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Flashback - US Gold - Atari Jaguar     HTML Manual   

Flashback Manual
Flashback  - The Quest For Identity


1. Insert your Flashback cartridge into the cartridge slot of your Jaguar 64 
   Bit Interactive Multimedia System.

2. Press the POWER button.

3. Press PAUSE to discontinue title screens.


You play the part of Conrad Hart, controlling his every move through 7 levels. 
During your quest, you will come across friends and foes who you wish to help 
or vanquish using your gun. You must complete many challenges in order to 
restore your lost memory. Each level features its own unique graphics and 
hazards, linked by cinematic animation sequences.


After the Title screen appears, an animation sequence starts playing. Press the 
Pause button to jump to the Main Menu.


Use the D-button to highlight an option, then press the OPTION button to select 
the option.


Press to start a new game.


Enter a password to start the game from the beginning of the level that the 
Password corresponds to. Use the D-button to highlight a letter and select 
using the A button. The B button will backspace one space and erase one letter. 
The C button will clear all letters selected. When you have entered all the 
letters, press the Option button. If the password is incorrect, you will return 
to the Main Menu. At the start of each level, a new password will appear at the 
top of the screen. Write it down for your reference.


Press the D button up/down to select an option. Press the D-button left/right 
to change the setting.

LEVEL OF DIFFICULTY: Choose easy, normal, or expert.

LANGUAGE: Choose from English or French game text.

CONTROLS: Choose from 3 different button configurations.

MUSIC TEST: Allows you to hear the game music. Press the A button to listen to 
            the selected track.

TEST FX: Sound Effects Test. Press A to listen.

END: Returns you to the Main Menu.

DEMO: Runs a demo of the game. Pressing any button will return you to the Main 


D button          Moves the character during the game.
Option button     Opens and closes the inventory during the game.
Pause button      Shortens the animated SEQUENCE.

Default control settings:

A button          "Action" button (running, jumping, firing, picking up an 
                  object, talking, hanging on a ledge).
B button          "Use" button (use an object selected from the inventory. 
                  Also places an object down when pressed with the down button.
C button          Draws the gun or puts it away.


LEFT              Walk left
RIGHT             Walk right
DOWN              Crouch
UP                Jump Up
# & *             Restart Game
PAUSE             Pause Game
OPTION            inventory bar

Pause then A      During pause, pressing the A button brings up a visual 
                  indicator to adjust the volume of the game music.
Pause then B      During Pause, pressing the B button brings up a visual 
                  indicator to adjust the volume of the game sound effects.


As you move through each level, you will come across many people and objects. 
Each time you come across one, its name and an icon will be displayed at the 
top left of the screen. The icon will explain which way you can interact with 
the object. Pressing the "Action" button performs the action indicated by the 
icon. The various icons are as follows:

TAKE              Pick up an object (stone, key, etc.) and place in your 

TALK              Talk to a person.

LOOK              Examine an object or a notice.

ACTIVATE          Press a button to open a door, call an elevator, etc.

RECHARGE          Recharges your shield or cartridge.

USE               Insert an object into a device meant for that purpose (ex. 
                  insert a keycard into a card lock, a cartridge into a 
                  recharger). It will also give an object to someone.


To Open/Close the Inventory, press the Option button. At the start of the game 
there are already several objects listed. As you 'Take' items while progressing 
through each level, they will be added to your inventory. At the end of each 
level, any unnecessary objects will be discarded and you may be given extra 
objects to help you complete the next level.

After opening up the inventory, use the D button to highlight an object. Select 
the object and exit the inventory by pushing the Option button. The last 
selected object will now be moved to the beginning of the inventory. If you 
give away the object, the previously selected object becomes current again.

The current object is displayed at the top right hand corner of the play 


Here are some of the objects which you may find in the course of the adventure.

HOLOCUBE          Contains important information.

FORCE FIELD       Creates an energy barrier which stops enemy shots.

STONE             Can be thrown or placed.

CREDITS           Money.

