SMURFS� SAVE THE DAY
TALKING VIDEO GAME
INSTRUCTION
For use with the SOUND I� Video game System, or the SOUND I� VOICE
MODULE
Harmony Smurf�, Greedy Smurf� and Handy Smurf�! help you to have
fun while learning about musical notes, colors, shapes and sizes!
GETTING
READY TO PLAY
MAKE SURE YOUR VIDEO GAME SYSTEM IS OFF WHEN INSERTING OR REMOVING
A CARTRIDGE. DO NOT INSERT OR REMOVE CASSETTE TAPE WHILE VOICE MODULE DRIVE IS
OPERATING.
One-Player Game
The player uses the left controller only.
TO START
GAME
1. Assemble your game system and the SOUND I� Voice Module
according to their owner's manuals. Make sure your TV is tuned to the same
channel as your game system.
2. Plug the Voice Module into the right Joystick
port. Plug a hand controller into the left Joystick port.
3. Turn your TV ON. Set the volume for low.
4. Make sure the game system is OFF, then insert the cartridge.
5. Turn your game system ON. The Title Screen will appear on your
TV. Raise your TV volume.
6. Insert a game cassette tape into the Voice Module. Always check
to see if the cassette tape needs to be rewound, then do so.
7. Press PLAY on the Voice Module. After a brief pause, the
game will start. Set the volume to a comfortable level.
8. Always press STOP after you have pressed REWIND
or FAST FORWARD and the cassette tape has stopped turning.
NOTE: A yellow/gold screen on your TV
indicates that the cassette tape in the Voice Module is at the end. Rewind the
cassette tape. If a purple screen appears, check to see if you have the correct
cassette tape in the Voice Module.
GAME RESET
The GAME RESET switch allows you to start a new game.
GAME
SELECT
THERE ARE TWO PLAYING MODES.
Game Mode plays the game using the Voice Module for instruction and song.
Toy Mode plays the game without Voice Module accompaniment. Toy Mode play
is always slightly different from Game Mode play. Refer to the individual
Smurf� game for further details.
The GAME SELECT switch allows you to switch between Game
Mode and Toy Mode. The game comes up initially in Game Mode. Press this switch to
move to Toy Mode only when the cassette tape is not playing. Each time you
toggle the switch, you move between modes.
NOTE: The BW/COLOR
switch and the Difficulty Switches are not used in SMURFS SAVE THE DAY!
USING YOUR
CONTROLS
[Picture of a Smurf, Atari 2600 VCS Controller and Sound!/Gemini
Controller]
Hold either controller with the Play/Action Button to your upper
left (toward the TV).
Refer to the individual game sections of this guide for use of the
hand controls.
HARMONY
SMURF�
The Game
HARMONY SMURF� teaches musical relationships and allows the player
to create or reproduce simple melodies. In Game Mode, the object of the
game is to duplicate melodies. A maximum of six musical notes can appear on the
screen. Melodies might require use of six notes of fewer.
[Drawing of the game screen indicating the various sections of the
game]
At the start of the game, Harmony Smurf� appears on the bottom
left of the screen. No notes appear. When the cassette tape has played through
the Introductory Song, four notes appear, and the game is ready to be played.
As the player progresses, more notes (to a total of six) are added to the
screen.
The player moves Harmony across the screen. When he is aligned
with a note, the player taps the Joystick up or down to move the note on the
musical staff. As the note hits each pitch on the scale, that pitch is sounded.
The player then moves Harmony to the next note and repeats the procedure until
all notes that are to be used appear on the staff.
To hear the notes played in sequence, the player presses the
Play/Action Button. Harmony will raise his trumpet. If a note is incorrectly
placed when matching a melody, it falls to the ground when the note is played.
The player must then place it on the staff again.
NOTE: To repeat melody press Game Select
switch twice.
Game Mode
In Game Mode, the program plays short melodies one at a
time. The player is instructed to reproduce those melodies by manipulating the
notes on a colorful musical staff. Melodies start out simple and easy (minimum
of four notes) and progress in sequence to more difficult (requiring good
memory skills). The final melody of the game uses invisible notes.
If the player has placed some notes correctly and others
incorrectly, the incorrectly placed notes will drop to the ground when the
melody is played. The correctly placed notes remain on the staff. The memory
task becomes easier as the player continues with the same melody.
Toy Mode
In Toy Mode, the player can create original melodies or
reproduce familiar ones by manipulating the notes. No melodies are provided by
the program. The game stars with all 6 notes on the ground. Encourage the
player to experiment with rhythms. The notes remaining on the ground can be
used as rests (pauses) in the formation of a melody.
Mode
Selection
It is simple to switch between Game Mode and Toy Mode by pressing
the GAME SELECT switch. HARMONY SMURF� begins in Game Mode. To play in
Toy Mode, press the GAME SELECT switch. To go to Game Mode, press the
switch again. The player can move between the two modes in this manner only
when the cassette tape is not playing.
NOTE: When the player switches back to Game
Mode the program plays the most recent melody of the game.
To play in Toy Mode from the start, insert the desired game
cassette tape into the Voice Module and play it through the Introductory Song.
