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Sky Jinks - Atari 2600 - Activision     HTML Manual   

Sky Jinks
Activision
SKY JINKS
INSTRUCTIONS

Pre-flight jitters?  Dumont got you edgy?  Settle down.  You'll do just fine.
But, please read this manual before takeoff.  It'll help put your nerves on
autopilot, and give you some real pointers on piloting to victory and the
coveted Thompson Trophy.

SKY JINKS(TM) BASICS

The object of Sky Jinks is to race your P41 through the pylon course, in the
shortest possible time, without hitting pylons, trees, or balloonists.

1. Hook up your video game system.  Follow manufacturer's instructions.

2. With power OFF, plug in game cartridge.

3. Turn power ON.  If no picture appears, check connection of your game system 
   to TV, then repeat steps 1-3.

4. Plug in left Joystick Controller.  It's the only one you'll need.  When
   playing, hold Joystick with red button in the upper left position.

5. Set left difficulty switch to b.

6. Select game with game select switch.

   Game 1: Polo Grounds            (25 pylon course)
   Game 2: Aero Race               (50 pylon course)
   Game 3: Love Field              (75 pylon course)
   Game 4: Speedway Meadows        (99 pylon course)
   Game 5: Thompson Tourney        (99 pylons and a new course each time you
                                    select Game 5)

7. Use of Joystick Controller.  Moving your Joystick to the left will bank
your plane to the left.  Move your Joystick to the right, and your plane
banks right.  Moving your Joystick forward or back during a race does not
affect movement of the plane.  The red button on your Joystick is your plane's
throttle.  Press the red button to accelerate.  Release the button to slow your
plane down.

8. To begin or start a new game.  Press game reset to position your plane back
at the beginning of the course and set your race timer to 0.  Then, press the
red button or move your Joystick to begin a new race.

9. Difficulty Switches.  Only the left difficulty switch is used.  In the a
position, trees are randomly placed directly in your flight path along the
course.  With the left difficulty switch in the b position, trees are removed
from the direct flight path.

10. Pylons.  You must fly to the right of the red pylons and to the left of
the blue pylons.  There is a 3 second penalty each time you fly on the wrong
side of a pylon.  Your pylon count is shown above the timer on the screen and
counts down each time you either successfully pass or crash into a pylon.
So, at the end of the race, the count remaining on the screen indicates the
number of missed pylons for that race.

Note to owners of Sears Telegames(R) Video Arcade(TM): Difficulty is called
skill, and a is expert, b is novice.

SPECIAL FEATURES OF SKY JINKS(TM) BY ACTIVISION(R)

Your P41.  You'll quickly find that flying your P41 racer is just like real
flying.

As you accelerate to full throttle, notice how your racer's altitude increases
and your plane's shadow falls back.  using your plane's shadow as a gauge will
help you determine your air speed.

Also, notice how your plane banks when turning.  And, just like real flying,
your P41 accelerates into turns, but it _won't_ respond immediately when
turning.  This delayed reaction gives a more realistic sense of flying.

Obstacles along the course.  You'll not only have to properly bank around
the pylons to make the best time, but you'll also have to deal with(and dodge)
other obstacles as well.

Trees and hot air balloons have been strategically placed along the course to
really keep you on your toes and keep you from flying the fastest, most direct
path.  You'll need to master your racer and be able to make split-second
decisions in order to do well in Sky Jinks(TM).

GETTING THE FEEL OF SKY JINKS(TM) BY ACTIVISION(R)

In high stakes air racing, you'll need razor-sharp reflexes and a keen sense
of anticipation.  In order to sharpen your reflexes and really get to "know"
your P41 racer, you should take a couple of warm-up runs down the field.

At first,d on't even try to fly the pylon course.  Just soar at slow speed in
a fairly straight path to check out your instruments.

Learn how your plan banks and accelerates.  Then, when you're more comfortable
with the controls, take a practice run through one of the pylon courses.  Learn
to anticipate the upcoming pylons and begin turning early, before you reach
the pylon marker.  At this point, don't even worry about time, there will be
plenty of races for time later.

JOIN THE ACTIVISION "SKY STARS"

If you beat a time of 37.0 seconds on Game 1, without missing any pylons,
you can join our Activision "Sky Stars."  Just send us a picture of your
television screen, along with your name and address, and we'll enroll
you in this honored club.

HOW TO BECOME A SKY STAR
Tips from Bob Whitehead, designer of Sky Jinks(TM).

Bob Whitehead is a Senior Designer at Activision.  He also designed Boxing,
Skiing, Stampede(TM) and Chopper Command(TM).

"The key to winning any race is speed.  But, in pylon air racing, you'll have
to match your speed with flying skills.  That means becoming a good judge of
distance and how soon or late to begin your turns.

"As your skills really progress, and you become a precision pilot, you should
almost be able to fly full throttle through most of a course without slowing
down for pylons, trees or balloons.  Cut your turns sharply, and try to
get as close tot he pylons as you can.  The path to becoming a "Sky Star" takes
lots of patience and plenty of crashes.

"But, remember, even when you do have a mishap and crash into something, quickly
accelerate back into the race.  You'll be surprised at how good your times can
be even after a crash or two.

"And, please stay down from the wild blue yonder long enough to drop me a note.
I'd love to hear how your racing career is going.  good luck, good flying and
God bless!"

Bob Whitehead

Look for Activision video games wherever you buy video game cartridges.  Drop
us a note, and we'll gladly add your name to our mailing list and keep you
posted on new Activision game cartridges as they become available.

Activision
Activision, Inc.
Drawer No. 7287
Mountain View, CA 94042

Atari(R) and Video Computer System(TM) are trademarks of Atari, Inc.
Tele-Games(R) and Video Arcade(TM) are trademarks of Sears, Roebuck and Co.

(C) 1982 Activision AG-019-03 Printed in U.S.A.

This document typed and converted to html by gchance@ecst.csuchico.edu.

This document obtained from the History of Home Video Games Homepage, 1997-1998 by Greg Chance

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