Okie Dokie was the first original homebrew game written for the Atari 2600 by Bob Colbert. Okie Dokie is a fast moving puzzle game that challenges you with 30 preset puzzles and 435 random puzzles. It seems simple enough, turn off all of the squares. Well, there's a catch! Every time you select a square, it gets "flipped" -- if it was on it turns off and visa versa. To complicate things further, any square directly to the left, right, above, or below the square is also "flipped."
Okie Dokie includes a full-color, eight page manual. Supports both NTSC and PAL television formats.
|Number of Players||1|
|Label Design||Dale Crum|
For me, this game is extremely hard and in several years of owning it, I have only successfully completed about 3 of the puzzles. More often than not, I find myself with a small number of icons to eliminate and no viable way of doing so. This demands a lot of backtracking and ultimately leads to a point of "oh why should I bother." The end result is the game going back on the shelf and not coming out for a long time.
That said, the game is masterfully produced and looks great. I am going to assume the real fault of this game lies with the player (me) and not with it (the game).
If you like puzzle games, particularly "Lights Out" style games, and are not easily frustrated, then give Okie Dokie a try. Otherwise, go elsewhere.
Even as one of the first 2600 homebrews, Okie Dokie is a solid game with excellent gameplay and good graphics. Sound is minimal, but adequate. A few minor quibbles: you can't start a new game with the fire button; whenever you press Select, it resets back to the first puzzle instead of letting you pick up at the most recent puzzle you were at; there's no indication of the minimum number of moves a puzzle requires to solve; the manual neglects to mention that the PAL/NTSC mode is toggled with the left difficulty switch (causing the screen to roll on "B/Novice"); and the "You Win" screen is blinding. Still, the game itself is what matters, and Okie Dokie delivers for puzzle enthusiasts. It can become maddeningly addictive at times, as you get oh-so-close to solving a puzzle, only to get stuck and have to backtrack to figure out where you went wrong. And while not relevant to this review, Okie Dokie also features the longest Easter Egg message I've ever seen.