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International Sensible Soccer - Telegames - Atari Jaguar     HTML Manual   

Sensible Soccer Manual
Sensible Soccer
---------------

INTRODUCTION
------------

The main part of the game is the soccer action itself, the rules of which we 
shall describe briefly below. Around the soccer action we have included a fair 
variety of different soccer competitions, cups, leagues and championships, both 
real and imaginary. All of these features should add to your enjoyment of what
we would consider to be the most realistic and playable soccer simulation to 
date.


LAYMAN'S RULES OF SOCCER
------------------------

Here then for the uninitiated are a very basic set of rules for the game of 
soccer:

1) There are 2 sides of 11 players each.

2) One player in each side is called a goalkeeper and goalkeepers generally 
 stand in front of the goals at either end of the pitch wearing dark green 
 jerseys. Goalkeepers are the only players allowed to touch the ball with their 
 hands, so watch out.

3) Each team is given a direction to kick in and the object of the game is to 
 kick the ball into the goal or net that the opponent's goalkeeper is 
 defending. If you manage to do this then your team has scored a goal.

4) After 45 minutes the goalkeepers swap ends and the teams kick the other way 
 up the pitch. The interval between the two halves is called 'Half Time'.

5) After 90 minutes the game ends and the team with the most goals scored wins! 
 If both teams have scored the same amount of goals after 90 minutes then it is 
 called a draw...

6) If it is a draw after 90 minutes and extra time is being played, then the 
 teams will continue to play for another 30 minutes with an additional half 
 time swap in the middle. If one of the teams has scored more goals than the 
 other after extra time then they are the winners. But.....

7) If the game is to be decided on penalties and the game is still a draw after 
 time, or it is a draw after 90 minuteds and no extra time is permitted, then 
 the winner of the game is decided on the basis of a penalty shoot out.

8) A penalty shoot out is a sequence of penalty kicks. A penalty kick is where 
 the ball is placed on the penalty spot (the spot in the middle of the big box 
 near the goal net) and a player from one team has to try and kick the ball 
 past the opposing goalkeeper and into the net. In a penalty shoot out the 
 teams take it in turns to take penalty kicks against each other until each 
 team has taken five penalty kicks. The team that has scored the most penalty 
 kicks wins. If both teams have scored an equal amount of goals from their 
 first five penalty kicks then a situation arises known as Sudden Death. During 
 sudden death each team takes one penalty kick each and if necessary another 
 penalty kick until during such a brace of penalty kicks one team scores and 
 the other team doesn't. In this case the scoring team is the winner.

9) A match starts with either team kicking off from the centre spot (the spot 
 in the middle of the pitch). Both teams then continue to boot the ball around
 until one of five things happens. Either:

i) The ball goes over the touch line to the side of the pitch for a throw in. 
 In which case a member of the team that wasn't the last to touch the ball will 
 pick it up and throw it back onto the pitch from the point on the touch-line 
 where the ball left the field of play. The players can then continue to boot 
 the ball around.

ii) The ball goes over the touch line behind one of the goals. If the last 
 person to touch the ball was the goalkeeper defending that goal or any other 
 member of that team then this results in a corner kick to be taken by the 
 other side. For a corner the ball is placed in the quarter circle in the 
 corner of the field of play nearest the point where the ball crossed the touch 
 line. The ball is then kicked into play by a member of the other side before 
 the booting around can start again.

iii) The ball goes over the touch-line behind one of the goals having last been 
 touched by a member of the team attacking the goal as opposed to the team 
 including the goalkeeper who are defending that goal. This results in a goal 
 kick to the defending team, which means a member of the defending team 
 (usually the goalkeeper) will place the ball in the forward corner of the six 
 yard area (the little box near the goal net), nearest the point at which the 
 ball crossed the touch line, and kick the ball back into play.

