Basketball
BASKETBALL
GAME PROGRAM TM INSTRUCTIONS
Model CX2624
ATARI
A Warner Communications Company
ATARI, INC., Consumer Division 1195 Borregas Ave., Sunnyvale, CA 94086
(c) 1977 ATARI, INC. C011402-24
Use your Joystick Controllers with this Game Program TM. Be sure the Controllers are
firmly connected to your Video Computer System TM. See your Owner's Manual for details.
Hold the Controllers with the red button to your upper left towards the television screen.
To play against the computer, use the right hand controller.
NOTE: To prolong the life of your Atari Video Computer System and protect the
electronic components, the Console unit should be OFF when inserting or removing a Game
Program.
CONTROLLER ACTION
Moving your Joystick Controller according to the diagram will move your player around
the court.
Up and Move Up and
Left Up Right
^
\ | /
Move \|/ Move
Left <------+------> Right
/|\
/ | \
v
Down Move Down and
and Left Down Right
The player with the ball will dribble automatically and will always face the goal. The
defending player will always face the ball.
To shoot, depress the red controller button. Your player will stop dribbling and will
hold the ball, waving it back and forth over his head (as shown in the diagram). When the
controller button is released, the player will shoot. If the shot is made when the ball is
over the player's head, it will be a long, high arching shot. If the shot is made when the
ball is held low in front, it will be a short easy shot. The shot will always go towards
the goal.
To defend against your opponent's shot, place yourself between the ball and the goal.
When the shooter releases the ball, depress your red controller button. Your player will
jump and you can block the shot and recover the ball. You can only block a shot when the
ball is in its "upward" arc: there is no "goaltending" in this game.
To steal the ball, put the player's feet even with your opponent's feet. When the ball
leaves your opponent's hand during the dribble, take the ball and race towards your own
basket. Stealing the ball comes much easier with practice and will become an integral part
of your defense strategy.
HANDICAP
When the Difficulty Switch on your console unit is in the B position, your player can
move from goal to goal much more quickly than the A position. Thus a beginning player,
using the B position, will be able to defend more easily and will be able to
"outrun" his opponent.
TO BEGIN PLAY
Visualize that you are sitting at center court about six rows back. The bottom of the
playfield is the near side of the court. The goals are in the center of the two endlines.
The top of the court is the side farthest from you.
As shown in the above diagram, the two players are standing at center court, waiting
for the "jump ball" to begin the game.
The left or green player's score is shown at the top left of the playfield; the right
or lavendar player's score is shown at the top right. Between the two scores is a time
clock. When the game begins, this clock will begin counting backwards from 4:00. For any
score to count, it must go through the basket before the game ends at 0:00.
To start the game with a jump ball (after setting your Difficulty Switch), depress the
Game Reset switch on your Console unit. When the switch is released the ball will be
thrown straight up. When the ball comes down the game is underway.
When a basket is made, the player making the basket is reset to center court to
defense. His opponent will be reset under the basket to receive the ball and make his
offensive moves.
The line under each basket are the court endlines. A defensive player can cross over
either endline. An offensive player cannot dribble the ball over the endline nearest to
his offensive goal. This features stops any "stall" tactics.
Game 1 Two-player Game
In this version, you are against your opponent. To make your game more interesting, try
playing two 4:00 halves, changing controllers at halftime.
Game 2 One-player Game
Using the right hand controller, it's you against the computer... and our computer is
programmed to increase your playing skill. The closer the score, the better his defense
and he will make more offensive moves. Try not to let the computer get more than an
8-point lead, because after he has let you close the score, his defense will tighten much
sooner.
Suggestion: At first place the left Difficulty Switch in the A position and the right
Difficulty Switch in the B position. If you can beat the computer 6 to 8-points, consider
yourself a skillful player. Then move the left Difficulty Switch to the B position. If you
can beat the computer by more than 4-points, you are a superior player.
Document converted to html by [email protected]
-------------------Atari 2600 Instructions Archive-------------------
This document obtained from the History of Home Video Games Homepage,
�1997-1998 by Greg Chance
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