Crossbow
Crossbow
Atari(R) 7800 (TM) Game Manual
Crossbow by Exidy (TM)
Every effort has been made to ensure the accuracy of the
product documentation in this manual. However, because Atari
Corporation is constantly improving and updating its computer
hardware and software, it is unable to guarantee the accuracy
of printed material after the date of publication and
disclaims liability for changes, errors, or omissions.
Atari (R), the Atari logo, and 7800 (TM) are trademarks or
registered trademarks of Atari Corporation.
Crossbow (TM) is a trademark of Exidy, Inc. Copyright (C)
1983, Exidy, Inc.
Reproduction of all or any portions of this manual is not
allowed without the specific written consent of Atari
Corporation.
Copyright (C) 1988, Atari Corporation
Sunnyvale, CA 94086
All rights reserved.
TABLE OF CONTENTS
WHICH WAY TO THE CASTLE?.....1
GETTING STARTED..............1
PLAYING THE GAME.............2
Starting Your Adventure......2
Protecting Your Friends......3
The Danger Zones.............3
SCORING......................5
Across the Desert............5
Through the Caverns..........5
At the Volcano...............6
In the Jungle................6
In the Village...............6
At the River.................6
Outside the Drawbridge.......7
Inside the Castle Hall.......7
The Evil Master..............7
In Every Danger Zone.........7
WHICH WAY TO THE CASTLE?
Over scorching deserts, through dark icy caverns, around a
fiery volcano, and under the leafy cover of a steamy jungle,
you set out with three brave friends to retrieve the treasures
stolen by the Evil Master. Your goal is his castle far, far,
away.
Your friends are lightly armed, but you carry your trusty
crossbow. By shooting its swift arrows, you can save yourself
and your companions from the dangerous attacks of the Evil
Master's creatures -- scorpions, ants, pterodactyls, voracious
plants, bats, snakes, and other horrible beings.
When you reach the castle, the Evil Master's expert archers
await you, ready to test their aim with deadly arrows. Inside
the castle, a fierce dragon also waits, gurading the treasure
with its fiery breath.
Few adventurers have dared to make thie trek. No one yet has
come back alive.
GETTING STARTED
1. With your Atari 7800 set up, insert the Crossbow cartridge
into the console and plug a joystick or light gun into the
left port.
2. Turn on your television and press [Power] to turn on your
Atari console. The Crossbow title and selection screen appears.
3. Press [Select] to change the controller option if desired
4. Press the fire button or [Reset] to start the game. The
Map screen comes up.
5. Using your light gun, choose a path by shooting at either
the red or green path box at the bottom of the screen. If you
are using a joystick, use it to move the cursor. If you
prefer, you can wait a few moments, and a path will be chosen
for you.
6. Holding the light gun three to five feet from the
television, aim and shoot at the Evil Master's creatures
before they attack your friends. Your gun acts as your
crossbow. If you are using a joystick, use it to move the
cursor.
7. Press [Pause] to pause a game. Press it again to resume
play.
8. Press [Reset] at any time to start a new game or press
[Select] to return to the title screen.
PLAYING THE GAME
Starting Your Adventure
Your adventure begins on the Map screen. This screen shows
the eight Danger Zones you must pass through to reach the
treasures.
You have to figure out which paths to take to reach the castle
and claim the treasures. Begin by shooting with either the
gun or the joystick at either the red or green path box. A
path appears that leads you to your first Danger Zone.
Protecting Your Friends
Once you get to a Danger Zone, the Evil Master's creatures
immediately begin attacking your friends. If attacked, your
friends dissolve. To stop the loathsome creatures, you must
shoot them with your gun or joystick. If you are using a gun,
move the gun sight onto a creature to aim, and then shoot. If
you are using a joystick, use it to move the cursor.
If you escort your friends safely through a Danger Zone, you
return to the Map screen and choose a path once again. This
time you choose a red, green, or blue path to arrive at a
Danger Zone.
Once an adventurer dissolves, that friend is lost forever. If
all adventurers are lost, your quest ends. When you make it
safely through a Danger Zone, the survivors and, in some
Danger Zones, a bonus friend will appear.
If you rescue the treasures, you confront the Evil Master
himself. Fire at his red eyes to complete your quest, return
to the Map screen, and start again.
