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AtariAge News Archive

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ANTIC: Atari 8-bit Podcast Episode 13
July 22, 2014
Posted by Albert Discuss | Submit News

ANTIC: Atari 8-bit Podcast Episode 13Episode 13 of ANTIC: The Atari 8-bit Podcast is now available. This latest episode features:
  • Interview with Fernando Herrera (First Star Software, Astro Chase, My First Alphabet)
  • Software of the Month: LeBreak
  • Hardware of the Month: MPP 1000C and 1000E modem
  • Website of the month: AtariLeaks
  • Feature Topic: Atari 8-bit file extensions
ANTIC, The Atari 8-bit Podcast focuses on Atari 8-bit computers (800, XL, XE), and is hosted by Randy Kindig, Kevin Savetz, and Brad Arnold. You can find the current and past episodes of ANTIC on iTunes, the Apple Podcast App, and at www.AtariPodcast.com. You can discuss the podcast in our Atari 8-bit Computers Forum.

Atari Jaguar Protector: RESURGENCE
July 18, 2014
Posted by Albert Discuss | Submit News

Atari Jaguar Protector: RESURGENCE Invaders have jammed our newly deployed missile silos, meteor storms strike at will, and scouting reports indicate the deadly Vorton obliterates everything in its path. Will you be the next PROTECTOR?

Songbird Productions has announced that Protector: RESURGENCE is coming to the Atari Jaguar CD in September 2014! RESURGENCE is an expansion CD for your Protector SE cartridge, and features 24 new waves, new galaxy and ground graphics, new ship graphic, new enemies, and more. A limited 50-disc run will be made available at the Classic Gaming Expo in Las Vegas, including some graphics and audio unique to that disc, followed by the general release of the game.

You can discuss Protector: RESURGENCE with other AtariAge members and Songbird Productions in our Atari Jaguar Forum.

"ATARI Corp. - Business Is War" Cover Released
July 3, 2014
Posted by Albert Discuss | Submit News

The noted video game historian team of Marty Goldberg and Curt Vendel, co-authors of the popular book Atari Inc. – Business is Fun, will tell the story of Atari Corporation in their upcoming book "Atari Corp. - Business Is War." In honor of the 30th anniversary of Jack Tramiel's founding of Atari Corporation, they have released the book's stunning cover in advance to video game and computer fans alike. Hand painted by artist Lukas Ketner, the cover personifies the company, its products and history.

“Our intent was to really have a cover that embodies the company at a glance," said Goldberg. "The iconic Jack Tramiel and his sons Sam, Leonard and Gary surrounded by the now legendary products they introduced to us. At the same time, the seriousness and competitive business nature Jack and his companies were known for had to be shown. Lukas captured it all perfectly and in a style that anyone who grew up with Atari should recognize!"



You can read the full press release in our online forum, where you can also view a larger image of the upcoming book's cover.

Stella Version 4.0 Released
July 1, 2014
Posted by Albert Discuss | Submit News

Stella Version 4.0 ReleasedA significant new release of the Atari 2600 emulator Stella, version 4.0, has been released today. Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL), and versions have been released for a wide variety of operating systems. Stella allows you to enjoy the large library of Atari 2600 titles on your computer, and it's an exceptional tool for anyone creating new homebrew games for the 2600. Stella is actively maintained by Stephen Anthony, who continues to make improvements and add new features to the emulator.

Changes in this new release of Stella include:
  • Ported Stella to SDL2, which brings many new features. Among the largest improvements is native hardware acceleration support for Windows (Direct3D) and Linux/OSX (OpenGL). It is also now possible to port Stella to iOS and Android devices using OpenGLES. Hardware acceleration is now required, which means up-to-date drivers are needed. Software rendering is still present, but is somewhat unoptimized and unsupported going forward.
  • Fullscreen video modes now use the desktop resolution. Switching to fullscreen and back to windowed mode no longer rearranges icons on your desktop.
  • TIA TV effects are now available in all video modes, since hardware acceleration is a requirement.
  • Added a much more detailed view of cart extended RAM to a new debugger tab. Special thanks to SpiceWare for this implementation.
  • Added preliminary support for 'DASH' bankswitching scheme by A. Davie.
  • The AtariVox and SaveKey controllers now have the ability in the debugger to completely erase the virtual EEPROM data.
  • Added 'savesnap' debugger prompt command, and also associated context menu item to the debugger TIA output area. This saves the current TIA image to a PNG file.
  • Added 'hidecursor' commandline option, which allows to completely disable showing the mouse cursor (useful on systems that don't have a mouse).
  • Removed 'uipalette' option, as the original palette is no longer supported.
  • Updated included PNG library to latest stable version.
You can visit the Stella website to download the latest version for your platform. If you actively use Stella, making a donation will help ensure it's continued development. To view a detailed list of all the changes, as well as discuss the emulator with Stella's primary developer, please visit our Emulation Forum.