After the cassette tape stops, press the GAME SELECT switch to move from
Game Mode to Toy Mode. You're ready to begin playing
SCORING
In Game Mode only, a score indicator appears in the top
right of the screen. The object pictured (a musical note) indicates this is the
HARMONY SMURF� game. The digits to the right of the object indicate the
player's score.
The player scores one point for each melody successfully matched.
There is no penalty for failure to reproduce a melody. There is no time limit
in which to play the game.
In Toy Mode, no Score Indicator appears on the screen and no score
is registered.
Voice
Module Cassette
All instructions for playing the game in Game Mode occur in song
on the cassette tape.
USING YOUR
CONTROLS
1. Joystick: Push the Joystick left or right to move
Harmony in that direction. When Harmony is above or below a note, push the
Joystick up (away from you) or pull it down (toward you) to move the note up or
down.
2. Play/Action Button: Press the Play/Action Button to play
your melody when notes appear on the staff.
GREEDY
SMURF
The Game
GREEDY SMURF� helps the player create secondary colors by mixing
primary colors. In Game Mode, the object of the game is to duplicate in
the lower glass the color appearing in the upper glass. Basic color production
is as follows:
Red and Blue create Purple.
Red and Yellow create Orange.
Blue and Yellow create Green.
In this game, mixing all three primary colors will result in a
brown color. Other colors can be produced by mixing colors in different
proportions and by adding white will lighten color.
[Drawing of the game screen indicating the various sections of the
game]
Four colors are available on the screen: Blue, Red, Yellow and
White. The player blends varying amounts of these colors to match the color of
Clumsy Smurf's� glass.
Any mix of all three primary colors (with or without white) will
form brown. The player will never be presented with a match that requires the
mixing of all three primaries.
When the game begins. Greedy Smurf� appears at the left side of
the middle of the screen. The player moves him to stop above the selected color
spigot. The glass in the bottom portion of the screen slides under the spigot
closest to Greedy. The player pulls the Joystick down to pour the selected
color into the glass. By quickly tapping the Joystick down, the player can
release a drop or two of the color. To fully drain the glass, the player
presses the Play/Action Button.
Greedy's glass must be full in order to match the color in Clumsy's
glass. If Greedy's glass is full and it doesn't match Clumsy's, the player must
drain the glass before trying again. If the correct color match is made, both
Clumsy and Greedy drink their sodas.
Game Mode
In Game Mode, Clumsy's glass in the upper portion of the
screen is filled with a specific color. The player is instructed to match that
color in Greedy's glass in the lower portion of the screen. By moving Greedy
and his glass from spigot to spigot, the player can combine colors to achieve
the desired hue. The player adds white to lighten the mixture. Colors to match
start out easy (one primary or equal amounts of primary colors) and progress in
sequence to more difficult (requiring proportional mixing of two or more
colors). The tape provides some clues to the player on how to mix the colors.
Toy Mode
In Toy Mode, the player matches the color in Clumsy's glass
by using the spigots to combine colors in Greedy's glass. Colors the player
must match are selected randomly and vary in degrees of difficulty.
Mode
Selection
It is simple to switch between Game Mode and Toy Mode by pressing
the GAME SELECT switch. GREEDY SMURF� begins in Game Mode. To play in
Toy Mode, press the GAME SELECT switch. To go back to Game Mode, press
the switch again. The player can move between the two modes in this manner only
when the tape is not playing.
To play in Toy Mode from the start, insert the desired cassette
tape into the Voice Module and play the tape through the Introductory Song.
After the tape stops, press the GAME SELECT switch to move from Game
Mode to Toy Mode. You're ready to begin playing.
SCORING
In Game Mode only, a Score Indicator appears in the top
right of the screen. The object pictured (a glass) indicates this is the GREEDY
SMURF� game. The digits to the right of the object indicate the player's score.
The player scores one point for each color successfully matched.
There is no penalty for failure to match a color. There is no time limit in
which to play the game.
In Toy Mode, no Score Indicator appears on the screen and
no score is registered.
Voice
Module Cassette
All instructions for playing the game in Game Mode occur in song
on the cassette tape.
USING YOUR
CONTROLS
1. Joystick: Push the Joystick left or right to move Greedy
in that direction. When Greedy is above a spigot, pull and hold the Joystick
down (toward you) to pour a color into his glass. Release the Joystick to stop
pouring. Once the glass is full, no more color can be added. Pushing the
Joystick up (away from you) has no effect.
2. Play/Action Button: Press the Play/Action Button to
fully drain Greedy's glass.
HANDY
SMURF�
The Game
HANDY SMURF� teaches how to identify and sort objects according to
shape, size and color.
In Game Mode, the object of the game is to sort the objects
that appear on the conveyor belts. Objects appears one at a time at the top
left of the screen and move to the right. They descend to the next belt and
move to the left, unless they fall into the chute.
The player must open and shut the conveyor belt gates at the
proper time in order to allow objects to descend to the third belt. At that
point, the player must catch the objects in the proper sorting bins, according
to shape, size or color.