The Danger Zones
You start your trek with three adventuresome friends. You
gain a new friend the first time you make it safely through
each Danger Zone, except the Village and the Castle, up to a
maximum of eight adventurers at one time.
In the Desert, your friends are attacked by deadly scorpions,
vultures, snakes, and ants. You gain another friend the first
time you survive this zone.
While wandering through the Caverns, watch out for swooping
bats, falling stalactites, and a ghastly ghost. Shoot down
the two hanging stalactites to fill in the crevices in the
path so you can get across. Another friend joins you the
first time you make it safely through the Caverns.
The Volcano spews burning rocks and fiery lava, so watch out.
Shoot the resting rock to make a bridge over the lava river.
Passing by the volcano safely for the first time earns you
another friend.
In the steaming depths of the Jungle, wicked monkeys hurl
coconuts and toucans with deadly aim. Voracious plants lie in
wait for the adventurers. The first time you survive the
Jungle Zone, you are joined by a new friend.
In the Village, the horrors of the night await. From the
street, sinister agents appear in the windows, wolves pop up
out of nowhere, and even the street lights are controlled by
the Evil Master. From above, chilling chosts attack, deadly
lightning bolts fall, and a cruel witch appears on rooftops,
ready to drop devastating fireballs. In this unfriendly
village, no bonus friends can join you.
At the River, the scenery is beautiful, but perils await you
every step of the way. You are threatened on the bridge by
mighty bouncing boulders and swooping pterodactyls. The Evil
Master has many spies here. YOu'll find jumping fish, hungry
alligators, and slime monsters n the river, leaping frogs on
the riverbank, and a bird hidden in the tree.
If you're not careful, you might just meet your match at the
Drawbridge, where the Evil Master's loyal archers and
pterodactyls try to stop you. Hungry alligators wait in the
moat, snapping their jaws at you. To enter the castle, shoot
through the two ropes holding up the drawbridge.
At the Castle Hall, a dragon breathes fire, daggers drop from
the ceiling, and arrows fly from the walls. A trapdoor is
your last barrier to claiming the treasures -- shoot the
statue's flashing staff to open it.
Shoot the Evil Master's Eye that appears once on every screen
to gain bonus points.
If you make it past the Castle Hall, you confront the Evil
Master himself. Here he makes his last fearsome attempt to do
you in and reclaim the treasures. Your only hope is to shoot
his eyes when they glow red.
SCORING
Score points by shooting the Evil Master's creatures. Scores
appear on the Danger Zone screens in place of the creatures
you shoot.
Across the Desert
Snake...................2000 points
Rabbit..................1500 points
Vulture.................1000 points
Scorpion.................500 points
Ant......................500 points
Through the Caverns
Bat.....................1000 points
Ghost...................1000 points
Falling Stalactite.......500 points
Hanging Stalactite.......500 points
At the Volcano
Burning Lava............1000 points
Falling Rock.............500 points
Resting Rock.............500 points
In the Jungle
Coconut.................1500 points
Voracious Plant.........1500 points
Toucan..................1500 points
Monkey..................1000 points
In the Village
Lightning Bolt..........2000 points
Fireball................2000 points
Wolf....................1500 points
Ghost...................1000 points
Witch...................1000 points
Agents in Windows.......1000 points
Street light.............500 points
At the River
Alligator...............2500 points
Frog....................2000 points
Fish....................2000 points
Bird....................2000 points
Slime Monster...........1500 points
Boulder.................1000 points
Pterodactyl.............1000 points
Outside the Drawbridge
Pterodactyl.............2000 points
Alligator...............1500 points
Archer..................1000 points
Arrow...................1000 points
Inside the Castle Hall
Statue's Staff..........2000 points
Dagger..................1500 points
Arrow...................1500 points
Face in the Wall........1500 points
Dragon's Fire...........1500 points
Torch....................500 points
The Evil Master
Red Eye.................5000 points
White Eye...............5000 points
In Every Danger Zone
The Evil Master's Eye...5000 points
When you get all your friends past the Evil Master, you earn
250,000 bonus points. Then you return to the Map screen to
start again.
Atari(R)
Copyright (C) 1988, Atari Corporation
Sunnyvale, CA 94086
All rights reserved.
Printed in Hong Kong.
B.T.1. 1989
C300018-044 Rev. A
This document obtained from the History of Home Video Games Homepage, ©1997-1998 by Greg Chance
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