iv) A member of one of the teams accidently kicks a member of the other team 
 instead of the ball. This is called a foul. If a foul is committed then the 
 game is stopped and the team whose player got kicked is awarded a free kick. 
 This means that the ball is placed at the point on the pitch where the foul
 occurred and the hobbling player or one of his team mates restarts play by 
 kicking the ball. However if the foul is committed inside one of the penalty 
 boxes and the player who was kicked is not on the same side as the goalkeeper 
 defending that goal, then the hobbling player and his team are awarded a 
 penalty kick (see rule 8), not to be confused with a penalty shoot out. After 
 the penalty kick has been taken play continues as normal.

v) One of the teams scores a goal. If this happens the ball is replaced on the 
 centre spot in the middle of the pitch and play restarts with the team who 
 didn't score the goal kicking the ball.

10) At any of the points in the game described by rule 9 above is possible for 
 either team to make a substitution (swap any one of their players on the pitch
 with any one of their spare players on the bench). Each team can make up to 
 two substitutions in any one game.

11) There is no offside, not in this game.


CONTROLS
--------

Sensible Soccer has two different game environments, the menus and on the 
pitch. To use the menu system, move the directional controls on your control 
pad to highlight each option. Press the B button on your control pad to select 
the option currently highlighted. Controlling the players on the pitch is 
discussed in the 'player controls' section.

                          IN GAME KEYS - KEY PAD
                         2 - exit game / * - replay
                          pause - pause/unpause

                        IN REPLAY KEYS - KEY PAD
                # - save to highlights / 7 - stop replay

                              AT FULL TIME
                           # - play highlights

PLAYER CONTROLS - During the game you may only control one member of your team 
 at any one time. The man currently under your control is the one with the 
 white number above his head. Control will be changed to another man if the man 
 currently under control is too far away from the ball or if he has lost his 
 footing for any reason.

OFF THE BALL CONTROLS - These controls apply when the man under control is not 
 in possession of the ball.

RUNNING - To direct your man simply press your controller in the direction you 
 want the man to run in. A running man can intercept the ball from an opponent
 in possession.

SLIDING TACKLES - When running off the ball it is possible to slide into the 
 ball or an opponent by pressing button A, B or C. This will make your player 
 slide in the direction he is facing. Whilst a man is sliding it is possible to 
 get him to deflect the ball in a direction different to the one in which he is 
 sliding when he makes contact with it. To do this the controller must be 
 redirected whilst a man is in mid-slide before he has made contact with the 
 ball. This is a skill which must be mastered.

HEADERS - When the ball is in the air and you press A,B or C instead of sliding 
 you will attempt to head the ball. Such headers can also be deflected in a 
 similar way to sliding tackles but redirecting must take place before contact 
 with the ball has been made.

ON THE BALL CONTROLS - These controls apply only when your man is in direct 
 possession of the ball. The control methods described below can be adjusted to 
 suit your own preferences by changing the difficulty level in the options 
 menu.

DRIBBLING - When on the ball simply press your controller in the direction in 
 which you want the player to dribble with the ball. You will find that as the 
 player gathers speed it is harder for him to change direction and retain 
 control of the ball. This is another skill which has to be mastered.

PASS - When on the ball if you press button A whilst you are directing the 
 controller, the ball will be played along the ground in the direction you are 
 facing or, if there is one of your team mates standing roughly in the 
 direction you are facing and within passing distance then the ball will be 
 played straight to our team mate's feet.

KICK - To kick the ball in the normal way the controller should be directed in 
 the desired direction and button B should be firmly pressed. Note that if you 
 quickly tap the button, it will perform a pass. 
+ When the ball has been kicked as opposed to being passed it is possible to 
 apply varying degrees of lift and bend to it. To do this the controller must 
 be redirected within a very short time after button B is initially pressed. It 
 is not necessary to release the button before redirecting.