[Drawing of the game screen indicating the various sections of the
game]
The sorting bins are indicated by a square, a circle and a
triangle for sorting by Shape; big, medium and small for sorting by Size; and
red, yellow or blue for sorting by Color.
How to
Play
When the game begins, Handy Smurf� appears in the bottom portion
of the screen. An object appears on the conveyor belt at the top of the screen
and moves to the right. The player must press the Play/Action Button to close
the gates on the second belt before the object descends to that belt. If the
gates are not closed, the object descends into the chute.
When the Play/Action Button is pressed at the first time, both
gates close for a short periord. A ticking sound is heard. If the object has
not yet descended to the second belt, the gates will open agian after the
ticking stops. If the object has already descended during the ticking, the
gates remain closed.
As the object nears the left side of the second belt, the player
presses the button again to open both gates. This allows the object to descend
to the third belt. The ticking sound is heard agian. If the object has not
reached the hatch, the gates will close again after the ticking stops, and the
object moves off the screen to the left.
The player must move Handy Smurf� to a position beneath the
appropiate sorting bin in order to open its hatch, catch the object, and earn
points for properly sorting the object.
Handy must be directly beneath a bin for its hatch to be open. If
Handy is between bins, no bin hatches are open. The object continues moving to
the right until it falls through the chute. Since the object has not been
properly sorted, no points are scored. If Handy is beneath an incorrect bin,
the object bounces above the bin, then moves on to the chute.
Note: the Score Indicator at the top of the screen. The sorting
category changes each time the player has correclty sorted five objects.
Sorting categories appear as follows:
Round 1: (Scoring 1-5) Sort by Shape
Round 2: (Scoring 6-10) Sort by Size
Round 3: (Scoring 11-15) Sort by Color
Following Round 3 (achieving a score of 15), the sorting
categories repeat in sequence starting with Sort by Shape. The higher the score
achieved, the faster the objects appear on the conveyor belt.
Game Mode
In Game Mode, the program provides objects according to the
category scheme described above. The player is instructed to capture the
objects and place them in the appropriate sorting bins. At the start of the
game, objects, appear on the screen at a leisurely place. As the game
progresses, and the score increases, objects appear more quickly. There is
never more than one object moving on the conveyor belt at the same time.
Toy Mode
In Toy Mode, the player captures objects and places them in
bins as described in Game Mode. After each object is correctly places, however,
sorting bins change to a randomly selected category.
Mode
Selection
It is simple to switch between Game Mode and Toy Mode
by pressing the GAME SELECT switch. HANDY SMURF� begins in Game Mode. To
play in Toy Mode, press the GAME SELECT switch. To go back to Game Mode,
press the switch again. The player can move between the modes in this manner
only when the tape is not playing.
To play in Toy Mode from the start, insert the desired cassette
into the Voice Module and play the tape through the Introductory Song. After
the tape stops, press the GAME SELECT switch to move from Game Mode to
Toy Mode. You're ready to begin playing.
SCORING
In Game Mode only, a Score Indicator appears in the top
right of the screen. The object pictured (a triangle) indicated this is the
HANDY SMURF� game. The digits to the right of the object indicate the player's
score.
The player scores one point for each object successfully sorted.
There is no penalty for failure to sort an object. There is no time limit in
which to play the game.
In Toy Mode, no Score Indicator appears on the screen and no score
is registered.
USING YOUR
CONTROLS
1. Joystick: Push the Joystick left or right to move Handy
in that direction. Pulling the Joystick down (toward you) or pushing the
Joystick up (away from you) has no effect.
2. Play/Action Button: Press the Play/Action Button to open
or close the conveyor belt gates. The player can alternate opening and closing
gates by repeatedly pressing the button.
Starting
Over.
To stop and replay the game you have been playing, press STOP
on the Voice Module. Then press GAME RESET on the game system. Press REWIND
on the Voice Module. When the cassette tape is fully rewound, press STOP,
then PLAY.
To select Toy Mode instead, press PLAY on the Voice
Module and play the cassette tape until it stops after the Introductory Song.
Then press GAME SELECT.
Starting a
New Game.
To change to a different game, press STOP on the Voice
Module. Then press GAME RESET on the game system. Press REWIND on
the Voice Module. After the cassette tape and insert a different one of your
choice. Then press PLAY on the Voice Module.
THE FUN OF
DISCOVERY
This instruction booklet will provide the basic information you
need to get started playing SMURFS� SAVE THE DAY!, but it is only the
beginning! You will find that this program is full of special features to make
SMURFS� SAVE THE DAY! exciting every time you play. Experiment with different
techniques - and enjoy the game!.
[Information about warranty. I don't think it applies now. =) ]
SMURF� � Peyo 1983 Licensed by Wallace Berrie & Co., Van Nuys,
CA.
SOUND I� and GEMINI� are trademarks of Coleco (Canada) Limit�e � 1983
Coleco (Canada) Limit�e
Atari� is a registered trademark of Atari, Inc.
Package, Program and Audiovisual � 1983 Coleco (Canada) Limit�e,
4000 St. Ambroise, Montreal, Quebec, Canada H4C 2C8.
Printed in Canada.
[Typed in Monterrey, Mexico]