The demos are cool, but I wish at least just one of the games was a little less secretive. I know that the main reason for this is the "wow factor" on release day, but I've always found that community support makes for better gameplay; I learned that with some of my 2600 projects. And, that's the one thing that's missing for me that would make me buy the XM right out. For now, it sounds like I have to wait until release day, and then see what people say about the games. That's not an issue, but I am hoping that with everything invested, these will be the best playable games possible. If even just one of them is remotely fun to play, I have my money standing by.
Quite frankly, even I don't know how many XM games GroovyBee got going at once. But I can say that you've got nothing to worry about if at least one were remotely fun. There's at least two XM games I know will be a blast to play. I can assure you because two of the games, apart from providing the graphics, I've been able to play test for Mark and you definitely won't be disappointed! The secrecy is to make for a surprise similar to how holiday game carts were released in the past.
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