Antic Podcast, Episode 12 Now Availble
June 26, 2014
Posted by Albert Discuss | Submit News

Antic Podcast, Episode 12 Now AvailbleEpisode 12 of The Atari 8-bit Podcast is now available. This latest episode features:
  • Interviews:
    • Fred Thorlin, former director of Atari Program Exchange
    • Bill Kendrick, father of Atari Party
    • William Culver, co-host of the Colecovisions podcast
  • Will Atari be a hardware giant again?
  • Software of the Month: Star Raiders
  • Hardware of the Month: MyIDEII from AtariMax
ANTIC, The Atari 8-bit Podcast focuses on Atari 8-bit computers (800, XL, XE), and is hosted by Randy Kindig, Kevin Savetz, and Brad Arnold. You can find the current and past episodes of ANTIC on iTunes, the Apple Podcast App, and at www.AtariPodcast.com. You can discuss the podcast in our Atari 8-bit Computers Forum.

Seattle Retro Gaming Expo - June 28th & 29th
June 13, 2014
Posted by Albert Discuss | Submit News

Seattle Retro Gaming Expo - June 28th & 29thThe Seattle Retro Gaming Expo (SRGE) is one of two large retrogaming shows put on by alumni of the Northwest Classic Gaming Enthusiasts - the other being the massive Portland Retro Gaming Expo. Now in its fourth year, SRGE is growing and has moved its venue to the Washington State Convention Center - the same venue as PAX! While nowhere near as big as PAX (yet!) SRGE is the retro event for people in the greater Seattle area.

SRGE invites everyone from AtariAge to come hang out, share their love of videogames, and meet other like-minded individuals.

This year’s event includes:
  • 1500+ games to play at 25+ retro gaming stations in our free play room!
  • Play some killer indie games from developers like 17-bit, Crazy Viking Studios and more!
  • Check out the brand new Retron5 on a 61" DLP.
  • 16 Player original Xbox System Link with over 50 titles to rage on!
  • 10 player STEEL BATTALION system link!!
  • 8 Player Mario Kart Double Dash Gamecube system link!!
  • A silent auction with 100% proceeds benefiting the Cystic Fibrosis Foundation
  • MASSIVE vendor hall with 30+ vendors!
  • Awesome after-hours events, such as Arcade Armageddon!
Industry veteran and AtariAge member Ed Fries will be speaking on Saturday. Ed is best known for co-founding the Microsoft Game Studios and as the programmer of Halo: 2600.

The show spans two days – June 28th and June 29th, and 2-day, 1-day, and family passes are available. Admission is $15 per day or $25 for the whole weekend! Preregister by June 16 to get in one full hour early and snag all the rare goodies!!

See you there!

Atari Landfill Excavation on April 26th
April 18, 2014
Posted by Albert Discuss | Submit News

Are you interested in learning what has become of the millions of Atari 2600 E.T. The Extra Terrestrial cartridges buried in the New Mexico desert? What? You don't know the story of how Atari buried these and possibly other games and Atari hardware in an Alamogordo, New Mexico landfill after the famous 1983 video game crash? The Alamogordo Daily News reported in September 1983 that between 10 and 20 semi-trailers from an Atari facility in El Paso, Texas were buried at the landfill (view newspaper clippings here, here, and here). The story even appeared in The New York Times, and an Atari spokesman confirmed the report at the time. Although no specific Atari merchandise was mentioned as being dumped, many reports have (perhaps erroneously) stated that upwards of 3.5 million copies of the 2600 game E.T. The Extra Terrestrial may have found their way to the landfill. It's more likely that the Atari dump contains a wide variety of Atari game console and computer hardware, as well as unsold video game cartridges.

