Out of Control� manual - Atari Age
OUT OF CONTROL �
A single player video game for the
Atari 2600 Video Computer System� and Sears Video Arcade�
Intended for use with either joystick controller
and a color television.
GAME BY: Jim Jacob
Cover Art: Jim Talbot
Graphics: Jean Baer
Typesetting: Colonial Composition
Prep Dept. Coordinator: Elaine Adkins
Printing: Monarch Services
Any cartridge which fails will be replaced when returned to:
The Avalon Hill Video Game Company
4517 Harford Road, Baltimore, Maryland 21214
As with any video game, turn off
television and game when not in use.
�1983
The Avalon Hill Video Game Company
All Printed Material, Video Game and Audio Visual Display
Copyrighted
OUT OF CONTROL IS AVALON HILL�S TRADEMARK NAME FOR ITS SPACE
RACE GAME
Atari� and Atari 2600 Video Computer System� are trademarks of
Atari, Inc.
Sears� and Sears Video Arcade� are trademarks of Sears Roebuck
and Co.
INSTRUCTIONS
OBJECT
To complete the chosen course as fast as possible without going OUT OF
CONTROL. In each course you must maneuver through a series of Space Buoys, pop
ten Space Balloons, and safely park in the Dock.
TO START
Select either joystick controller by briefly pressing the fire button. Then
choose the desired game by moving the joystick up or down. Every set of two
games use the same course. In the odd numbered game, your space ship reacts
faster than in the corresponding even numbered game. (Game 13 and 14 are the
same course. Your ship reacts faster in game 13 than in game 14). The game
number is displayed above the elapsed time at the bottom of the screen. Start
the race by pressing the fire button.
CONTROLLING THE SHIP
Move the joystick left to rotate the ship counter-clockwise or right to
rotate the ship clockwise. Pressing the fire button will provide thrust in the
direction that the ship is heading. The spaceship will slow down slowly on its
own. To stop more quickly you must turn your space ship to the opposite
direction you are going and fire your engines.
SPACE BUOYS
You must pass the Space Buoys in the proper sequence. The Space Buoy that you
must pass next will turn white. If it is a single Space Buoy, you must pass it
on the side indicated by the flashing arrow. If there are two Space Buoys
together, you must pass between them. If there are three Space Buoys in a line,
either stationary or moving, you may either pass through them or maneuver around
them. If you collide with any Space Buoy, you will be penalized, and must repeat
the last set of Space Buoys you successfully passed (now shown in
white).
OUT OF CONTROL
Should you lose control of your space ship and find yourself at the outer
limits of the course, your ship will turn red to indicate that you are beyond
the limits of the display and will remain red until you maneuver back to the
course. (Aim your ship towards the center of the screen and apply thrust to
return to the course. Your ship will turn blue as soon as you are back on the
course.)
SPACE BALLOONS
When you have successfully passed all the Space Buoys in the proper sequence,
ten Space Balloons will appear on the screen, one at a time. You must pop each
Balloon by running into it to get the next Balloon to appear.
DOCKING
When the last Space Balloon has burst, the Dock will appear. You must
maneuver your space ship inside the Dock and stop without hitting the Dock. Only
your maneuvering thruster can be used during docking, causing your ship to react
slower than during the previous portions of the course. The clock at the bottom
of the screen will stop when you have successfully docked. The game number will
also be displayed.
GAME CONTROLS
No switches other than the ON/OFF, COLOR/BW, and RESET switches are used.
You can pause the game by pushing the COLOR/BW switch to the BW position. The
clock will flash when Pause is on. To resume, push to the COLOR position.
The game can be restarted at any time by pressing the RESET switch. At the
end of the game, pressing the fire button once will start a new game. After a
RESET, either joystick can be selected for use for the next game by pressing its
fire button.
The display will turn black when you have not played (used the joystick) for
a period of about 15 minutes. Simply press the joystick fire button to regain
your picture.
GAME DESIGNER�S NOTE
The courses are longer with higher game numbers. My best times for the
courses are:
GAME
NUMBER |
MANEUVERING
SPEED |
NUMBER OF
BUOYS |
BEST
TIME |
1 |
Fast |
10 |
00:55.75 |
2 |
Slow |
10 |
01:07.45 |
3 |
Fast |
14 |
01:05.70 |
4 |
Slow |
14 |
01:10.61 |
5 |
Fast |
22 |
01:09.15 |
6 |
Slow |
22 |
01:17.75 |
7 |
Fast |
27 |
01:26.64 |
8 |
Slow |
27 |
01:36.41 |
9 |
Fast |
35 |
01:35.80 |
10 |
Slow |
35 |
01:55.90 |
11 |
Fast |
39 |
01:25.27 |
12 |
Slow |
39 |
01:38.06 |
13 |
Fast |
39 |
01:42.32 |
14 |
Slow |
39 |
01:57.43 |
15 |
Fast |
47 |
01:50.10 |
16 |
Slow |
47 |
01:56.51 |
17 |
Fast |
51 |
02:09.33 |
18 |
Slow |
51 |
02:14.57 |
19 |
Fast |
54 |
02:09.43 |
20 |
Slow |
54 |
02:25.61 |
21 |
Fast |
63 |
02:41.40 |
22 |
Slow |
63 |
03:06.58 |
23 |
Fast |
64 |
02:14.77 |
24 |
Slow |
64 |
02:33.80 |
25 |
Fast |
72 |
02:31.72 |
26 |
Slow |
72 |
02:52.97 |
27 |
Fast |
82 |
03:14.06 |
28 |
Slow |
82 |
03:53.87 |
The Avalon Hill Video Game Company �
4517 Harford Road, Baltimore, Maryland 21214
301 254-5300
5005001
X5273 10/83
Transcribed June 2000 by Dan Cage for www.Atari Age.com
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