Human Cannonball by Atari
HUMAN
CANNONBALL
GAME PROGRAM
INSTRUCTIONS
Model CX2627
ATARI
A Warner Communications Company
ATARI, INC., Consumer Division
1195 Borregas Ave., Sunnyvale, CA 94086
(c)1979 ATARI, INC. |
CO11402-27 |
Use your Joystick Controllers with this Game Program. Be sure the controllers are
firmly connected to your Video Computer System. Hold the controller with the red button to
your upper left toward the television screen. For one-player games use the left
controller. See Section 3 of your owners manual for further details.
Note: The console unit should be off when inserting
or removing a Game Program. This will protect the electronic components and prolong the
life of your Atari r Video Computer System.
HOW TO PLAY
Careful now, the Human Cannonball is counting on you to make your calculations
accurately. Otherwise he'll end up flat as a pancake and you'll end up with 0 points or a
miss to show for it! The objective of this game is to shoot the man out of the cannon and
into the water tower. To accomplish this, you must consider the following variables:
- The angle of the cannon (establishes the line or arc of trajectory the man follows after
being shot from the can- non).
- The speed (MPH) at which the man travels after being shot from the cannon.
- The distance between the cannon and the water tower.
These variables are set by you and/or the computer, depending on the game you're
playing. In some games, the cannon position remains fixed throughout the game. There are 8
game variations in all. Each game variation contains a one- and a two-player version. (See
Game Matrix on back cover.)
Console Controls
To select a game depress the game select switch. The game number
appears in the upper left corner of the screen. A 1 is displayed in the
upper right corner of the screen for a one-player game. A 2 is displayed
(upper right corner) for a two-player game.
To begin a game depress the game reset switch.
USING THE CONTROLLERS
Use your Joystick Controller to adjust and set the game variables. Press the red button
on your Controller to shoot the man out of the cannon.
In games where the cannon angle can be adjusted, the Joystick works as follows:
Increases Angle ^
10 degrees \ | Increases Angle 1 degree
\|
O (joystick center)
/|
Decreases Angle / | Decreases Angle 1 degree
10 degrees v
The minimum cannon angle for all games is 20 degrees. The maximum angle is 80degrees.
The cannon angle is shown near the top, middle of the screen. The cannon itself only
approximately shows the angle.
In games where the speed (MPH) can be adjusted, the Joystick works as follows:
The maximum speed for all games is 45 MPH. It is possible, (but not practical for
scoring) to adjust the speed down to 0 MPH. The speed is displayed near the top of the
screen, just above the cannon angle. (Example: MPH = 38)
<--- O --->
Decreases Increases
Speed 1MPH Speed 1MPH
In games where the cannon's position can be adjusted, the Joystick works as follows:
Moves Right
Slowly
^
|
Moves Left | Moves Right
Quickly <--- O ---> Quickly
|
|
v
Moves Left
Slowly
In Games 1, 2, 3, and 4 the water tower can be moved back and forth after the man is
shot from the cannon. In these games, the Joystick works as follows:
Tower Moves <--- O ---> Tower Moves
Left Right
Games 5, 6, 7, and 8 have a moving "window" which is positioned in front of
the water tower on the screen. Time your shot so that the man travels through the window
en route to the water tower. The water tower cannot be moved in Games 5, 6, 7, and 8.
SCORING
In one-player games, you score one point for each successful shot. The computer records
one point against you for each miss. Your score is shown at the top, left side of the
screen. The number of misses is displayed at the top, right side of the screen.
The game ends after seven successful "shots" or seven misses. In two-player
games, each player scores one point for a successful "shot". Misses have no
effect on scoring. The first player to score seven points is the winner.
Note: After a player scores 7 points, the second player gets one more
turn before the game ends.
The left player's score is shown at the top, left side of the screen; the right
player's score is shown at the top right side of the screen.
HANDICAP (Difficulty Switch)
It is easier for the beginning player to start with the difficulty switch in the b
position. In the b position, the water tower is twice as wide as
it is when the switch is in the a position.
Use the left difficulty switch for one-player games.
HUMAN CANNONBALL
Use your Joystick Controllers with this Game Program. Be sure the controllers are
firmly connected to your Video Computer System.
Note: Each game variation contains a one-player and a two-player
version.
Game Number |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
Cannon Position |
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Speed (MPH) |
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Cannon Angle |
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Movable Tower |
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Moving Window |
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Chosen at Random by Computer |
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Fixed |
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Chosen by Player |
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