MAGNETIC          Creates an energy source when recharged and placed in the
CARTRIDGE         corresponding generator.

MECHANICAL MOUSE  Advances along the ground setting off pressure pads and 

EXPLODING MOUSE   Like the mechanical mouse, but explodes at the slightest 
                  touch. May be picked up when not moving.
ID CARD           Identity card. Some may be used as keys.

TELEPORT RECEIVER Only works with the Teleport Remote. It teleports you to 
                  where the receiver is thrown or placed.

TELEPORT REMOTE   Only works with the Teleport Receiver by teleporting you to
CONTROL           the receiver's position. You can get the receiver back 
                  automatically by placing the Teleport Remote Control on the 

MISCELLANEOUS DEVICES (Used with certain objects to activate them.)

TELEPORT          Teleports you towards a mission or to a place which is 
                  inaccessible on foot.

ENERGY GENERATOR  Recharges the shield or magnetic cartridge.

SWITCH            Opens a door or calls an elevator.

CAMERA            Opens or closes a door, calls an elevator, etc. 
                  It also triggers the laser cannon's fire.

PRESSURE PAD      Opens or closes a door, calls an elevator and may also set 
                  off an alarm.

CARD LOCK         Used with a card, opens doors.

KEY LOCK          Used with a key, opens a door or trap-door.

SAVE              Saves the game where the station is.

SHIELD            The shield is an item in your inventory. You start with 4 
                  shields, and each time you are hit, you will lose 1 shield. 
                  If you have no shields left and you take a hit, you lose your
                  life. You can recharge your shield using the energy 
                  generator. However, look out for the following death hazards.
DISINTEGRATOR     Loss of life if you cross this.

ELECTRIFIED FLOOR Run or jump over it.



Stand facing the taxe station and press button A.


Stand in the entry zone, wait for the train to arrive and press the A button. 
To get off at a station, press the A button.


There a various enemy and killer objects in the game. Destroy enemies with your 
gun. However, some killer objects can not be destroyed. These objects are as 

 LAND MINE        Explodes when you pass over or near to it. An explosion 
                  destroys one shield. Avoid them by jumping over them.
 FALLING MINE     Explodes on contact with the ground, an object, or a 
                  character, etc. Destroys one shield. If any object passes 
                  beneath one of these mines, it will cause it to fall.
 LASER CANNON     Try to avoid its deadly rays. It is activated by a camera or 
                  pressure pad.
If Conrad falls more than two floors, he loses his life. However, it is 
possible to stop him from falling if he is lucky enough to catch a side wall.



* Before starting your quest, pick up the holocube and read the information. 
  Get information from people you talk to.

* Search the screen for objects which may not be obvious at first glance.

* Keep an eye on your shields, you may be closer to death than you think.

* Save the game regularly.


Conrad awakens on the artificial jungle of the planet Titan. He has no memory 
of past events nor the circumstances which brought him to this place. However, 
he finds a holocube which contains information to help him piece together his 
memory. Conrad must fight hostile mutants, watchdog robots, and avoid deadly 
traps to find his way out of the jungle.

 HINT: Pressure pads are activated by running or walking across them, or by the 
       weight of an object.


Conrad manages to find his friend Ian and recover his memory. He knows he must 
return to earth to stop the alien conspiracy. Unfortunately the voyage to earth 
is expensive. Conrad must earn credits by completing some jobs.

 HINT: Don't leave out any of your options during a last minute decision.


Conrad is a contestant on The Death Tower television game show to try to win a 
free ticket back to earth. The Death Tower is a dangerous labyrinth guarded by 
formidable replicants having the power to move at breathtaking speed.

 HINT: A real test of your reaction time. Be quick and aware at all times.


Once on Earth, the aliens discover his true identity and try to liquidate him. 
After escaping he finds his way to the aliens' headquarters. Conrad must face 
watchdogs, replicants, laser cameras and rockets.

 HINT: There are lots of secret passages in this club.


