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MONTEZUMA'S REVENGE
(Featuring Panama Joe)
BY PARKER BROTHERS
PANAMA JOE. That's what they call him 'round these parts; though no
one knows his real name or where he comes from. But one thing's for
sure, PANAMA JOE's a daredevil from the word "go!" No risk's too
great if the reward's large enough. Winning. That's what's most
important to him. And more times than not, that's exactly what he
does. Because he's tough, clever and resourceful. And sometimes,
downright pig-headed! Though occasionally (ah-hum), he's been known
to get in over his head. Luckily, he's got a knack for getting
himself out of hot water as quickly as he gets into it! Let's hope
MONTEZUMA'S REVENGE is one of those times.
OBJECT
To help PANAMA JOE safely reach Montezuma's fantastic treasure by
guiding him through a maze of death-dealing chambers within the
emperor's fortress.
Along the way, PANAMA JOE must avoid an array of deadly creatures
while he collects valuables and other tools which can aid him in
mastering the evils of the fortress and escaping with the loot!
SETTING THE CONSOLE CONTROLS
1. Place the cartridge firmly in the cartridge slot.
2. Turn the ON/OFF switch into the ON position.
3. Select Difficulty Level 1, 2, or 3 by pressing the corresponding
number on the joustick keybad. (See DIFFICULTY LEVEL section)
To begin a new game at any time, simply press the START key (Atari
5200 and follow instructions for selecting a Difficulty Level.
THE JOYSTICK
Plug the joystick controller into JACK #1. use your joystick to move
PANAMA JOE through the emperor's fortress. To make PANAMA JOE walk
left or right, move the joystick in those directions. To make him
climb up a ladder or chain, push forwards on the joystick; to climb
down, pull backwards on the joystick.
NOTE: You'll discover that a combination of left/right and
backwards/forwards joystick movements will make guiding PANAMA JOE on
and off ladders and chains easier.
THE FIRE BUTTON
Press the FIRE button any time you want PANAMA JOE to jump. If
PANAMA JOE is standing still, he will jump up and down. If he is
moving left or right, PANAMA JOE will leap in that direction.
SCREEN DISPLAYS
In the upper left-hand corner of the screen there is a box called the
INVENTORY WINDOW. Each time PANAMA JOE collects a special tool
(e.g., sword, torch or key,) that tool is displayed in the Inventory
Window until he finishes using it.
At the bottom of the Inventory Window are 5 hats representing your
remaining number of PANAMA JOEs. Each time you lose a PANAMA JOE,
one hat dissapears from the Inventory Window. You'll begin the game
with 6 PANAMA JOEs, including the one on the screen. If you
accumulate more than 6 PANAMA JOEs, extra hats are displayed below
your score.
The number to the immediate right of the Inventory Window indicates
the game level currently being played.
In the upper right-hand corner of the screen is the SCORE BOX.
Throughout the game, points will be accumulated and your score will
be displayed in this space. (see SCORING section)
PLAYING
Once your start this game, you ARE PANAMA JOE - winding your way
through MONTEZUMA's fortress! That's mean you've got to be ready to
handle lots of action. Like climbing ladders and chans. Sliding
down poles. Jumping over (and under) deadly creatures. And grabbing
precious jewels an special tools along the way. No sweat, right?
You'll probably be ready for anything because, like PANAMA JOE, you
thrive on the spirit of adventure and exploration. Maybe you'll need
to backtrack through certain chambers. Or perhaps forge ahead
blindly. Even test your memory to remember the location of a room
you fought through earlier. Just be sure to keep a cool head. use
your special tools wisely.And please - try not to let greed blind you
as you snatch up MONTEZUMA's fabulous treasures. Happy hunting,
PANAMA JOE!
