The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. After contact with an outer colony was lost, a battlegroup was sent to investigate and was almost completely destroyed; only one badly damaged ship returned to tell of a seemingly unstoppable alien warship that had effortlessly annihilated their forces.
This was humankind's first encounter with a group of aliens they eventually came to know as the Covenant, a collective of alien races bent on wiping out humanity. A desperate plan is set in motion: board a Covenant vessel and learn the location of the Covenant home world. But before the mission begins, Covenant forces strike and annihilate the attack force.
The Covenant are now on Earth's doorstep. One ship escapes and makes a blind jump into deep space, hoping to lead the Covenant away from Earth. The ship crashes on Halo--an artificial ring world that is actually a weapon capable of destroying all life in the galaxy should it fall into the hands of the Covenant.
You are the Master Chief--all that remains of a classified military project to build a series of genetically enhanced super- soldiers. You are humanity's last and best hope against the Covenant--but you're woefully out-matched, and survival is not guaranteed. Can you battle your way through the massive world that is Halo, defeat the Covenant, and save humanity?
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Halo 2600 is an original homebrew game created by Ed Fries for the Atari 2600. Ed Fries once worked as the VP of Game Publishing for Microsoft's Xbox division and was instrumental in bringing Bungie Studios into the Microsoft studio family). AtariAge worked with Ed Fries to produce Halo 2600 in physical cartridge form, and a limited run was produced for the 2010 Classic Gaming Expo. After the Classic Gaming Expo, additional cartridges were produced using a different label (pictured in this auction) to differentiate the two releases.
In the game, Halo players control Master Chief in a non-scrolling exploration game with rooms to explore and a variety of enemies to shoot. The Chief faces a variety of enemies across 64 playfields, and must find hidden keys to unlock the game's force-fields in order to reach the final boss encounter. But first, he needs a weapon...
Halo 2600 includes the cartridge with a high-quality, glossy, die-cut label, and a professionally printed eight page, full color, glossy manual. Your copy of Halo 2600 will be shipped in a box to ensure that the manual and cartridge arrive safely! Available in NTSC, PAL50, and PAL60 television formats, please select above
Get a Halo 2600 Box!
If you'd like a boxed copy of Halo 2600, please select "Box Upgrade: Yes" at the top of the page before adding Halo 2600 to your cart. Our boxes are professionally printed and include a box insert to hold your Halo 2600 cartridge in place. We want you to play our games, so we have not sealed or shrinkwrapped the boxes in any way, allowing you easy access to the game cartridge and manual.
These boxes are the same size as boxes Atari produced for their games "back in the day". They look great sitting on a shelf with your other boxed homebrew games, or alongside games from the classic Atari 2600 library. We only have a limited number of boxes for each game, and there is no guarantee they will become available again once our supplies are exhausted. Click on the images to the right to see larger photos of the box.
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|Label and Manual Layout||Nathan Strum|
I momentarily convinced my son this was the first Halo.. he was like "how come this isn't a thing?" :D
Great style and look, fun to play and a very novel thing to have in your collection.
The game itself plays sort of like Bezerk, except you are only able to fire left and right. Like Bezerk, each screen you progress through speeds up the enemies movement and fire. However unlike Bezerk the fire-fights felt more intense, as the enemies seemed to actually dodge my shots. The actual map and gameplay is a little bit more like 'Dark Chambers' with you needing to find keys to progress, and you have power ups such as pistols and shields to help you.
The Covenant are a little disappointing in this game, while they are easily recognisable as the covenant from Halo, they don't really have any differences. Even if it was something as simple as Elites taking two hits to kill, and brutes charging at you instead of shooting, it would just have been nice for them to feel like different aliens rather than the same ones with different skins.
All in all, Halo 2600 is a great game. If you are a Halo fan who is also into the classics, you will love this game, if you are just an Atari fan, I think you will probably still enjoy it quite a lot.
So, when's Halo 2602 coming out?
I'm no Halo fan, in fact I loathe first person shooters, but there's something extremely novel and fun about owning this unofficially sanctioned port of one of the most successful FPS franchises out there.
Gameplay wise, it holds up. You grab your gun, collect keys, powerups, and explore perilous zones. I've never made it to the end boss, but as a 4k game, it holds quite well. It's basically shoot them before they shoot you, in this top down 3rd person shooter.
Either way, the gameplay is there, and it does make one nice conversation piece as well. My friend is a big Halo fan but he thinks I was nuts for buying this. Oh well his loss...
As a game on its own merits it's a bit too small, which would lead me to give a 4 joystick review. But two things bring it up to a 5.
First - Mr. Fries had a limit of 4K. What do you expect from that?
Foremost - in my experience, those "punk kids" that are level 18 grandmasters of Halo 3 or 4 or whatever is out there now can't get a grip on this game. "It's too hard" is simultaneously funny and sad. It's a 4-way joystick and one button. How that can be hard compared to the modern controller beats me....