�LIVE FROM L.A�.
Welcome, sports fans! It�s a clear and sunny 70 degrees here at
the Coliseum � a perfect day for our contestants to demonstrate their gold medal
potential in six classic Olympic events. We�ve got some tremendous competition
here today for what promises to be an action-packed afternoon.
CONTESTANTS TO THE STARTING LINE
Insert the TRACK & FIELD cartridge in your ATARI 2600� VCS�
as explained in your owner�s guide, and turn on the POWER switch.
You can use either a joystick controller or the special Track
& Field controller to play the game. Plug either controller into the LEFT
CONTROLLER for one player and either one into the RIGHT CONTROLLER for two
players. Player one starts the game.
After the title screen is displayed, you�ll see a demonstration
of two events � the 110-meter hurdles and the long jump.
Press GAME SELECT to choose a one- or two-player game and one
of three difficulty levels � NOVICE, ARCADE, or EXPERT.
Before proceeding to the next event, you must earn a qualifying
score by beating the qualifying time or distance for that event.
To begin playing, player one presses the joystick button or
GAME RESET. Enter your initials (so you can qualify for the Olympic gold title)
by moving your joystick to the right or left and then pressing the joystick
button.
To return to the game options screen during game play, press
GAME SELECT.
Move your joystick left and right or press the run buttons
alternately on the Track & Field controller to run. Hold down either the
joystick button or the action button on the Track & Field controller to set
an angle; release either one to jump, or to throw the hammer or javelin.
The TV-TYPE switch and difficulty switches have no function in
this game.
GROUND RULES FOR EACH EVENT
You compete in six events:
1. 100-meter dash; 2. Long jump; 3. Javelin; 4. 110-meter
hurdles; 5. Hammer throw; and 6. High jump.
1. 100-METER DASH �and they�re coming down to the wire�
- Race to the finish line as fast as you can.
- You run in head-to-head competition with either the computer or your
opponent.
- You have one try to qualify.
- If you run before the starter�s gun goes off, you foul. Three fouls and
you�re out of the race.
Hint: To make the best time, go as fast as you can!
2. LONG JUMP �an unofficial new record on the one!�
- Get a running start to the sand, set your angle�then jump.
- It�s you against the tape measure as you try to beat your opponent�s
record.
- You have three tries to qualify.
- Be sure to set your angle and jump before you reach the sand. If you run
into the sand, you foul.
Hint: Try set your angle at 45 degrees.
3. JAVELIN �ooh! That was one tremendous toss!�
- Get a running start to the white line that crosses the track, set your
angle, then throw the javelin.
- It�s you against the tape measure.
- You have three tries to qualify.
- Be sure to set your angle and throw before you reach the grass. If you
cross over on to the grass, you foul.
Hint: Try to set your angle at 45 degrees to maximize
throw.
4. 110-METER HURDLES �Guns up for the final heat!
- Race to each hurdle, then jump. You must jump over ten hurdles.
- You run in head-to-head competition with either the computer or your
opponent.
- You have one try to qualify.
- If you run before the starter�s gun goes off, you foul. Three fouls and
you�re out of the race.
Hint: If you hit the hurdles, it�ll slow you down!
5. HAMMER THROW �Crank it up! Make that hammer fly!�
- To start, push the joystick once to the right or left. As you circle
around and pick up speed, throw the hammer.
- It�s you against the tape measure.
- You have three tries to qualify.
- Hold down the button to increase your angle.
- You�ll foul if you throw the hammer outside of the white lines or wait too
long to throw.
Hint: Watch for the player to turn red, and then
throw!
6. HIGH JUMP �and he�ll be tough to beat!
- To get a running start, push the joystick once to the right or left, set
your angle, then jump.
- You and your opponents take turns.
- You�ll foul if you touch the cross bar or if you run into the mat.
Hint: Jump as close as possible to the bar, then control
your fall by readjusting your angle.
(game screen)
The game screen is divided into eleven segments, as follows:
1. PLAYER 1 INITIALS, PLAYER 1 SCORE
2. PLAYER 2 INITIALS, PLAYER 2 SCORE
3. PLAYER 1 QUALIFICATION AND FOUL INDICATORS
4. PLAYER 2 QUALIFICATION AND FOUL INDICATORS
5. SPECTATORS
6. MESSAGE DISPLAY SHOWING CURRENT TIME
7. PLAYER 2
8. PLAYER 2 CURRENT SPEED AND SPEED BAR
9. PLAYER 1
10. PLAYER 1 CURRENT SPEED AND SPEEN BAR
11. EVENT AND QUALIFYING TIME