REDIRECTION TABLE FOR LIFT AND BEND - Assuming the player is running and 
 kicking UP the pitch, lift and bend, when applied to a shot, will work in the 
 following manner (The quicker the bend is applied to a shot the more 
 exaggerated the bend will be):

UP		A NORMAL STRAIGHT KICK
UP RIGHT	A NORMAL KICK BENDING TO THE RIGHT
RIGHT		A LOBBED KICK BENDING TO THE RIGHT
RIGHT DOWN	AN UP & UNDER BENDING TO THE RIGHT
DOWN		A NORMAL STRAIGHT KICK
LEFT DOWN	AN UP & UNDER BENDING TO THE LEFT
LEFT		A LOBBED KICK BENDING TO THE LEFT
LEFT UP		A NORMAL KICK BENDING TO THE LEFT
CENTER JOYPAD	A STRAIGHT LOBBED KICK

SHOOT (BUTTON C) - You can use either the pass or the kick button to shoot at 
 goal. Depending on the current difficulty level, you can also use the SHOOT 
 button to shoot at goal with the ball. See options for more details. The SHOOT 
 button works in a number of ways -

WHILST ATTACKING: The player will shoot towards goal. If the ball is in the air 
 the player will head towards the goal. If the player is near the ball, he will 
 slide in and knock it towards the goal.

WHILST DEFENDING: The player will do a lofty boot up the pitch to clear the 
 ball. If the ball is in the air, the player will head the ball to safety. If 
 the player is near the ball, he will slide in and knock it into safety.

SET PIECES

All set piece kicks and throws work as a normal kick or pass except that 
illegal or illogical angles cannot be chosen by the kicker or thrower.

GOALKEEPERS

Goalkeepers are always under computer control except when they have the ball in 
their hands or when they are about to take a goal kick, in which case all they 
can do is kick the ball out.

EDITING PLAYERS NAMES:

KEYS -

B button start edit
C button edit complete
A button abort
B button select current character
pad left - delete character
pad right - insert space
pad up - scroll through letters (PLUS)
pad down - scroll through letters (MINUS)

THE BENCH

The bench can be called on at any time during the game when the ball is out of 
play, or if a free kick has been awarded, or before the beginning of a half. To
access the bench press either LEFT or RIGHT on the directional pad 3 times. 
This can only be done when the ball is out of play or before a free kick or the
beginning of a half.

MANAGER

Moving the arrow up and down the bench enables the selection of the manager or 
substitutes, press button B to select. The manager is the one wearing the brown 
coat and he is used to change the team formation on the pitch. When he is 
selected, press up and down on your controller to select the new formation from 
the managers menu and then press button B.

SUBSTITUTES

All the other players on the bench are the substitutes and up to two 
substitutes can be brought on to replace other players in their team at any 
time during a match. When a substitute is selected he will stand up and the 
substitute menu will appear which will enable the player to choose which player 
he wishes to take off. When the player to be brought off is selected he will 
run off the pitch and the selected substitute will run on.

REPLAY

To replay the last five seconds or so of action, press the * button during 
play. A large R will appear in the top left corner of the screen to indicate a 
replay. The game will continue as normal once the replay is finished.

PAUSE

To pause the game during match, press the pause button. To continue playing, 
press pause again.

SOUND FX

You can change the sound fx volume (noise of the crowd) by pressing pause on 
the controller then press button B to enter the volume menu. Then use the 
directional controller to change the volume (Left = down, Right = up) then 
press B to exit the FX volume or pause to unpause the game.

EXIT

You can exit a match by pressing the button 2 after the game has been paused. 
You will be given the option to CONTINUE or EXIT. Button B is used to make the 
selection. Selecting exit will abandon the match. In a cup or league match, you 
are automatically awarded a 5-0 defeat against you.


OPTIONS
-------

CLEAR CART MEMORY

This will wipe out any saved information that has been initiated and will reset 
the options in the options menu back to default. When Jaguar is turned off all
options go back to default and any saved information will be cleared.

GAME LENGTH

The real time length of each match can be set to either 3, 5, 7 or 10 minutes.

MENU MUSIC

The music played during the menu sections can be turned on or off.