Fuel Entertainment has received permission from the city to excavate the site on April 26, 2014. They plan on creating a documentary film surrounding the myths, facts and exploration of this legend. Ready Player One author Ernest Cline will be on-hand for the event, and he's written up a blog post detailing his upcoming adventure. The general public has been invited to attend this dig, so if you're an Atari fan and in the area, be sure to attend!



While Atari's E.T. The Extra Terrestrial generally has is viewed unfavorably among classic gamers, in our opinion the game has received an unfair rap. You can check out AtariAge user Random Terrain's To What Degree Do You Love E.T.? page for an opposing viewpoint on the game. Another fan of the game has put together a Fixing E.T. The Extra-Terrestrial for the Atari 2600 page where you can download a version of the game that has common gripes (and a few bugs) fixed.

Also be sure to check out this long-running thread in our forums about the Atari landfill. This thread was started back in 2005 and has nearly 1,500 posts to date!

The Art of Atari: From Pixels to Paintbrush
April 8, 2014
Posted by Albert Discuss | Submit News

Tim Lapetino and his team are working on a book chronicling the art, design, and illustration of Atari in its heyday. Tentatively called "Art of Atari: From Pixels to Paintbrush," the book will highlight the creativity of the artists, designers, and illustrators who created some of the most iconic video game imagery ever. His team is in the process of interviewing former Atari artists and employees to get at the process behind creating the iconic look of Atari in the 80s, with a focus on the home consoles and everything surrounding them.

While nothing is finalized yet, they are in talks with Atari and different publishers about the project, planning on a fully-licensed volume that will be a beautiful art book that preserves these illustrations and images for fans and future generations. Tim and his team are huge fans, and want this book to be a great representation of how Atari helped define an industry, and also completed the overall experiences of very simple video games of the time. Tim will also be talking about the art, and some of his efforts at the Midwest Gaming Classic in Brookfield, Wisconsin, this Saturday. Marty Goldberg (Retro Rogue) will be doing a Q&A with Tim as well.



You can learn more about the book by reading some interviews Tim has done about it:

The Art of Atari: A celebration of game packaging's golden age
How Atari Box Art Turned 8-bit Games Into Virtual Wonderlands
The art of Atari – the masters who brought early games to life by filling in the blanks

To raise further funds for book-related research, Tim has put several original Atari production art negatives up for sale. These would make an incredible addition to anyone's classic gaming collection. To discuss the project with Tim and other AtariAge members, please visit our Atari 2600 Forum.

The 10 Worst Atari 2600 Games
April 3, 2014
Posted by Albert Discuss | Submit News

The 10 Worst Atari 2600 GamesStan, a regular member here at AtariAge for some time, recently took control of Deaf Sparrow, a site that originally specialized in extreme underground music, but has since branched out into other avenues, including media. Stan, as you all probably know, is a huge fan of the Atari 2600 and is a regular participant in the High Score Club. For one of his latest articles, he did a write-up on what he considers to be the top ten worst games for the 2600, complete with videos, links, and descriptions about each, based on his actual experiences growing up with the system and playing through its library over the years. You might be surprised what you find. Quick hint, ET is not one of his selections, and neither is Pac-Man.

2014 Texas Pinball Festival - March 28th-30th
March 7, 2014
Posted by Albert Discuss | Submit News

2014 Texas Pinball Festival - March 28th-30thThe 2014 Texas Pinball Festival will be held the weekend of March 28th-30th with a HUGE 40,000 square foot game room! This year's show will be held at the Embassy Suites Dallas – Frisco Hotel and Conference Center in Frisco. The show's organizers plan to fill this space with more than 400 pinball machines, classic video games and other game room goodies set up on free play for everyone to enjoy the entire weekend. Leave your quarters at home!

Vendors, collectors and hobbyists from the surrounding area and beyond will be bringing parts, supplies, game room memorabilia, pinballs, slot machines, jukeboxes and video games for sale. Lucky winners will take home door prizes and someone will take home a new pinball machine from the show's annual raffle. You can also participate in the pinball tournaments held throughout the weekend, as well as the outdoor flea market and swap meet Saturday morning.

