Marine Wars
KONAMI
VIDEO GAME
CARTRIDGE
MARINE WARS
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BEFORE STARTING
Control Lever
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1) Set the joysticks in position.
2) For a solo game, use the left-hand joystick only.
For a game with a partner, Player 1 uses the left-hand joystick and Player 2 the right.
3) The game is started by pressing the red button on
the joystick.
4) When playing with a partner, take turns to play,
starting with the player on the left. You cannot start the game from the player on the
right.
5) Move your battleship to the left and right by
tilting the joystick in the same direction.
6) Use the red button to fire shells from your
battleship.
Game Selection
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1) Use the game select switch to choose a solo game
or a partner game. The figures 1 or 2 will appear in the top left of the screen to
indicate your choice.
2) If you use the game select switch in the middle of
a game, the display will return to the ready-to-play state, and you may make a new
selection.
Resetting the Game
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1) The game will start when you press the game reset
switch.
2) If you use this switch in the middle of a game,
the same game will start from the beginning again.
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NAMES OF PARTS
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Enemy Warship
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Enemy Fighter
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Enemy Torpedo
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Enemy Bomb
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Enemy MTB
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Your Battleship
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Island
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THE GAME
A world war is spreading out over the seas! Take aim
at the enemy's battleships and fighters!!
1) This game consists of four consecutive scenes: a
battle between battleships by day; a battle between battleships by night; a battle between
fighters and battleships by day; and a battle between fighters and battleships by night.
Each scene leads into the next as the previous scene clears.
* In scenes where battleships fight battleships, the
scene will clear only after you have destroyed a set number of the enemy ships. If MTBs
appear on the screen, the scene will clear when these have all gone.
* In scenes where fighters attack battleships, the
scene will clear after a set number of fighter have appeared.
2) Each scene is counted as one pattern, and the
pattern number of the game is displayed alternately with the score at the top right of the
screen.
3) In the nighttime battle between battleships you
cannot see the top row of enemy ships, but when a shell hits a ship and explodes, the
screen will light up for four seconds and the ships will appear.
4) The joystick is used to move your battleship to
the left and right, and to fire shells at the enemy ships and planes.
* If you fire a shell when your ship is moving, the
shell will go in the opposite direction to where the ship is heading.
5) The enemy starts out with 9 battleships and 30
fighter aircraft. These numbers will increase as the scenes change according to the
following formula:
Number of battleships 9 + (N - 1) x 2
Number of fighters 30 + (N - 1) x 2
N is the pattern number
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END OF THE GAME
1) The game ends when a player's battleships have all
been sunk.
2) Each player starts the game with three
battleships. Thereafter, he gets one extra battleship each time he clocks up another 5000
points on the score.
* The number of battleships in reserve is indicated
at the lower left of the screen. The maximum number of ships that can be displayed is 4,
however.
3) A battleship will sink after receiving three hits,
and the reserve will decrease by one accordingly.
4) After the game is over, the screen will display
Player 1, followed by his score, and then Player 2 followed by his score, and so on
continuously.
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SCORING
1) You score the following points each time you hit
an enemy ship, which are then added to your total score:
Score
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Top row of battleships 80 points
Middle row of battleships 70 points
Bottom row of battleships 60 points
Enemy fighter 80 points
Enemy torpedo 30 points
Enemy bomb 30 points
Enemy MTB 30 points
Bonus score 500 points
* A bonus score of 500 points is added to your score
each time you complete one scene.
* The maximum score is 999,999 points.
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REPLAY
If you want to replay the same game again, simply
press the reset button after checking the solo/partner display.
Manual typed in by Albert
Yarusso, [email protected], 11/12/98
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