or so you thought! Not far into your mission, a squadron of ships appears on your radar, but it's not a welcoming committee! After the surprise of shots echoing against your hull, you scramble to get the ship into combat mode, knowing that your simple delivery mission has now turned into a fight for your life!
Allia Quest is Ebivision's second game, written by Igor Barzilai. This new release of Allia Quest features a professionaly printed label and manual, and all five Ebivision games sold through AtariAge feature a uniform label and manual design.
|Number of Players||1|
|Label Design||Ebivision & Tony "Xot" Morse|
|Manual Design||Ebivision & Tony "Xot" Morse|
This game takes time and patience to get use to the different varieties of alien ships and the formation and movement patterns of each. I have my own name of each of them, based on how they look, such as Eyeballs, Flying Carpets, Klingon Battle Cruisers, Lanterns, etc. The game has different names for them of course.
Each enemy formation must be destroyed completely before the next formation of enemies will appear. Remember, each enemy has its own pattern as far as how it moves in formation. But the formation an enemy uses will stay the same from one level to the next. Once you have destroyed the last ship in the last formation you will hear a bleep tone. That not only indicates that you are moving on to the next level, but have also earned an extra ship. You have to keep track of how many ships you have in your head, because it's not displayed.
An interesting feature of this game is that if you move to the left or right of center far enough you will see another formation mirroring the one in the center. They can take you out as well, but then you can destroy them as well. As you advance each level these 'mirror' formations will move closer to the one in the center, forcing you to thread the needle so to speak.
This is a very good game considering that it's only 4k in size. Actually, this is a good game. Period.
After you learn the formation patterns (the way the ships move), you must learn the art of 'the dance.' You must weave as they weave, learning their rhythms as you go. I generally let the first wave go, so that I can get a clean shot of their under-bellies as they appear from the top of the screen. I will only shoot 4 in one pass. 5 is pushing it.
CONTROLLER OF CHOICE: Sega Genesis 3-button game pad. Not only is it more responsive than the standard 2600 Joystick, but it's much more comfortable during long sessions.
I am the current World Record holder for this game at High Score:
Both Difficulty Switches set for b: 52,000
Both Difficulty Switches set for A: 56,000
Wow - I'd never heard of it before, but it's a really decent pattern shmup. Especially when you consider that this game dates from 2001, it is a very impressive homebrew. Honestly I think the name is part of the problem. When I see the name Allia Quest, I think it might be some sort of sword-swinging RPG type game, but this is very much an old school "death from above" space shooter. The game play is interesting, and the graphics are actually quite good for the old VCS.
Wrong. Next thing I knew, I looked up and TWO HOURS had gone by. What?
I highly recommend this game. It's hard as hell and the variety of alien graphics is great. As Ethan said above, not the greatest game, but a great game nonetheless!