The Texas Pinball Festival opens its doors Friday evening at 5pm and will stay open until 1am on Friday and midnight on Saturday. Please visit the Texas Pinball Festival site to learn all about this year's show!

100,000 minutes of Kaboom!
March 5, 2014
Posted by Albert Discuss | Submit News

100,000 minutes of Kaboom!Frequent visitors to AtariAge may know about our weekly gameplay tracker, started by AtariAge member cvga in 2008 and continued by thegoldenband since 2010. Participants in the tracker simply log the amount of time they spend playing games on pre-modern platforms (i.e. anything up to the Dreamcast), and the numbers are then totaled each week to see which games and consoles have gotten the most time.

One of our members, Atarian7, has been on a quest to reach the maximum possible score of 999,999 points in the game Kaboom!. He's come very close in the past, logging a score of 928,982 in April 2012, and his prowess has even earned praise from Larry Kaplan, the game's designer.

  As of this week, he reached a tremendous milestone, and has now logged over 100,000 minutes of Kaboom! since the tracker was founded. That's more than two months of continuous play! Will Atarian7 reach 999,999 points before he reaches 999,999 minutes?

ANTIC Podcast Episode 6
January 7, 2014
Posted by Albert Discuss | Submit News

ANTIC Podcast Episode 6We're a bit late with this news, but episode 6 of ANTIC, The Atari 8-bit Podcast is now available for your listening pleasure. In this latest episode:
  • Holiday Gift guide (for that Atari lover in your life, even if it's you)
  • Interview with Mike Albaugh, the man who created the Atari in-store demonstration cart
  • discussion of reboots of M.U.L.E. and Jumpman
ANTIC, The Atari 8-bit Podcast focuses on Atari 8-bit computers (800, XL, XE), and is hosted by Randy Kindig, Kevin Savetz, and Brad Arnold. You can find the current and past episodes of ANTIC on iTunes, the Apple Podcast App, and at www.AtariPodcast.com. You can discuss the podcast in our Atari 8-bit Computers Forum.

Stay Frosty 2 Demo Released!
December 25, 2013
Posted by Albert Discuss | Submit News

Stay Frosty 2 Demo Released!Everybody's favorite fabled frosty firefighter is back! But so are those pesky fireballs, and they're hotter than ever! This year they've kidnapped Santa and some of his helpers, so it's up to you to put out the fireballs and rescue your friends from their fiery fate.

Your first frosty adventure was just a warm-up - now there are all new levels to conquer and challenges to face! Fortunately, you've found some new magic in that old silk hat of yours. Can you stay frostier, fight your way to the fireballs' frigid fortress, and freeze those fiendish flames?




AtariAge and the team behind the upcoming Atari 2600 homebrew Stay Frosty 2, lead by author Darrell Spice, Jr., have released a playable demo of this original, holiday-themed game! Stay Frosty 2 is a sequel to the original Stay Frosty, released as part of a collection of mini-games in Stella's Stocking several years ago. This special demo version of Stay Frosty 2 contains a selection of levels featured in the full game. Can you conquer them and rescue Mrs. Claus? The full version of Stay Frosty 2 features more characters to rescue, 32 unique levels which repeat at increasing difficulties for 128 total levels, and many more surprises!

You can download the the demo version of Stay Frosty 2 in our Atari 2600 Forum. Included are NTSC and PAL versions of the game you can enjoy in the Stella emulator (be sure you're using the latest version) or on a real Atari 2600 system with a Harmony Cartridge. The full version of Stay Frosty 2 will be available soon in the AtariAge Store!

Second Annual Carol vs. The World! Championship
December 5, 2013
Posted by Albert Discuss | Submit News

Left Turn Only Productions, publishers of the modern hit Intellivision game, Christmas Carol vs. The Ghost Of Christmas Presents, and the Intellivision High Score Club have announced their second annual Carol vs. The World! Championship. After the fantastic success of the high-score competition following the game's release in 2012, they have decided to turn it into an annual event. This year, the prizes include not only a specially designed custom edition of the game, but also commemorative merit badges and a first for any game competition: personalized mugs with hot-cocoa mix—a propos to a Christmas challenge during winter time.