SEASONAL WEATHER

There are two forms of pitch type selection in this game. One known as pitch 
type is a straight choice of an icy, wet, soft, muddy, normal, dry or hard 
pitch or a random choice between these seven. The other, known as seasonal 
weather, is mainly a means of simulating the influence that the weather can 
have on a football match, League or cup. Each month of the year has been given 
a specific typical weather pattern so a friendly played in July, for example, 
has little chance of rain and a much greater chance of a nice dry pitch. For 
cups and leagues the month selected will act as the start of the season. Each 
league is played over an eight month period with the matches spread evenly over 
that period. Each round of the cup lasts for one month so a three leg cup 
starting in July will have its final played in September. Both legs of a two 
leg round will be played in the same month.

DIFFICULTY LEVEL

There are three settings - Beginner, Normal and Expert. Changing the difficulty 
level will affect the controls used to play during match. Novices should leave 
the game at the beginners level. This level allows you to dribble and turn 
quickly with ball without you losing control of it. The exact differences 
between each difficulty level are explained below.

BEGINNER - The computer opposition is easier. Each player has an easy ball 
 dribbling ability, where the ball will stay with the player even when making 
 quick change in direction. The special shoot button is also employed. Pressing 
 this button near to the goal will make the player shoot towards goal every 
 time.

NORMAL - The computer opposition is set to a normal level. The easy ball 
 dribbling ability is still employed. Only STAR players can use the special 
 shoot ability *

EXPERT - The computer opposition is the hardest level available. Only star 
 players have the easy ball ability and only the star players have the shoot 
 ability *

* - if the player isn't a star player then the shoot button will act just like 
    the kick button.

LANGUAGE - You can choose between English, German, French or Italian.

Now that we have had a look at options, it's time to go back to the main menu. 
Choose EXIT:

FRIENDLY - This is a single match between either two players or the player and 
 the computer (there is also a chance to watch computer vs computer). The 
 desired pitch conditions should first be selected by cycling through the 
 available options with button B. Then players must pick there teams, two teams 
 must be highlighted from the team list either as red computer teams or blue 
 player teams. To choose a player team, select it once to turn it to red then 
 select it again to turn it to blue. The right number of teams must be chosen 
 before the game can continue, confirm by selecting o.k. When the teams are 
 chosen, select play match (see also pre match tactics).

CUP - The cup competition is basically a knockout competition for 2 to 64 teams 
 at any one time, where during a series of games the winning teams remain in 
 the competition and the teams that lose are eliminated immediately, until in 
 the end there are only two teams left in the competition. The winner of the 
 cup final gets the cup and the glory. There are options to select which pitch 
 type/weather, the number of teams/rounds and the inclusion of extra time and 
 penalties at various stages in the competition. If a match is drawn after 90 
 minutes then extra time will be played if the option has been selected to YES 
 for that round. Extra time will also be played if replay has been selected and 
 the game is a replay. If NO is selected then it will go straight into 
 penalties.
  The possibility of penalties is dealt with in exactly the same way to extra 
 time but if both are possibilities then both extra time and penalties will be 
 played. If two legged matches are to be played at any stage of the competition 
 then the round will be decided over two legs with both teams playing at home. 
 Both of the scores are added together to give an aggregate score. The winner 
 is the team with the higher aggregate score. If it is a draw and the away 
 goals are set to YES then the team which has scored the most goals away from 
 home will become the winner. If both away goals are equal and it is still a 
 draw then extra time and penalties will occur.
  In a one leg game if it is a draw and extra time and penalties are set on No 
 then a replay will decide the winner.

CUP MENU - All options on the cup menu are selectable by using the B button to 
 cylce througth the available choices. The teams for the cup competition must 
 then be chosen by using the blue choose option, in a similar way to selecting 
 the teams for a friendly. When you are happy with all the options select play 
 to enter the competition. When into the cup sequence proper keep on selecting 
 play match followed by next match to play the next match. Computer results 
 will be calculated when appropriate and played in sequence with matches 
 involving one or two players. All player matches will lead onto the pre match 
 tactics screen (see below). To scroll through the draw/results of a round use 
 the red arrows at the side of the table. A cup can be exited and returned to 
 at any time provided that another cup match is not going to be played. Via the 
 cup or special options.