INSIDE MONTEZUMA'S FORTRESS
As you guide PANAMA JOE through Montezuma's fortress, you'll
encounter 3 major groups of elements. They are:
- Room Fixtures
- Killer Creatures
- Special Tools & Rewards
Various combinations of these elements are found in all the chambers
throughout the fortress. Each is described as follows:
ROOM FIXTURES
Laser Gates - Destructive laser gates intermittently appear and
disappear in various parts of a chamber. PANAMA JOE must avoid these
gates, and pass through ONLY when they disappear. IF PANAMA JOE HIT
A LASER GATE, YOU LOSE HIM.
Conveyor Belts - Conveyor belts force PANAMA JOE to speed up or slow
down, depending on the direction in which he is moving. In general,
if you move the joystick IN THE DIRECTION OPPOSITE to which the
conveyor belt is moving, PANAMA JOE will slow down while moving
against the conveyor. If PANAMA JOE is heading in the SAME DIRECTION
as the conveyor, he will speed across to the other side where, at
times, you must safely jump him off. IF PANAMA JOE MISSES JUMPING
ONTO OR OFF OF AN ELEVATED CONVEYOR BELT AND FALLS TOO FAR, YOU LOSE
HIM.
Disappearing Floors - In some chambers, there are certain sections of
the floor which look different from the rest. These sections
intermittently appear and disappear. You must time PANAMA JOE's
crossing of these sections just right or...IF THE FALL'S TOO GREAT,
OR THERE IS A FIRE PIT BELOW HIM, YOU LOSE THAT PANAMA JOE.
Doors - Throughout the fortress you'll encounter 3 different colored
doors: red, blue, and grey. These doors can ONLY be opened when
PANAMA JOE approaches them with the corresponding color key.
(Displayed in the Inventory Window) YOU GAIN 300 POINTS FOR OPENEING
ANY DOOR.
Fire Pits - Occasionally, PANAMA JOE will come across a blazing fire
pit as he maneuvers through a chamber. Fire pits must be avoided at
all costs! Guide PANAMA JOE around them, or jump over them whenever
possible. IF PANAMA JOE FALLS INTO THE FLAMES, YOU'LL LOSE HIM TO A
PUFF OF SMOKE.
Ladders - Ladders allow PANAMA JOE to travel up to, or down from one
level to the next. Simply move the joystick in the appropriate
direction. PANAMA JOE CANNOT JUMP ONTO, OR OFF OF A LADDER.
Poles - Poles allow PANAMA JOE to slide DOWN ONLY from one level to
the next. Simply jump PANAMA JOE onto a pole - he'll handle the
rest. BUT IF PANAMA JOE MISSES THE POLE AND FALLS, YOU LOSE HIM.
Chains - Much like ladders, chains offer PANAMA JOE a way to travel
from one level to the next. Simply jump PANAMA JOE onto a chain, and
guide him up or down using your joystick.
KILLER CREATURES
Skulls - In his travales, PANAMA JOE will come across bouncing and
rolling skulls. he must jump over the rolling skulls, and walk under
the bouncing ones. IF PANAMA JOE IS HIT BY A SKULL, YOU LOSE HIM.
But, if he has a sword (displayed in the Inventory Window), PANAMA
JOE can eliminate a skull by simply walking through it. YOU GAIN
2000 POINTS FOR ELIMINATING A SKULL.
Snakes - Watch out for snakes! Though they don�t move, they have a
deadly bite. Whenever PANAMA JOE meets up with one, he must jump
over it. Not even a sword will eliminate a snake. IF PANAMA JOE IS
BITTEN, YOU LOSE HIM.
Spiders - Unlike snakes, spiders do get around. They�ll even climb
ladders! IF ONE BITES PANAMA JOE, YOU LOSE HIM. So PANAMA JOE muset
either jump over spiders, or slay them with a sword (displayed in the
Inventory Window). YOU�LL GAIN 3000 POINTS FOR SLAYING A SPIDER.
SPECIAL TOOLS & REWARDS
As PANAMA JOE works his way through the fortress, he�ll encounter
special tools and rewards - all there for his taking. When possible,
PANAMA JOE should jump up and grab a special item, which will
then be displayed in the Inventory Window until it is used. The
Inventory Window can only hold 5 items at a time. Once it�s filled,
PANAMA JOE cannot collect any more special items.
