Canyon Bomber
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CANYON BOMBER game program instructions Model CX-2607 (c)1979 ATARI,INC
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CANYON BOMBER
Use your Standard Paddle Controllers with this ATARI Game Program. Be
sure the Controller cable is firmly plugged into the jack at the rear
of your ATARI Video Computer System.
For one and two player games, plug the Paddle Controllers into the LEFT
CONTROLLER jack.
For three and four player games, you will need an additional set of
Paddle Controllers.
Note: Always turn the console power switch OFF when inserting or
removing an ATARI Game Program. This will protect the electronic
components and prolong the life of your ATARI Video Computer System.
USING THE CONTROLLER
For Canyon Bomber games, press the red button on the Paddle Controller
to drop your bombs from the plan into the canyon. The knob on the
Controller is inoperable during Canyon Bomber games.
For Sea Bomber games, turn the knob on the Controller to move the
dashed depth indicator up and down the playfield. This sets the depth
at which the charge explodes. Press the red button on the Controller
to release the bomb.
TO BEGIN PLAY
To choose the game you wish to play depress the Game Select switch.
The number for each game is displayed in the upper left corner of the
screen.
To start a game depress the Game Reset switch.
HANDICAP (Difficulty Switch)
When the Difficulty Switch is in position "a" you must wait until a
bomb runs its course before firing again. Slide the switch to position
"b" and suddenly you are allowed to recover and refire your bomb by
pressing the red fire button. This enables you to reshoot a bad shot,
or to fire at a different target, if the original target is hit by your
opponent. There is no limit to the number of times you can recover and
refire a bomb while your plane in making one run across the screen.
Also, in the "b" position, the computer plays on a more skillful level,
and therefore will be more difficult to beat.
CANYON BOMBER SCORING
In one-player Canyon Bomber games you compete against the computer for
a higher score. A miss is recorded each time you fail to hit a target
in the canyon. A miss is also recorded if your plan travels across the
canyon without dropping a bomb.
There are eight bars of bricks which extend acroos the canyon. Each
brick in the first two bars is worth one point each. The bricks in the
third and fourth bars are worth two points each. In the fifth and
sixth bars the bricks are worth three points each, and the bricks in
the last or bottom two bars are worth four points each.
In one-player games, play continues until:
* Six misses are recorded against you, or -
* You or the computer score 1000 points in a game with unlimited
bombs.
In two-player Canyon Bomber games, play continues until:
* Both players miss six times in games with limited bombs.
* One player scores 1000 points in games with unlimited bombs.
If all of the bricks in the canyon are eliminated, a new canyon
appears on the screen and play continues.
SEA BOMBER SCORING
In both Sea Bomber games play ends when you, another player, or the
computer score 1000 points. There are five levels at which you score
points when blowing up ships. The lower the ship on the screen, the
more points you score. Point values for the five levels are 20, 30,
40, 50, and 60 points.
IN ALL GAMES IN THE GAME PROGRAM, THE OBJECT IS TO SCORE 1000 POINTS,
OR TO HAVE THE HIGHEST SCORE WHEN THE GAME ENDS. (AFTER SIX MISSES ARE
RECORDED.)
CANYON BOMBER GAMES
GAME 1
Canyon Bomber (One-Player)
Test your skill against the computer. It's not an easy task. You've
got six misses in which to match wits eith the computer for a higher
score. Each time the bricks in the canyon are hit, the remaining
bricks "fall" to a lower level (rather than remaining stationary in
their original position). Bricks that fall to a lower level are worth
the points designated for that level.
Keep an eye on the solid bar beneath your score on the upper right side
of the screen. It is a "miss indicator" and gradually decreases in
length each time you miss until six misses are recorded and the game
ends. The bar is also color-coordinated with your planes and your
score.
Set your sights for 1000 points. Although the game will not end if you
reach the 1000 point mark, it's an excellent goal to set for yourself
since it will be very difficult to obtain.
GAME 2
Canyon Bomber (Two-Player)
This game differs from Game 1 only in that you are competing against
another player rather than the computer. Play ends when six misses are
recorded against both players. the player with the highest score wins.
Don't forget to keep an eye on your opponent's "miss indicator" as well
as your own. Bombs away!
GAME 3
Canyon Bomber (One-Player)
This one's the same as Game 1 with one exception. Rather than falling
to a lower level, the bricks in the canyon stay "suspended" in their
original position when the surrounding bricks are hit.
GAME 4
Canyon Bomber (Two-Player)
You compete with another player the same as in Game 2. This time
however, the brick remain suspended instead of falling to a lower
level.
GAME 5
Canyon Bomber (Two-Player)
Get set for a test of your endurance and concentration. The first
player to score 1000 points wins. No time limit and no limit to the
number of bombs or misses. Falling, rather than suspended bricks are
programed into this game.
No "miss indicator" will appear on the screen in games with unlimited
bombs.
GAME 6
Canyon Bomber (Two-Player)
This game program is identical to Game 5, except that the bricks stay
suspended.
SEA BOMBER GAMES
GAME 7
Sea Bomber (One-Player)
You're playing against the computer. Set the level, release the bomb,
and boom, you're ready for action. Sounds easy, but the computer's a
real steady competitor. If you score 1000 points before the computer
does, you're a winner!
GAME 8
Sea Bomber (Two-Player)
This time you're competing against another player in a race to the 1000
point mark.
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-------------------Atari 2600 Instructions Archive-------------------
This document obtained from the History of Home Video Games Homepage,
�1997-1998 by Greg Chance
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