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Springer - Atari 2600 - Tigervision     HTML Manual   

Atari Age - Springer manual for Atari 2600
Tigervision    7-006

Instructions for your Atari 2600 Video Computer System and Sears Video Arcade
SPRINGER Introduction: Springer is the rabbit. Your job is to help Springer jump from cloud to cloud collecting bonuses by kicking the dragons, eggs, and other objects and trying to find the fastest path t the sun (top). 1. Connect your video game. Be sure to follow the manufacturer's instructions. 2. With the power in the off position, insert the Springer cartridge. 3. Plug in one joystick into the left position. This is a one player game. 4. Turn power "on". Turn the television "on" 5. The game will automatically display the 3 frames (screens). Game play always begins with screen "one." In order to be able to play screen two or three you must first "clear" the preceding screen. Springer is designed after a real coin arcade game with progressive game play. 6. Start the game play by pressing the game reset switch. Game play always begins with screen one. 7. Joystick Control Action After the Springer start of game music, you can use the joystick and jump key to move the rabbit:
Left or right : walk left or right respectively Up : kick Down : jump down Fire (red button) : jump upward Fire and left : jump forward to left Fire and right : jump forward to right Fire and down : jump forward and downward, direction depends on direction rabbit facing. (Screen shot) 8. Game Play For the first screen, try to reach the sun while collecting all the bonus objects. For the second screen and those that follow, in addition to collecting all the bonus objects, you must also collect all the eggs and dragons in order to progress to the next screen. Be careful and try to avoid falling from the clouds. Try to reach the sun before the bonus timer reaches zero and you are awarded all time / points left on the bonus clock. 9. Scoring In addition to the time bonus awarded at the completion of a frame, Springer gets points for: Dragon: 80 points Large egg: 60 points Egg: 30 points Each jump onto the moving cloud: 5 points Bonus Scoring: Frame 1: Toothbrush 50 points Carrot 30 points Frame 2: Pot 90 points Glass 45 points Frame 3: Cup 80 points Toothbrush 15 points 10. Progressive Play After completing the first screen, Springer will be challenged with a second and third unique screen. Generally the time for the eggs changing to dragons is shorter and the moving cloud is faster as you progress to the first screen with increased difficulty. This sequence continues. Note: Frame 1, Round 2 2 clouds disappear Frame 2, Round 2 1 cloud comes and goes away Frame 3, Round 2 Length of moving cloud is shorter 11. 3 Chances for each game. One extra chance is awarded if you complete the third frame, but the maximum number of chances will not exceed 4. 12. End Game When you lose all chances the game ends. The screen will remain for 30 seconds and then go to the demonstration mode. Restart game play by pressing the reset switch. 13. Hints: The best strategy for the first 3 frames is to find the shortest route to the sun while taking all the bonus objects. On the third frame, pay attention to the cloud just below the sun; it will disappear and reappear on the other side. After the third frame you must try to kill all eggs before they change to large eggs or dragons. Tigervision 909 Orchard Mundelein, IL 60060 copyright 1982 Tiger Electronic Toys, Inc. Springer is a trademark of Orca Corp.

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