Christmas Carol vs. The Ghost Of Christmas Presents is an original game concept, designed and programmed by James Pujals and published by Left Turn Only Productions for the 1980s Intellivision game system. It follows the adventures of Carol Greenleaf, Santa's most resourceful elf, as she tries to recover the presents stolen by an Evil Snowman, and save Christmas for the children of the world. The game was originally released at the 2012 Classic Gaming Expo, and went on to become a smash hit in the retro-gaming community, voted Game Of The Year by retro-gaming enthusiasts on AtariAge.

For the Carol Vs. The World! Championship, the producers have released the game as a free download, playable on any PC. No purchase or registration is needed to participate; just a photo of the game score, which may be submitted either via e-mail or posted directly to the Intellivision High Score Forum . The high-score championship is open to all comers, and will last throughout the month of December. The competition closes on 31 December, 2013 at 12:00 Midnight, Central Standard Time. For more information, please visit the official Carol vs. The World! Championship site.

Pong & Computer Space Box Set Pre-Order
November 26, 2013
Posted by Albert Discuss | Submit News

Pong & Computer Space Box Set Pre-OrderCollectorVision has announced they are accepting pre-orders for their upcoming release of a Pong and Computer Space Box Set. The box set include copies of Pong and Computer Space, each in their own box, including extras such as a history booklet, a postcard containing codes to download the ROM images for both games, and a serialized holographic sticker on the box. This release will be limited to 150 copies and has been authorized by Atari Interactive. Order by December 7th to receive a special price of $110. After that, the price increases to $150.

Computer Space is where it all began. Nolan Bushnell teamed up with with Ted Dabney in the beginning of the seventies to design one of the first arcade videogames. Unfortunately, the game was far from being a success but it helped them form Atari and thus kick-started the whole videogame industry. Bushnell hired a new engineer, Allan Alcorn, to develop Pong, which went on to become the first commercially successful video game. Atari then produced a home Pong unit which also did very well, leading to many sequels and imitators. Atari would later turn their efforts to another unit, the Atari VCS (later renamed the 2600), which was a huge success for Atari.

With this Pong & Computer Space Box Set, CollectorVision's aim was to pay tribute to the fathers of the videogame industry. You can learn more about this box set and how to pre-order your copy over in our CollectorVision Forum.

Star Castle Arcade Label Contest Ends Sunday!
November 20, 2013
Posted by Albert Discuss | Submit News

Star Castle Arcade Label Contest Ends Sunday!Our Star Castle Arcade Label Contest is drawing to a close, ending this Sunday at 11:59pm! We've already received some great entries, and we look forward to receiving your submission! The winning label design will be featured on the Star Castle Arcade cartridge, manual and box. The winner of the contest will receive a $100 gift certificate in the AtariAge Store, as well as a copy of the game in physical form featuring their winning design.

Star Castle Arcade is a 32K game that pushes the boundary of what's possible on the Atari 2600. Star Castle is a 1980 vector arcade game produced by Cinematronics. The game involves obliterating a series of defenses orbiting a stationary turret in the center of the screen. Chris Walton and Thomas Jentzsch have created a fantastic port of Star Castle for the Atari 2600, one of two versions of Star Castle developed in parallel. This new version contains many improvements over the previously released version of Star Castle.

The object of Star Castle is to destroy an enemy cannon which sits in the center of three concentric, rotating energy shield rings while avoiding or destroying 'mines' - enemies that spawn from the core, pass through the energy rings, and then home in on the player's ship. They can stick back to the shield if the player maneuvers in such a way that a ring is between the ship and the mines. The player-controlled spaceship can rotate, thrust forward, and fire small projectiles. The cannon's shields are composed of twelve sections each, and each section takes two hits to destroy. Once a section is breached, rings beneath it are exposed to fire.

The Star Castle Arcade Label Contest will run until 11:59pm (CST), Sunday, November 24, 2013 and all submissions must be received by this time! For some inspiration for your own designs, please take a look at the submissions we've already received!