In the Paradise Club Conrad uncovers the aliens' plan to dominate the human 
race. Unfortunately he is discovered by the aliens and captured.

 HINT: Practice using the teleporter.


Conrad finds himself on the Planet Morph, the home of the aliens. He sets out 
to find crucial information which will destroy the planet.

 HINT: 1. Sometimes the best thing to do is the most obvious.
       2. Try to attack the aliens from all sides.


When playing the game, you may reset it by pressing the * and # simultaneously. 
This will take you to the Main Menu.


If Conrad loses his life, the game is over and the Continue screen will be 
displayed. If you decide to continue, press the option button to start the game 
from the last saved point or the beginning of the last level. If you do not 
wish to continue, press the A, B or C button to speed up the counter.


To Ascend on an elevator:

 Press and hold down the A button and up on the D button.
To Descend on an elevator:

 Press and hold down the A button and down on the D button.
To Somersault while running:

 Press and hold down the A button and tap left or right on the D button; then 
 tap down on the D button to somersault.

Small Jump:

 Press and hold down the A button and tap up on the D button.
Going down one floor:

 Stand at edge. Press and hold down the A button and down on the D button.

Going up one floor:

 Method 1 - Stand under the ledge. Press and hold up on the D button.
 Method 2 - Tap up on the D button and hold down the A button. Tap up on the D 
            button to pull yourself up.

Running Long Jump:

 Press and hold down the A button and tap left or right on the D button, then 
 tap up on the D button to jump.

Run and hang onto a higher floor automatically:

 Press and hold down the A button and tap left or right on the D button.

Hang to the left or right towards a lower floor:

 Press and hold down the A button and tap down the D button, then tap the D 
 button in the opposite direction to turn around.

Walk with the Gun:

 Tap C button to pull out gun. Left or right on the D button to move with the 
 gun out. Press A button to take aim and shoot.

Somersault with gun:

 Tap C button to pull out the gun. Tap down on the D button to kneel and tap 
 left or right to roll.
Drop down a floor with the gun drawn on landing:

 Tap C button to pull out the gun. Advance to the edge by pressing left or 
 right on the D button. When at the edge, tap left or right once more on the D 
 button to drop down.

Climb up a floor with the gun drawn:

 Press and hold up the D button. When pulling yourself up, tap C button.


 Press and hold down on D button. While crouching, press and hold left or right 
 on D button.


How do I get to the second platform in the beginning of New Washington ?

Get onto the first platform on the right and turn left once you hit the wall. 
Now hold down the Action button and tap left on the control pad once. Remember 
not to let go of the Action button. Conrad will automatically jump up to the 
second platform.

How do I get out of the room with all of the orbs in restricted area 2 ?

The electronic orbs have a key you will need. Destroy them and open the doors 
for the VIP. In order to destroy the orbs, Conrad must shoot them while 

Where do I insert the Terminal Card in Mission 4 of New Washington ?

Once inside the computer room, stand in front of the third computer terminal 
from the left, which is the center of the screen and just to the right of the 
computer tower. Make sure you have selected the computer card from your 
inventory and put it into the computer with the Use button.

How do I get into Club Paradise ?

Save you game after getting dropped off by the taxi. Climb up to the top ledge, 
run right and jump across to the roof of Club Paradise. Jumping between 
platforms is tricky. For the first jump you'll have to make a leap of faith to 
the right. Just make a second jump to get to the roof of the club. Shoot out 
the glass door and enter the club.

Where is the key in Club Paradise ?

After defeating the first replicant, climb onto the blue light fixture and 
shoot the glass wall to the left. The key is just behind the broken glass.

How do I defeat the Auxillary Brain ?

Alternate between shooting at the right and left sides of the brain. Return to 
the bottom of the screen, shoot the morphs and repeat this procedure. The right 
door will open after the brain is beaten.

Where do I drop the Atomic Charge ?

After defeating the brain, continue to the right as far as possible. Drop the 
atomic charge when you are told. Flick the switch to have the charge dropped to 
the main brain.