The 5 special tools and rewards are:
Amulets - These hammer shaped objects help PANAMA JOE evade
killer creatures. Whenever he grabs an amulet, all killer creatures
turn grey and are disabled for several seconds - allowing PANAMA
JOE to safely walk through them. he can even travel into another
chamber during this time. Once this time is up, the amulet will
disappear from the Inventory Window and the killer creatures will
return to their nasty, normal-colored selves. COLLECTING AN
AMULET IS WORTH 100 POINTS.
Jewels - These dazzling beauties are worth 1000 points apiece!
PANAMA JOE simply jumps up and plucks them as he goes by. However,
if the Inventory Window contains 5 items, PANAMA JOE cannot collect
more jewels - even though the jewels are not displayed in the window.
Keys - To every red, blue, or grey door in the fortress - there�s a
matching key. A door can only be opened with the correct
corresponding key which PANAMA JOE must grab along the way. Keys
will be displayed in the Inventory Window until used. YOU GAIN 300
POINTS FOR OPENING A DOOR.
Swords - A SWORD IN THE HAND IS WORTH 50 POINTS - so be sure not to
pass up too many of them along the way. More important, a sword
enables PANAMA JOE to eliminate spiders and skulls on contact.
Torches - Don't underestimate the necessity of a torch. As PANAMA
JOE travels deeper onto the fortress, he may encounter dark chambers.
Only with the torch can he illuminate these hazarddous rooms. Once
PANAMA JOE has a torch, he keeps it throughout the current game
level. Without a torch, there is no light at all - and you must rely
on your memory to guide
PANAMA JOE safely through these chambers. GRABBING A TORCH EARNS YOU
3000 POINTS.
THE TREASURE ROOM
If PANAMA JOE safely navigates through all of the chambers in the
fortress, he'll eventually reach his ultimate goal - The Treasure
Chamber. Herin lies the fabulous treasure of the emperor, Montezuma.
To enter this final chamber, daredevil PANAMA JOE must leap into the
darkness! Once inside, he'll find several chains - and the infamous
jewels - all awaiting his grasp.. In just a few seconds, PANAMA JOE
must jump from chain to chain trying to collect as amny jewels as
possible. But Beware! If PANAMA JOE misses a chain and jumps onto a
pole, he immediatly slides to the next Difficulty Level and misses
the chance to collect more jewels. When time's up, you'll
automatically advance to the next Difficulty Level.
END OF GAME
The game ends when you have lost all of your PANAMA JOEs. When this
happens, PANAMA JOE will disappear and the action on the screen will
stop. If the game ends while playing Difficulty Level #1, simply
press the FIRE button on the joystick controller. You'll receive 6
PANAMA JOEs and begin the action (with a score of zero) at the same
point at which the game ended. Refer to SETTING THE CONSOLE CONTROLS
section for starting a new game.
SCORING
Collecting Special Tools & Rewards
Keys 50 points
Swords 50 points
Amulets 100 points
Jewels 1000 points
Torches 3000 points
Eliminating Killer Creatures
Skulls 2000 points
Spiders 3000 points
Room Fixtures
Opening Doors 300 points
Bonus Panama Joes
Levels 1-3
Extra PANAMA JOE for every 10,000 points
scored.
Levels 4 & up
Extra PANAMA JOE for every 20,000 points
scored.
DIFFICULTY LEVELS
In this game there are 9 Difficulty Levels. You may choose any one
of the first 3 to begin playing, the remainder must be earned through
game play. As you advance from one Difficulty Level to the next, the
following things happen:
-- New barriers may appear, or old ones disappear, changing the
best paths to the treasure room.
-- More (and faster-moving!) killer creatures appear in each
successive Difficulty Level
-- More dark chambers
Each time you successfully complete one Difficulty Level, and have
a remaining PANAMA JOE, you'll automatically advance to the next
Difficulty Level.
END
Typed by Todd DuBrey
for Atari Gaming Headquarters
Used with permission from Atari Gaming Headquarters
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