ANTIC Podcast Episode 5
November 18, 2013
Posted by Albert Discuss | Submit News

ANTIC Podcast Episode 5Episode 5 of ANTIC, The Atari 8-bit Podcast, is now available for your listening pleasure. This latest podcast covers:
  • An interview with the president of one of the oldest Atari users groups
  • Discussion of the AtariMax SIO2PC/USB and APE
  • The Atari 7800 Expansion Module
  • Brad ends up with more TI 99/4A computers than he knows what to do with
ANTIC, The Atari 8-bit Podcast focuses on Atari 8-bit computers (800, XL, XE), and is hosted by Randy Kindig, Kevin Savetz, and Brad Arnold. You can find the current and past episodes of ANTIC on iTunes, the Apple Podcast App, and at www.AtariPodcast.com. You can discuss the podcast in our Atari 8-bit Computers Forum.

New PRGE Homebrew Games Now Available
October 29, 2013
Posted by Albert Discuss | Submit News

We've returned from the Portland Retro Gaming Expo, where we released four new homebrew games (three for the 2600 and one for the 7800). We've now added these new games to the AtariAge Store! Each game is complete with a high-quality box, manual and label. Details below:
  • Space Rocks (Atari 2600) - A mix between Asteroids and Asteroids Deluxe, Space Rocks brings the arcade action home in a way never before seen on the 2600! Created by experienced Atari 2600 developer Darrell Spice, Jr., this is the version of Asteroids Atari could only dream of producing back in the day!

  • Seaweed Assault (Atari 2600) - In this original homebrew game by Duane Alan Hahn, you must wield your Manatee submarine against highly aggressive seaweed before it clogs up your sector. Don't let the seaweed strangle your civilization to extinction!

  • IXION (Atari 2600) - This previously unreleased prototype (itself based on an obscure arcade game) finally sees the light of day in cartridge form! We've even created a more challenging version of the game titled IXION ULTRA with all new levels, with both versions available on the same cartridge.

  • Frenzy (Atari 7800) - Atari 7800 veteran Bob Decrescenzo brings arcade classics Frenzy and Berzerk home to the 7800, complete with all the details you'll find in the arcade games. Each game even includes the speech from the arcade!
You can find more detailed information about each of these new games and other recent releases in the AtariAge Store.

Star Castle Arcade Label Contest
October 27, 2013
Posted by Albert Discuss | Submit News

AtariAge and homebrew authors Chris Walton and Thomas Jentzsch are proud to announce a label contest for the upcoming Atari 2600 game Star Castle Arcade! The winning label design will be featured on the Star Castle Arcade cartridge, manual and box.

Star Castle Arcade is a 32K game that pushes the boundary of what's possible on the Atari 2600. Star Castle is a 1980 vector arcade game produced by Cinematronics. The game involves obliterating a series of defenses orbiting a stationary turret in the center of the screen. Chris Walton and Thomas Jentzsch have created a fantastic port of Star Castle for the Atari 2600, one of two versions of Star Castle developed in parallel. This new version contains many improvements over the previously released version of Star Castle.



The object of Star Castle is to destroy an enemy cannon which sits in the center of three concentric, rotating energy shield rings while avoiding or destroying 'mines' - enemies that spawn from the core, pass through the energy rings, and then home in on the player's ship. They can stick back to the shield if the player maneuvers in such a way that a ring is between the ship and the mines. The player-controlled spaceship can rotate, thrust forward, and fire small projectiles. The cannon's shields are composed of twelve sections each, and each section takes two hits to destroy. Once a section is breached, rings beneath it are exposed to fire.

The Star Castle Arcade Label Contest will run until 11:59pm (CST), Sunday, November 24, 2013 and all submissions must be received by this time!

RETRO Magazine Kickstarter
October 22, 2013
Posted by Albert Discuss | Submit News

RETRO Magazine KickstarterVideo game auction site GameGavel and the RetroGamingRoundup Podcast are teaming up with some of the most popular and influential gaming journalists and personalities from the past three decades and introducing a new high quality, feature rich, video gaming magazine that will harken back to the amazing magazines from the 80's, 90's and early 2000's. The magazine is titled RETRO, and they've launched a Kickstarter campaign to help make this magazine a reality.

RETRO will be offered in both digital and print editions and published bi-monthly starting January 2014. Backers of the Kickstarter campaign will receive the Premier issue this December. Each issue will be a minimum of 52 pages, utilize a maximum of four pages of ads, and will feature high quality gloss print and thick stock cover. All print subscriptions will also include the digital enhanced versions for free.

To learn more about RETRO , please visit the RETRO Kickstarter page.

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