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maguman

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  1. Dumb question. I have been out of the ti-99/4a game since I was a teenager. What is a nanoPEB and where can you get them? There are no dumb quesions and we are happy to help where we can A "nanoPEB" is basically a compact flash device that plugs into the TI-99/4A sideport. It has 32K RAM and a serial interface. The device is used to emulate disk drives. It's the most easy way to transfer disk images from your PC to the TI-99/4A. It's also a lot faster than a disk drive. These devices were previously known as "CF7+", but the version with the serial interface is called "nanoPEB". It basically replaces the big PEB box. They can be found from time to time on ebay. The ebay seller name is "schmutzig1952". Cool. Thanks for that. I will keep an eye out for them.
  2. Dumb question. I have been out of the ti-99/4a game since I was a teenager. What is a nanoPEB and where can you get them?
  3. Thanks, but that is the version I tried that doesn't work. I can't seem to find any other copies anywhere. Does anyone have a different copy? Do you start with Basic enabled? RUN "D:INSOMNIA.ED" It started fine for me, but I can not use it ... Just pressed some keys and saw something change Anyone have the manual? Gave up on it for a while and only just came back to it. After some trial and error I think I have found the problem - the supplied example doesn't work. Once I figured this out, and generated a new sound file, I managed to edit/save/load/play in a BASIC program etc without problems. I've got a copy of the manual - I can PDF it if you are interested. It is only a few pages long.
  4. Thanks! The only last thing I needed was an easy way of selectively bypassing the Basic ROM. The obvious thing is just a short bit of ML code that can be used to switch off Basic from DOS. It is entirely too obvious - so obvious that it didn't occur to me at all. I am changing my name to Mr G.Oat....
  5. Yep, have basic in ROM. However, I am working on some code on disk using a few bits of software. Some need Basic and some don't. I was just looking for a way to work from disk without all the restarts & switching basic in and out. Mostly I use TBXL anyway, but for a couple of bits of code TBXL doesn't work too well. I could mod that code, but a disk based Basic just seemed like an easier prospect.
  6. Digging up this old thread... Does anyone have a dumped version of BASIC that runs from DOS on an XL/XE machine?
  7. Thanks, but that is the version I tried that doesn't work. I can't seem to find any other copies anywhere. Does anyone have a different copy?
  8. I've used the old APX Insomnia sound editor program on real hardware. I was just looking for a version to use in an emulator, but I am having trouble getting it working. Specifically, the file "INSOMNIA.INS" designed to incorporate sound effects into BASIC is giving me trouble. It just hangs, even when trying the basic tests from the manual. The only version I have been able to find online was on atariarchives.org. This is the version that doesn't seem to work. Does anyone have an ATR with a copy that does work?
  9. Not from me. I still use MAC/65. A good macro library makes it a treat. I still get joy from the programming experience.
  10. Here is an ATR. It has no DOS on it, so you need to boot with something else. Someone posted a copy of the manual a little while back. The toolkit was pretty good. My major gripe was with the PM graphics routines - just a preference issue. As a result, I wrote my own macros for much of that. Mac65 Toolkit.zip
  11. Hi I am trying to work out how the use the MAC/65 toolkit to get basic PM graphics up and running. Up until now I have always done my coding the 'long' way (with very few macros). The toolkit has macros to handle setting up PM graphics, movement, collisions and so on. However, I am a bit confused WRT how it sets up VBI routines and does movement (calls the movement routines etc). The manual doesn't make it all clear - the individual macros calls look like they make sense, but there is (probably) some trick to getting them in the right order needed to make it all work. Does anyone have an example of a simple PM program using the toolkit, so I can look at the correct way the employ the macros? Appreciate any help I can get!
  12. One such device is SIO2SD. I bought one a while back and it has worked flawlessly. I have a 130xe, but I have hooked it up to a few 8-bits and it works with all of them. Uses a standard FAT formatted SD card - easy transfer from PC to Atari. I bought it via ebay (can't remember who the seller was) - do a search for SIO2SD and they come up pretty often. There are probably other places to buy them.
  13. I've had an SIO2SD for a while. I use it a bit to play games, but also for programming and testing code on real hardware. It works a treat - if an assembler can write to a disk image I guess a lot of games could too. Just transfer the disk images to an SD card using a PC, and you are off and running.
  14. I bought a MAC/65 cartridge off them a while back. No problems, so my one and only transaction was hassle free. Cart works great too!
  15. There is a basic program named Insomnia that was distributed by APX. You can visually build sounds using it, and it is surprisingly good. More for effects than music. I believe the disk contains tools for translating into basic, but not assembler. Most of the standard archives have copies of it - let me know if you have trouble finding a copy. Personally, I use AMAC most of the time, and I have been looking for the SWEAT sound editor (as there is a converter to generate assembler source in the SWEAT toolkit). No luck finding it yet.
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