LEAGUE - The league is a competition where 2-20 teams paly matches against each 
 other in sequence until they have played each other between one and ten times 
 as specified. The results are tabulated using the following criteria : 2 or 3 
 points for a win - 1 point for a draw and 0 points for a loss. The team with 
 the greatest number of points after all the matches have been played wins the 
 league. You can set all the variable like no. of teams and number of times 
 that they play each other etc etc can all be set by simply cycling through the 
 available options in the league menu and by using button B to select the one 
 you want. Choose league teams like in a friendly before selecting play league. 
 Once in the sequence of games select play match and next match as in the cup 
 option above. Results are tabulated game by game. A league can be exited and 
 returned to any time as long as another league hasn't been started.

SPECIAL LEAGUE/CUP COMPETITIONS - To help players to get going quickly in cup 
 and league competitions SENSIBLE SOCCER offers various presents cup and league
 competitions for the various different team types (INTERNATIONAL, CLUB OR 
 CUSTOM)

The choises are: (CLUB)

EUFA CUP which has 64 teams with two legs plus the away goals rule for all 
 rounds including the final.

EURO SUPER LEAGUE Where 20 teams play each other twice scoring 2 points for a 
 win.

CUP WINNERS CUP AND EUROPEAN CUP Both of which have 32 teams, a one leg final 
 and two legs including the away goals rule for all other round.

The choices are : (NATIONAL)

WORLD CHAMPIONSHIP the world championship is a 24 team cup competition which is 
 initially split into six groups of four teams. The teams in each group of four 
 teams. The teams in each group play each other once. Only the top two teams in 
 each group qualify plus the four best third placed teams qualify. Then these 
 teams enter a straight knockout competition with all games from this point 
 being single legged and going to extra time and penalties.

EURO CUP This is a cup competition involving thirty two teams. There are five 
 rounds to play through. If a tie ends in a draw then extra time is played then 
 it is a replay to decide the winner.

LEAGUE OF NATIONS Where 16 teams play each other once scoring 2 points for a 
 win.

EUROPEAN CHAMPIONSHIPS Where 8 teams are devided into two sub divisions of 4 
 teams each. Each team plays each other once. After all matches are played the 
 bottom two teams of each league are eliminated and the winners of each league 
 play the second placed team of the other league.

The choices are: (CUSTOM)

THE BOBBY LEAGUE Is an 8 team league where the teams play each other once.

THE TURKEY TOURNAMENT is a 16 team cup competition. Each round is played over 
 two legs, with the aggregate score deciding the winner. If a tie is drawn at 
 the end of a second leg extra time and penalties will be played.

THE EGG CUP With 64 team and single leg matches except for the two leg semi and 
 finals.

THE CHICKEN LEAGUE with 2 teams playing each other 5 times scoring three points 
 for a win. There is no limit to how many of the teams in all of these specials 
 can be selected as player teams but the players should select at least one 
 team if he or she wants to play in the competition.

PRE MATCH TACTICS Before every game every player is given the option to 
 rearrange the tactical layout of their team. The formation can be changed by 
 selecting the appropriate box. There is a choice of formations: 4-4-2   5-4-1
 5-3-2   3-5-2   4-3-3 all out attack and all out defence. Substitutes are low 
 in the players lists. To change players around on the field or to swap a sub 
 with someone starting line up select the name of the player to be moved from 
 the list of names down the left hand side of the screen and then pick his new 
 position in the format. If a player is out to position then their name and 
 position will be in red. The likely formation of the opposing side for the 
 current match can be seen, if view oppo is selected (PRESS B BUTTON) 
 Once the player is happy with the selection made you should go to play game 
 and press button B. For a two player game both players will be allowed to edit 
 their own team formation in turn before play commences.